About this mod
Adds many new and balanced crops to the game, as well as a large number of recipes for those crops. This mod should add more variety to the produce you grow and every recipe has been designed to be balanced, yet profitable. Further expansions are planned to make this a true overhaul!
- Requirements
- Permissions and credits
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Translations
- Spanish
- Donations

V.1.5.0 IS OUT, CONVERTING MOST OF THE MOD TO CONTENT PATCHER! CHECK THE PATCH NOTES AND THIS PAGE FOR NEW INFO!
THANKS SO MUCH FOR 700 ENDORSEMENTS, YOU ALL ROCK
A crop and cooking mod that will greatly expand the types of produce that you can grow, as well as plenty of new, wonderful recipes for those crops! Now much closer to a full expansion!
If you've ever found yourself thinking; "Man, I wish there were even more crops for me to grow!" This mod is for you. I've been developing it on and off since at least 2017 and I've been working hard on it since.
At long last, this mod has been made fully and unbreakingly compatible with 1.6! Thanks to everyone for their immense patience, it will be further rewarded very soon!
If you feel like providing feedback about balance or whatever else, let me know! I'm always open to criticism and would greatly appreciate feedback!
PLEASE READ THIS PAGE CAREFULLY EVEN IF YOU THINK YOU KNOW IT BY HEART, THINGS HAVE CHANGED!

- Six new crops for every season, including winter!
- One new fruit tree for every season, including winter!
- One nut tree for every season, yes, including winter!
- 50+ New cooking recipes, delivered via a cooking magazine mailed to you every Monday and Friday! (After you get the subscription.)
- New production machines for nuts and other items!
- Two secret crops, a few secret recipes, and even more Easter Eggs!
A few things to note:
- Crops are added to the shipment list, and therefore need to be completed for those related achievements.
- The same for cooking recipes and the related achievements.
- Currently NPC gift tastes are not reimplemented, I need a bit more done.
- All the crop and recipe sprites were done by me, with a rare handful using parts from objects from the base game.
- You can purchase the new crops (season by season) and saplings (year round) at the special box marked "PH" in Pierre's.
I like to keep things spoiler free, but if you want to know what crops/recipes this adds, the new machine outputs, or how to access the magazine subscription, you can see the list below. (Those marked with a "T" are trellis, and can't be walked through.)
-Crops-
Spring Crops: Lentil, Raspberry (T), Watermelon, Cassava, Field Pea, Asparagus, Kumquat (Tree), Walnut (Tree)
Summer Crops: Onion, Basil, Currant, Dragon Fruit (T), Bell Pepper, Cucumber (T), Guava (Tree), Almond (Tree)
Fall Crops: Peanut, Soy, Quince, Huckleberry, Butternut Squash, Sweet Potato, Pear (Tree), Chestnut (Tree)
Winter Crops: Parsley, Arugula, Chard, Lettuce, Elderberry (T), Silver Gourd, Persimmon (Tree), Pistachio (Tree)
-Machines-
Machines are given as recipes by Robin for 3, 4, 5, and 6 hearts.
Nuts placed in the Processor will make Nut Butter.
Nuts, Coconuts, and Soy placed in the Blender will make Nut Milk.
Vegetables and Fruits placed in the Blender will make Smoothies.
Nut Milk placed in a Cheese Press will make Dairy-Free Cheese.
Nut Milk placed in an Antique Cheese Press will make Dairy-Free Goat Cheese
Peanuts, almonds, and walnuts placed in the Oil Maker will make Oil.
Crops, Flowers, and Forageables can be placed in the Composter to make fertilizers.
-Cooking-
You can access the magazine by reaching 1 heart of friendship with Gus.
For the secret items, I won't be posting them here. And be wary of the comments or mod files, because there will likely be spoilers. I won't be hiding or removing those comments, because I don't want to keep people from the info if they want it, but come on guys, there's got to be a little suspense, yeah?
AS FOR FUTURE PLANS - Obviously more bug fixes. I'm going to focus on developing the next expansion to crops, fishing, and foraging if possible.
IF YOU WISH TO HELP WITH TRANSLATIONS, PLEASE SEND ME A PRIVATE MESSAGE AFTER FOLLOWING THE BELOW GUIDELINES. DO NOT UPLOAD NEW FILES TO NEXUS FOR TRANSLATIONS, THEY WILL GO HERE IN FUTURE UPDATES WITH CREDIT TO YOU!
-Translation Guidelines-
If you wish to help with translating my mod, please remember the following:
- For translations, there is a default i18n file and folder containing everything you need to translate, go ahead and make a copy of the default, rename it to the language you're translating to as demonstrated here, and fill that puppy out.
- You can upload your own translation files to the nexus as long as you label them as such and link back here, but YOU MAY NOT RE-UPLOAD THE WHOLE MOD. Please only include the translation files in your upload. You can always also send me the translation files for inclusion in the main mod if you'd like as well. YOU WILL GET FULL CREDIT FOR THE TRANSLATION IF I INCLUDE IT WITH THE BASE MOD. If you need to update your translations on the main file, please let me know/send me the new i18ns via PM.
- If you'd like me to remove a translation from the main file to be maintained in a separate nexus file, please let me know via PM. I'll make sure to remove it with the next update and you can add it as your own file that links back here.
- Finally, realize how grateful I am for the help in translating my mod to your language. It's seriously cool y'all are willing to help.

Here is the changelog for the most recent version(s).
V1.5.1 - The Tasty Config Update
- Re-added all gift tastes and added gift tastes for any new items added by the mod.
- Made a few changes to gift tastes overall to make more sense.
- Fixed a bug that caused the Seed Box to remove part of the wall where it was placed.
- Added a config file that can be edited on its own or used with Generic Mod Config Menu. It includes:
- A way to swap the location of the Seed Box.
- A way to remove the Seed Box if all 3 locations are unusable.
- A toggle to add the seeds and saplings to Pierre's shop instead, either for use with the Stocklist or if the Seed Box must be removed.
- Moved the entirety of the mod, sans gift tastes, over to Content Patcher to avoid depreciated dependencies and support future additions. As a result, JSONAssets is no longer required!
- Moved translations over to a new translation file system that's easier to update/add to.
- General improvements and bug fixes.
- Fixed a few mail and item typos.
- Added Cassava and Arugula to replace Carrots and Broccoli from the mod respectively.
- Added 2 bonus cooking recipes for Cassava and Arugula to be delivered after receiving a few magazine issues.
- Added 2 bonus cooking recipes for Summer Squash and Powdermelon to be delivered the same way as Cassava and Arugula's recipes.
- Updated several crops, adjusting their prices and yields to help balance them. Here are some examples:
- Onion: Sell Price increased to 68G
- Huckleberry: Sell Price reduced to 40G, seed price increased to 250G
- Multiple crop yields have been adjusted downwards.
- Adjusted some cooking item prices and modified the following cooking recipes:
- Lentil Bun: For a while this apparently took ghostfish and neither I nor anyone else noticed. How did none of you think that was weird?
- Nerfed pretty much every Speed recipe to have more balanced values.
- Fixed the values for magnetic radius and buffed/nerfed based on intended magnetic radius for recipes.
- Kumquat Upside-Down Cake: Increased kumquats needed from 1 to 2.
- Huckleberry Pie: Increased huckleberries needed from 1 to 2. Changed Farming Buff to Foraging Buff.
- Cheseburger: Changed the description to say "Western" instead of "American".
- Added an additional easter egg item. Just breathe, why are you so nervous? ;)
- Added an easter egg I've been meaning to add for a long time. I loathe that I didn't do it sooner. ;)
- Removed the Oil Maker, all oiling will now be handled by the vanilla oiling machine.
- Modified the Blender, smoothies now do not require milk as fuel cannot be used for singular rules via CP. Adjusted prices and effects accordingly. (Essentially you'll use it just for gifting or edibility/buffs)
- Smoothie sprites updated, they are now colored based on the item as well. Additionally, the input's name is used in the smoothie's name.
- Various sprites updated to more closely resemble the Stardew Style and improve visibility, as well as just updating sprites I didn't like. (More to come)
- Brightened the berries on the raspberry crop sprite.
- Added Hazelnut Spread to the Processor.
- Added the Composter, a new machine whose recipe is gifted in lieu of the old Oiling Machine.
- Probably a whole bunch of other stuff I forgot.
Previous Version Changelogs:
V1.4.1 - Adjusted the max harvest bonus from farmer level for the multi-yield crops to address a current bug with JSONAssets that makes crops yield bonkers numbers of crops. Right now it's been set to the minimum bonus to still provide a benefit, even it it can be a little much.
V1.4.0 - Brought 1.6 compatibility to Plentiful Harvest!
- Removed Shop Tile Framework as a requirement, as it is now depreciated. Shops are now handled by Content Patcher.
- Updated other aspects of the mod to be compliant/compatible with 1.6 so that it actually, you know, works.
V1.3.0 - Fixed the rest of the mislabeled objects (hopefully) and integrated the German translation, thank you Vanessa006!
V1.2.4 - Fixed a problem with a few objects that were labeled as drinks, like the Cheeseburger, Caramel, Hot Dog, and Spicy Squash Taco
V1.2.3 - Fixed production machines that would make objects in 10 minutes due to an improper JSON line, all production times should now be correct.
V1.2.2 - Includes new sounds for the production machines to give them a better world feel and changes Smoothies to Artisan Goods so that they can be logged in the collections properly.
V1.2.1 - Includes corrections for the Chinese translations courtesy of SHIZHI01420142 and adds gift tastes to all items that were previously missing them.
V1.2.0 - Several big fixes and improvements, including;
- Chinese Translation, courtesy of SHIZHI01420142!
- Added a patch courtesy of the same that can be applied that changes the visuals of the PH Store.
- Fix to the files that should correct non-supported languages showing as blank, they should now show English.
- Added dye and color context tags to all items that were missing them.
- Removed production rules for vanilla game machines to improve compatibility.
- Added 4 new production machines specific to this mod to make up for the loss of vanilla machine functionality.
- Added Smoothies
V1.1.2 - Improved general compatibility for maps, fixed one of the mail entries, and made other changes as follows;
- Huckleberry seeds now cost 150G, and sell for 70G
- Lentil seed price was reduced to 34G
- Sweet Potato seed price reduced to 20G
- Peanuts can now be used in Oil Makers to make Oil.
V1.1.0 - Universal Compatibility Update released!
- Updated the name/ids of every single item and rule to make PH items completely unique while keeping their name generic.
- Cleaned up a few of my sprites and gave them a facelift.

Plentiful Harvest has been confirmed to work with the following mods by me (1.5 and 1.6):
- Project Populate JSONAssets (PPJA, should be all versions)
- Stardew Valley Expanded
- The Love of Cooking
- Ridgeside Village
- Nuka World
- Krobus Relationship Changes
- More New Fish
- East Scarp (+ Lurking in the Dark)
The following are mods that currently conflict.
If the mod's name is red, it's a hard conflict that affects this mod's or that mod's ability to function. If it's orange, it's a soft conflict (meaning it doesn't affect gameplay, just visuals).
Better Crafting (Link) - The mod's UI doesn't yet support my machines and crafting recipes, so they show as red error icons. The items are still fully craftable, even within the UI. (Supposedly fixed in latest update to Better Crafting, but keeping an eye on it anyways!)
AS OF RIGHT NOW I BELIEVE YOU REQUIRE A NEW SAVE FOR PLENTIFUL HARVEST TO WORK PROPERLY! All of your crops, machines, items and trees will likely break/show as errors, so please be careful! If you must, use Console Commands to retrieve any objects/recipes you lost!
PLENTIFUL HARVEST SHOULD BE FULLY COMPATIBLE WITH ANY AND ALL OBJECT MODS!! Please still let me know if there are any conflicts (somehow).
If Plentiful Harvest's Seed Box doesn't show up or is in an inaccessible location, check the config file or use Generic Mod Config Menu to move it or remove it. You can also add the seeds and saplings to Pierre's shop instead.
Plentiful Harvest has been confirmed to work with the following mods by me (1.5 and 1.6):
- Project Populate JSONAssets (PPJA, should be all versions)
- Stardew Valley Expanded
- The Love of Cooking
- Ridgeside Village
- Nuka World
- Krobus Relationship Changes
- More New Fish
- East Scarp (+ Lurking in the Dark)

You can follow the guide below to install this mod. Make sure to have all the dependencies! (No Longer Including Shop Tile Framework!)
- Install SMAPI (Stardew Modding API).
- Install all required mods, meaning Content Patcher and Mail Framework Mod.
- Download and extract my mod .zip folder, including any relevant patches from the optional files.
- Drag and drop ALL mod folders into your Stardew Valley Mod Folder (\Stardew Valley\Mods). DELETE THE OLD FILES FIRST IF UPDATING TO 1.5.0!
- Drag and drop any optional patches you need after you install the main file.
- Run Stardew Valley through SMAPI and check for any errors. (I would also either start a test file or load a save to see if SMAPI throws errors.)

6squad (Ghost3lboom, Sunbeam135 and Snyashy) - For the Russian translation, thank you guys so so much!
SHIZHI01420142 - For the Chinese Translation! You're awesome!
Vanessa006 - For the German Translation! I'm absolutely thrilled!
OverdriveXP - For the Spanish Translation, found here.