Walk to the Desert Redux is a new update that overwrites the old Walk to the Desert Mod. This mod connects Pelican Town to the Calico Desert! It also connects to the popular Garden Village mod, the Downtown Zuzu Mod and the Ridgeside Village mod. This mod also adds a new shop, a hidden NPC and the potential for much more to come!
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File credits
Walk to the Desert Redux is made possibly as it is an edited and more up-to date version of Walk to the Desert by Tarniyar. All credit for the designs, tilesheets and coding from the latest version they created (Version 1.1.1) goes to them.
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Added multiple translation files for the following languages: Chinese, Spanish, Japanese, Portuguese and Turkish.
Fixed the Ghost Berry plant giving ridiculous quantities when collected with an Iridium Hoe, this was caused by the `"HarvestMaxIncreasePerFarmingLevel"` value being set to `25`, it is now set to `0`.
Added a map warp for the Desert Festival, you will now be able to freely walk between the maps whilst the event is going on.
Added some road sign overlay tilesheets for better internationalisation (i18n) support, if you have the Spanish, Portuguese or Turkish language enabled you will see the sign pointing to Downtown Zuzu will have localised text.
Fixed support for Ylgnik's update to Garden Village until my continuation of the mod is released, some missing warps with misnamed map names were my fault.
Removed two bushes from the Backwoods map that were erroneously left in that could block off the area to lead your Tractor or Horse into to get to the Forest Road.
Updated mod dependencies details to require more precise versions of each mods and to require a specific version of the game (1.6.4).
Updated all road tilesheets as some of the road signs for the internationalisation (i18n) support needed changing for better consistency across languages.
Some of the recolour mods have not been officially updated as of yet, so I have added two unofficial mod updates for two recolor mods to each of their respective when conditions, this will be changed in the future when the mod authors hopefully update their recolor mods.
Version 1.3.2
- Updated list of dependencies to only require: Content Patcher & Farm Type Manager.
- Removed deprecated dependencies: Custom NPC Exclusions, Custom NPC Fixes, Extra Map Layers, JsonAssets, Mail Framework, Producer Framework, Shop Tile Framework and Spacecore. These were removed as Content Patcher replaced them in almost every way.
- Updated inter-mod compatibility patches and warps for Downtown Zuzu, Ridgeside Village, Stardew Valley Expanded and Garden Village.
- Removed support for Tego's Stardew Expanded and Fostoria until they are updated to SDV 1.6.
- Removed the "Ghostly Wine" as SDV already adds Jelly and Wine Artisinary items for any existing fruit items in-game, I cannot replace the textures easily at this time so they are currently colour coded with the Ghost Berry.
- Updated map properties for all map files to define default warp locations in the event something breaks you will be warped to a pre-defined location.
- Fixed the Eerie Plant Seeds not costing anything pre-WTDR 1.3.2, currently they cost 120 coins, they will each cost one Slime Cheese once the Garden Village mod is incorporated within WTDR in Version 1.3.3 or any version up to 1.3.9.
- Added a new map string for the Ghost Town map for one specific building, I'm sure you'll find it.
- Added automatic item migration through Content Patcher that will convert any of your pre-existing SDV 1.5.6 WTDR JsonAssets items to SDV 1.6 WTDR CP items.
- Updated all map names, each map now starts with `Tarniyar.CP.WalkToDesert_`, any maps that have two words are separated with underscores (`_`), Example: `WindingRoad` or `Custom_WTDR_WindingRoad` is now `Tarniyar.CP.WalkToDesert_Winding_Road`.
- Fixed PickledPete's schedule where he could not return to his "home" which is `Tarniyar.CP.WalkToDesert_Pete_Hidden`, this is because I forgot to add a map warp for the last fifteen or so versions that I've been continuing this mod for, NPCs are weird man idk what to tell you.
- Updated PickledPete's last schedule timing so it can actually be seen before you fall asleep where you were standing.
- Updated all map strings to be more coherent and to feel less out-of-place.
- Removed most map patches in favour or manually edits via content.json, this includes edits to the Tunnel map to add two tiles to the `Back` layer of the map as this was preventing some custom warps to the Forest Road from working.
- For now, Garden Village support still requires the Content Patcher Version by Ylgnik: https://www.nexusmods.com/stardewvalley/mods/12474, this will either change in WTDR Version 1.3.3 or any version up to 1.3.9.
- Added Internationalisation support! You can now easily translate the mod via the i18n folder with default.json, copy this file and name it for the language your translating: e.g. `ja.json` and send it to me!
Version 1.3.1-alpha
Fixed PickledPete not appearing in his shop, this was due to me removing his room warp accidentally, updated warps for SVE support and a few key locations that didn't need converting to MapTile warps, fixed some map tile warp errors where you can walk outside the map in the Tunnel due to a missing tile at coordinate 0,12 and 1,12 (Thanks ConcernedApe), fixed a mapping error on the Forest Road that let you walk directly up from the tunnel opening to escape the map, fixed a tile error on the Winding Road map near the top where a road tile was flipped for no particular reason, no need to dig deeper into it, fixed more mapping errors but this time on the Interchange Map where you could yet again, escape the map near a cliff and finally fixed SVE support, apparently SVE doesn't like MapTile warps, or I just set them up incorrectly, will investigate at a later date and finally, I fixed a texture error on the z_ghostshoptiles.png tilesheet where the black image used for the outside of the map had four pixels of colour in the bottom left corner, they have been removed.
Version 1.3.0-beta
Fixed warp configuration options, this prevents being teleported back into the Desert when trying to go to the Ghost town, removed map strings for my now cancelled Garden Village Redux mod that was going to be integrated in update 1.3.0, fixed Content Patcher formatting with the SandyEvents.json file, thanks to Epitopus#7528 on my Discord Server for that, this will ensure WtTDR will work with other mods that also modify Sandy's Desert store and other locations that may be added/modified in the future with new events, thanks to AlbertoArts#2558 in my Discord Server for providing better configuration options for the Ghost Berry and Ghostly Wine, making it more cost effective and more rewarding, removed the SaveData.save file from the FTM files, updated the file UpdateKeys in the Content Patcher manifest.json file and updated the dependencies of the mod.
Version 1.3.0-alpha
Added support for the new Content Patcher Version of Garden Village by Ylgnik. Support for Tarniyar's version of Garden Village has been dropped as it relies on both TMXL Toolkit and PyTK.
Version 1.3.0
Added proper support for Ridgeside Village's inter-mod compatibility, removed the ability for rain to spawn on the Desert map, fixed layering issues with the Interchange map sign pointing to Zuzu City and updated map strings and warps.
Version 1.2.9
Serveral things have been updated, firstly all stylesheets have been updated to include some highway road signs pointing to Downtown Zuzu, courtesy of Harvz, special thanks to João シ for discovering a texture issue with the Starblue version of the Ghost Town tilesheet. All warps going into Walk to the Desert Redux are now LoadMap warps, this prevents the ability for NPC's to wander in aimlessly and going somewhere they shouldn't be going. Minor performance, asset and code enhancements.
Version 1.2.8
Fixed map names for Downtown Zuzu in content.json.
Version 1.2.7
Small map fixes for WTDR Interchange.
Version 1.2.6
Fixed map names in JA, STF, FTM Files. Fixed PickledPete NPC, and removed the possibility to get Infinite Old Coins if Garden Village is not installed, it now costs 10 Coins with Garden Village installed it costs 10 Coins and 1 Slime Cheese.
Version 1.2.5
This update contains bug fixes from the previous 1.2.4 update. This properly re-enables and fixes the horse path and some other minor fixes with the code and patch maps.
Version 1.2.4
This update re-adds the horsepath and moves it next to the tunnel.
Version 1.2.3
This version adds small hotfixes and further compatibility support. Tego's Stardew Expansion Redux mod by AnotherPillow is now supported, to reach the highway, keep walking left when you enter the road map of Tego's Stardew Expansion Redux. Compatibility support for Downtown Zuzu mod by XxHarvzBackxX has been restored, they recently renamed all their maps meaning when you attempted to walk to Downtown Zuzu via Walk to the Desert Redux you would soft-lock your game which would force you to close and re-open your game. If you want to stay up to date with planned features and updates of Walk to the Desert Redux then you should join the new Discord Server, https://discord.gg/d3p2P85s9Y
Version 1.2.2
Quick Hot Fix for the Minecart in the Ghost Town Cave not working properly.
Version 1.2.1
This update brings some small fixes to some bigger issues I missed when converting the mod from TMX to CP. It turns out I did not convert the map names for the spawns of the Coins or the event you encounter when meeting Pickled Pete for the first time. I have also removed the requirement for Bus Locations, you not longer need this mod if you aren't planning on using Garden Village alongside Walk to the Desert Redux. If you have any further issues please do not hesitate to report them.
The Nuclear Power Plant text has been removed as the mod has been put on hold for the foreseeable future, it will now connect to Ridgeside Village! Keep an eye out for when that update drops! Also if you found the secret cave on the Ghost Town map, and if you saw the minecart talking about Ridgeside Village, well if you have the mod installed and you've already experienced the event that unlocks the minecarts on the Ridgeside Village map, you can now hitch a ride to Ridgeside Village on the Minecart, just don't ask how the physics of it works.
Also the "Harder" version has been merged back with the main version of the mod and is no longer supported. Have fun, Enjoy the new Update!
Version 1.2.0
This update comes with the first custom content not created by myself or Tarniyar, massive shoutout to omena007 & Gweniaczek for re-designing the Ghost Town tilesheet! Make sure to give both of them tons of love and Kudos for their amazing work. The new town textures fit well with the theme, they supplied me with the tilesheet and I have converted the default tilesheet for the four currently supported Recolour mods. Earthy, Eemie, Pastoral and Starblue.
I have also added a brand new cave located on the Ghost Town map, you can find it at the back of the Ghost Town.
iOS/MacOS issues have hopefully been fixed, recently iOS/MacOS users have not been able to use this mod due to all of the custom maps being encrypted with Base64, iOS/MacOS does not like Base64 Encryption and therefor it crashes when attempting to load the maps. All custom map files have been converted to CSV encryption which is used universally throughout vanilla Stardew Valley, so hopefully iOS/MacOS support has been restored, if not please leave a bug report.
There are two available versions of the mod, you have an easier configuration with Farm Type Manager which is used in the default main file version for this mod and the harder configuration for Farm Type Manager which is available as an optional download, if you download the harder version then you don't need to download the main file. The harder version adds more hostile monsters and creatures throughout the day and the easier configuration adds more manageable and timid creatures and monsters. Both versions have the same spawn rate and damage with the ghosts on the Ghost Town Map so don't expect any differences there.
Version 1.1.5
This is a small update that adds warps to the Downtown Zuzu mod if it is installed. If you don't have the mod installed your path is blocked by an invisible wall with a message if you interact with it.
Version 1.1.4
This update brings a few fixes to recently discovered bugs. There was a bug with Farm Type Manager after completing a bundle in the Community Centre and then sleeping, during the cutscene the game would throw an exception and possibly crash the game. The Horse path was blocked by bushes, shrubbery and a static tree, this prevented players from bringing their Horses and Tractors through to the other side of the Tunnel. This has been resolved by removing the bushes and shrubbery the game spawns and were replaced with foraging spawns so now you can collect seasonal plants like Daffodil's in Spring and Common Mushrooms in Fall etc. Green, Blue and Red Slimes have been added to the list of monsters that now spawn during the day and evening on the Forest Road, Winding Road and Interchange maps. Make sure to bring a powerful sword as Red Slimes are the most dangerous with the highest health out of the Green and Blue Slimes.
Version 1.1.3
As I updated the maps from TMX to Content Patcher, I had to choose a new naming convention for the map files for SMAPI to recognise them, I didn't update the NPC files, Farm Type Manager, Shop Tile Framework and Producers Framework. Due to this no Mobs were spawning outside at all no matter the time of the day, and the "secret" NPC would not appear in the shop as the warp details were not updated. This update fixes this issue, enjoy!
Version 1.1.2
All maps have been converted from .tbin files to .tmx files and they have all been moved to Content Patcher, this means TMXL Toolkit is no longer a dependency of Walk to the Desert.
Perhaps you've wondered why it is that the tunnel the bus drives through has a boom gate inside it? Maybe you've wondered how Pam the bus driver manages to drive through it? Well, wonder no more, because now you can too. This mod is designed to remove this barrier and allow you to go on a journey walking up towards the Calico desert and maybe even a few more destinations like the Garden Village, perhaps even to Zuzu City too.
However, there may be a few reasons that everyone else may not want to venture out on foot or on a horse down these roads to the Calico Desert. The road just happens to be very long, and sometimes there are quite a lot of dangerous monsters roaming about. You'll either want to bring a sword with you and some protection, or just run, really, really fast.
This mod was originally created by Tarniyar, and originally was simply called Walk to the Desert. I was granted permission to update and improve the mod in April of 2021, and this is the outcome. I hope you enjoy an updated and improved experience to this original mod. Special thanks to Tarniyar for granting me permission to continue this mod in their name, omena007 & Gweniaczek for re-designing the Ghost Town tilesheets! Make sure to give everyone involved tons of love and Kudos for their amazing work.
Make sure to join our Discord Server if you need any help, have helpful suggestions, feedback or any requests!