Commands for Popular Actions


Here are several commands that you can add to your own hotkey collection.

If you've created your own feel free to share them.

Replace 'F1' with your own preferred keys for these actions.

Open Photo Mode
F1=showmenu photomodemenu

Wait Anywhere
F1=showmenu sleepwaitmenu

Equip Item
F1=player.equipitem <item_id_here>

Toggle HUD
F1=tm

Freeze Time
F1=tgp

Slow Time
F1=sgtm 0.2

Normal Time (reverses "Slow Time")
F2=sgtm 1

Toggle showing spacesuit in settlements (same as the UI toggle in the inventory)
F1=if player.getav B120C != 0; player.setav B120C 0; else; player.setav B120C 1; endif

Toggle showing spacesuit in breathable environments
F1=if player.getav A73F8 != 0; player.setav A73F8 0; else; player.setav A73F8 1; endif

Toggle showing helmet in breathable environments
F1=if player.getav B120B != 0; player.setav B120B 0; else; player.setav B120B 1; endif

Equip fists / unarmed
F1=player.cf "Actor.EquipItem" 1F4 0 1

Save Game Hotkey that makes an autosave
F1=autosave

Save Game Hotkey that creates new saves in a new save slot
F1=cgf "Game.RequestSave"; cgf "Debug.Notification" "Saving..."

Toggle freecam:
F1=tfc

Toggle freecam and stop time:
F1=tfc 1

Toggle clipping / collision:
F1=prid;tcl

Play Animations:
F1=player.playidle <idle_animation_name_here>

Enter Outpost/Workshop Mode
    F1=workshop

Reload Hotkeys from Hotkeys.ini
    reload console (two words)

Article information

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registrator2000

40 comments

  1. SadBoiPug
    SadBoiPug
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    Deleted
  2. DoctorNipples
    DoctorNipples
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    This is awesome. I'm curious if anyone has an idea how you might bind graphic setting presets to hotkeys. This game starts dropping frames very randomly, but switching between graphic settings (no matter what level of quality) suddenly fixes it. Hotkeying this would be a relief!

    Thanks for making a cool mod!
  3. FESilencer
    FESilencer
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    • 93 kudos
    If you want to create a dedicated button for drawing and sheathing your weapon you can use the following code:
    if player.isweaponout > 0; player.pa 46BAF; else; player.pa 132AF; endif
    This first determines whether or not you have a weapon out (player.isweaponout returns either 0 for sheathed weapon, 1 for unarmed fists being "drawn" and 2 for actual weapon being drawn) then plays either the action ActionSheathe (46BAF) or ActionDraw (132AF).

    So for example if you wanted to have Mouse4 as that dedicated button you'd put this in your Hotkeys.ini:
    [Hotkeys]
    Mouse4=if player.isweaponout > 0; player.pa 46BAF; else; player.pa 132AF; endif
    1. BGS13
      BGS13
      • member
      • 1 kudos
      or you could just hold the reload button :)
    2. sthephannovf
      sthephannovf
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      • 1 kudos
      Try holding the reload button while using the scanner :)
  4. fcoenriqueperez
    fcoenriqueperez
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    • 3 kudos
    Anyone knows the command to switch to 1st person view?
    1. LeonGP
      LeonGP
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      I also neeed this lmao
    2. lordferra
      lordferra
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      • 0 kudos
      To switch to 1st person view:
      cgf "Game.ForceFirstPerson"To switch to 3rd person view:
      cgf "Game.ForceThirdPerson"
  5. GFauxPas
    GFauxPas
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    • 1 kudos
    Where can I find a list of all the commands you can bind? For example, I'm trying to find the syntax to make a macro to pull up the crew assignment menu

    edit: it'sshowmenu ShipCrewMenu
    Unfortunately not all menus can be pulled up without first pulling up the data menu; for example, showmenu StatusMenu
    crashes the game unless the data menu is up
    1. MSH3L3BDALLAH
      MSH3L3BDALLAH
      • member
      • 2 kudos
      Seconding this.
      I wish at least there was a way to have one hotkey that would perform two commands subsequently: 1- open data menu 2- open status menu, and prevent the crash.
  6. slashbiteab
    slashbiteab
    • member
    • 0 kudos
    Ok so this may be a stupid question but can you use hotkey keybinds to do normal actions assinged to keys in the key bindings menu?

    To be more precise: By default the mousewheel controls the camera zooming in and out, but I had to change that to Numpad+ and Numpad- keys. This is due to the mouse wheel now controlling my character's speed. This is done in the StarfieldHotkeys.ini. Now I would like to have Ctrl-MouseWheelUp and Ctrl-MouseWheelDown control the camera as before but I do not know what to write after the = sign

    This did not work sadly:
    Ctrl-MouseWheelUp=NumPad-
    Ctrl-MouseWheelDown=NumPad+
  7. Echo419Alpha
    Echo419Alpha
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    Hi! I love this mod, and I've added some new shortcuts to my Fbar, but I'm stuck on trying to add another. 

    I want to add a toggle command to F8 that runs a bat command. So it would be like this:
    press F8 > run console command bat mats500 ; cgf "Debug.Notification" "Materials Added"
    press F8 > run console command bat unmats500 ; cgf "Debug.Notification" Materials Removed"

    That way I can add the mats and then remove the mats by just pressing F8. How would I write this in the console ini file?
  8. Sirb42
    Sirb42
    • member
    • 11 kudos
    Hello
    Equip fists / unarmed
    F1=player.cf "Actor.EquipItem" 1F4 0 1
    did not work for me, changed to:

    [Hotkeys]
    F1=player.EquipItem 1F4 0

    that works! Have fun boxing...
    Greetings sirb42
  9. BGS13
    BGS13
    • member
    • 1 kudos
    For anyone to use and experiment with: ( mainly setup for COMBAT! ) mix and match as you please.
    Let me know if you have some of your personal favorite hotkeys that you want me to try out. I'd love to give them a shot :)
    Spoiler:  
    Show
    AID items (Med Pack, Trauma Pack, Emergency Kit) are working as intended just like when equipped from inventory. Other hotkey setups I've seen around only either equips item, adds an item then equips if currently 0 in inventory, and the worst one of all gets equipped even when health is full. With my Hotkey/Macro setup they don't get equipped if your health is full and will display a message stating that the players "Already At Full Health"; also does an item count check before equipping item, if no item left in player inventory a text prompt will appear stating player needs to restock, instead of adding one into player inventory like other setups.
    More goodies added whenever I make changes to my personal Hotkey.ini file.
    I'll add new useful hotkeys when I get the time so check back whenever your hotkeys fell lacking in game immersion.
    Have fun out there in the stars Starborn :)

    * UPDATE * 
    Spoiler:  
    Show
    Improved Dedicated AID (Med Packs, Trauma Packs, Emergency Kits) string to check "Player.GetHealthPercentage == 1" instead of "Player.GetAV Health > Player.GetBaseAV Health" which only referenced the base values and not the leveled values with multipliers applied like checking the current player health percentage does, with 1 being at full health.

    * UPDATE *  *Minor Change to Player selector now set to "14"* 
    Spoiler:  
    Show
    Reworked Throwables to include more prompts like, if player doesn't have desired throwable in inventory text prompt will say Restock "desired throwable"; will also inform player if "desired throwable" is already equipped.

    * UPDATE * 
    Spoiler:  
    Show
    Added a Priority system for applying AID Consumables from least to most effective based on current player health percentage
    > "Priority Care" [Hotkey]=C
    Priority Care *Minor Change to elseif, replaced with || = or to cycle through the different ghp values needs testing
    Spoiler:  
    Show
    * Reverted back to elseif, || seemed to cause CTDs *
    [Macros]
    equip="14".EquipItem
    check="14".GetItemCount
    ghp="14".GetHealthPercentage
     ; [ Priority Care ]
     ;Prioritize Healing items from least to most effective.
    hlsw=if check 0000ABF9 > 0 ; equip 0000ABF9 ; elseif check 0029A847 > 0 ; equip 0029A847 ; elseif check 002A9DE8 > 0 ; equip 002A9DE8 ; else ; echo "I'm out of Aid Consumables!? Need to stock up on those!" ; endif ;
    ;Prioritize Trauma Packs, then Med Packs, and only use Emergency Kits if you have neither of those.
    hlft=if check 0029A847 > 0 ; equip 0029A847 ; elseif check 0000ABF9 > 0 ; equip 0000ABF9 ; elseif check 002A9DE8 > 0 ; equip 002A9DE8 ; else ; echo "I'm out of Aid Consumables!? Need to stock up on those!" ; endif ;
    ;Prioritize Emergency Kits, then Trauma Packs, and only use Med Packs if you have neither of those.
    hlbt=if check 002A9DE8 > 0 ; equip 002A9DE8 ; elseif check 0029A847 > 0 ; equip 0029A847 ; elseif check 0000ABF9 > 0 ; equip 0000ABF9 ; else ; echo "I'm out of Aid Consumables!? Need to stock up on those!" ; endif ;
    [Hotkeys]
     ; [ Priority Care ]
    C=if ghp < 0.45 ; hlbt ; elseif ghp < 0.65 ; hlft ; elseif ghp < 0.875 ; hlsw ; elseif ghp < 0.95 ; echo "I need to eat food or drink something instead!" ; else ; echo "I don't require Priority Care at the moment, I'm good to GO!" ; endif ;
    *Major change to [Macro] & [Hotkeys] structure due to crashing* 
    Spoiler:  
    Show
    Removed strings from [Macro] section since it was causing my game to crash if it was checking the macro section for full command strings. So now strings for throwables and aid consumables  are inputted directly from hotkey, it will no longer refer to the [Macro] for the full command string. Doing this has stopped my game from crashing when I press my keybinds for throwables.
    Throwables 
    Spoiler:  
    Show
    [Macros]
    pge="14".GetEquipped
    echo=CGF "Debug.Notification"
    equip="14".EquipItem
    check="14".GetItemCount
    [Hotkeys]
     ; [ Shift ]
     ; [ Throwables ]
     ; Equip Frag Grenade
    Shift-1=if pge 000115EF == 1 ; echo "I already have a Frag Grenade equipped, I don't need another!" ; elseif check 000115EF < 1 ; echo "I need to restock on Frag Grenades!" ; else ; equip 000115EF ; endif ;
     ; Equip Impact Grenade 
    Shift-2=if pge 0026D89F == 1 ; echo "I already have a Impact Grenade equipped, I don't need another!" ; elseif check 0026D89F < 1 ; echo "I need to restock on Impact Grenades!" ; else ; equip 0026D89F ; endif ;
     ; Equip Shrapnel Grenade
    Shift-3=if pge 0026D89D == 1 ; echo "I already have a Shrapnel Grenade equipped, I don't need another!" ; elseif check 0026D89D < 1 ; echo "I need to restock on Shrapnel Grenades!" ; else ; equip 0026D89D ; endif ;
     ; Equip Incendiary Grenade
    Shift-4=if pge 0026F180 == 1 ; echo "I already have a Incendiary Grenade equipped, I don't need another!" ; elseif check 0026F180 < 1 ; echo "I need to restock on Incendiary Grenades!" ; else ; equip 0026F180 ; endif ;
     ; Equip Particle Grenade
    Shift-5=if pge 0026D89E == 1 ; echo "I already have a Particle Grenade equipped, I don't need another!" ; elseif check 0026D89E < 1 ; echo "I need to restock on Particle Grenades!" ; else ; equip 26D89E ; endif ;
     ; Equip Cryo Mine
    Shift-6=if pge 00389F34 == 1 ; echo "I already have a Cryo Mine equipped, I don't need another!" ; elseif check 00389F34 < 1 ; echo "I need to restock on Cryo Mines!" ; else ; equip 389F34 ; endif ;
     ; Equip Inferno Mine
    Shift-7=if pge 00389F33 == 1 ; echo "I already have a Inferno Mine equipped, I don't need another!" ; elseif check 00389F33 < 1 ; echo "I need to restock on Inferno Mines!" ; else ; equip 389F33 ; endif ;
     ; Equip Fragmentation Mine
    Shift-8=if pge 0004A41A == 1 ; echo "I already have a Fragmentation Mine equipped, I don't need another!" ; elseif check 0004A41A < 1 ; echo "I need to restock on Fragmentation Mines!" ; else ; equip 4A41A ; endif ;
    ;Equip Stun Mine
    Shift-9=if pge 003C23E3 == 1 ; echo "I already have a Stun Mine equipped, I don't need another!" ; elseif check 003C23E3 < 1 ; echo "I need to restock on Stun Mines!" ; else ; equip 3C23E3 ; endif ;
     ; Equip Tesla Pylon
    Shift-0=if pge 00389F37 == 1 ; echo "I already have a Tesla Pylon equipped, I don't need another!" ; elseif check 00389F37 < 1 ; echo "I need to restock on Tesla Pylons!" ; else ; equip 389F37 ; endif ;
     ; Equip Toxic Gas Mine
    Shift--=if pge 003C23E4 == 1 ; echo "I already have a Toxic Gas Mine equipped, I don't need another!" ; elseif check 003C23E4 < 1 ; echo "I need to restock on Toxic Gas Mines!" ; else ; equip 3C23E4 ; endif ;

    * UPDATE * *Minor Change to popup messages 
    Spoiler:  
    Show
    I made popup messages first person sentences to describe current results for hotkey presses. to match perfectly with Conversational First Person Notifications and Messages 
    Added Hotkeys for object selection with highlighting and deselection.
    *pms 29591b 1 > uses a magic shader to inform what the current selected REF is
    >With the ability to manipulate selected REF positioning and rotation.
    Hotkey layout is setup as X Y Z > Two rows are used to manipulate corresponding X Y Z coordinates and angle for selected REF
    P hotkeys:   Alt-U = -XAlt-I = X
    A hotkeys: Ctrl-H = -XCtrl-J = X
    P hotkeys: Alt-O = -YAlt-P= Y
    A hotkeys: Ctrl-K = -YCtrl-L= Y
    P hotkeys: Alt-[ = -ZAlt-] = Z
    A hotkeys: Ctrl-; = -ZCtrl-' = Z
    Pressing Shift-Alt with hotkey will use the Super Fine controls.
    A very intuitive setup imo. Set it to whatever hotkey you want if your using that key for something else.

    >Added hotkey to spawn a Decoration Terminal anywhere. Best used inside your home ship workshop hab.
    Spawn one terminal and look at newly spawned terminal, usually spawns on the floor right under the player character
    Make sure its sort of in the center of the screen usually works better in first person, then using the SelectREF hotkey, keep pressing till terminal is selected
    Use Position and Rotation hotkeys to move terminal to your desired location. Preferably somewhere easy to see, reach and activate. 

    *other small changes to make strings work better
    Selected REF placement controls
    Spoiler:  
    Show
    [Macros]
    sdt="14".placeatme 00024DC7 1
    SelectREF=pnr; pms 29591b 1; echo "Target Selected"
    UnselectREF=sms 29591b 1; prid; echo "Target Unselected"
    [Hotkeys]
    Alt-/=SelectREF
    Shift-Alt-/=UnselectREF
     ; Spawn Decoration Terminal
    Shift-Ctrl-Alt-D=sdt
     ; Item Position Controls
     ; [ Fine Control ]
    Alt-[= modpos z -0.1;
    Alt-]= modpos z 0.1;
    Alt-U= modpos x -0.1;
    Alt-I= modpos x 0.1;
    Alt-O= modpos y -0.1;
    Alt-P= modpos y 0.1;
    Alt-H= modangle x -1;
    Alt-J= modangle x 1;
    Alt-K= modangle y -1;
    Alt-L= modangle y 1;
    Alt-;= modangle z -1;
    Alt-'= modangle z 1;
     ; [ Super Fine Control ]
    Shift-Alt-[= modpos z -0.025;
    Shift-Alt-]= modpos z 0.025;
    Shift-Alt-U= modpos x -0.025;
    Shift-Alt-I= modpos x 0.025;
    Shift-Alt-O= modpos y -0.025;
    Shift-Alt-P= modpos y 0.025;
    Shift-Alt-H= modangle x -0.75;
    Shift-Alt-J= modangle x 0.75;
    Shift-Alt-K= modangle y -0.75;
    Shift-Alt-L= modangle y 0.75;
    Shift-Alt-;= modangle z -0.75;
    Shift-Alt-'= modangle z 0.75;
     ; [ Rough Control ]
    Ctrl-[= modpos z -1;
    Ctrl-]= modpos z 1;
    Ctrl-U= modpos x -1;
    Ctrl-I= modpos x 1;
    Ctrl-O= modpos y -1;
    Ctrl-P= modpos y 1;
    Ctrl-H= modangle x -45; 
    Ctrl-J= modangle x 45;
    Ctrl-K= modangle y -45;
    Ctrl-L= modangle y 45;
    Ctrl-;= modangle z -45;
    Ctrl-'= modangle z 45;d

    MOD Item Support
    > 100% sure others will encounter hotkey issues due to MOD load order for certain hotkeys for equipping items from other MODs
    So you should use latest version of SF1Edit to check for correct load order if you are not sure about the exact numbers.
    Launch SF1Edit you don't need to load the .esm's.
    Find the Items correct corresponding MOD in the list.
    Look at the FormID Prefix Code on the right side next to load order and replace XX with the corresponding Prefix stated for that mod.
     Deadly Hazards ] 
    Spoiler:  
    Show
    [Macros]
    gav="14".GetAV
    check="14".GetItemCount
    echo=CGF "Debug.Notification"
    pcfaei="14".CF "Actor.EquipItem"
    o2cef=if gav OxygenSupply < 10 && check XX000800 > 0 ; pcfaei XX000800 0 1 ; else ; echo "Oxygen Supply still above 10%, I don't wanna waste a Full Oxygen Tank! I'll try a Used one instead." ; o2ceur ; endif ;
    o2ceur=if gav OxygenSupply < 44 && check XX00080B > 0 ; pcfaei XX00080B 0 1 ; else ; echo "Oxygen Supply still above 44%, I don't wanna waste a Used Oxygen Tank either! I'll try again later." ; endif ;
    o2ceu=if gav OxygenSupply < 44 && check XX00080B > 0 ; pcfaei XX00080B 0 1 ; else ; echo "Oxygen Supply still above 44%, I don't wanna waste a Used Oxygen Tank! I'll try again later." ; endif ;
    [Hotkeys]
     ; Restore Oxygen Pressure
    T=if gav OxygenSupply == 100 ; echo "Oxygen Supply is currently Full, I'm good to GO!" ; else ; o2ceu ; endif ;
    Shift-T=if gav OxygenSupply == 100 ; echo "Oxygen Supply is currently Full, I'm good to GO!" ; else ; o2cef ; endif ;
     ; Apply NanoBot Environmental Cure
    Alt-T=if gav EnvDmg < 1 ; echo "I'm not affected by Environmental Damage at the moment!" ; elseif gav EnvDmg == 1 ; echo "I need to administer a Nanobots Injector to cure my Environmental Damage!" && if check XX00082D > 0 ; pcfaei XX00082D 0 1 ; else ; echo "I need to restock on Nanobots Injectors!" ; endif ;
    Shift-Alt-T=if gav EnvDmg < 1 ; echo "I'm not affected by Environmental Damage at the moment!" ; elseif gav EnvDmg == 1 ; echo "I need to administer a Nanobots Injector to cure my Environmental Damage!" && if check XX0009A2 > 0 ; pcfaei XX0009A2 0 1 ; else ; echo "I need to restock on Reinforced Nanobots Injectors!" ; endif ;
     Starvival ] 
    Spoiler:  
    Show
    [Macros]
    check="14".GetItemCount
    echo=CGF "Debug.Notification"
    pcfaei="14".CF "Actor.EquipItem"
    [Hotkeys]
     ; Starvival Character Status
     ; For the box type message
    ,=if check XX00095A > 0 ; echo "Box > Starvival Message" ; pcfaei XX00095A 0 1 ; else ; add XX00095A 1 ; echo "Box > Starvival Message" ; pcfaei 0600095A 0 1 ; endif;
     ; For the corner message
    .=if check XX00095C > 0 ; echo "Corner > Starvival Message" ; pcfaei XX00095C 0 1 ; else ; add XX00095C 1 ; echo "Corner > Starvival Message" ; pcfaei 0600095C 0 1 ; endif;
     SmartDoc ] 
    Spoiler:  
    Show
    [Macros]
    check="14".GetItemCount
    echo=CGF "Debug.Notification"
    pcfaei="14".CF "Actor.EquipItem"
    [Hotkeys]
     ; Initiate SmartDoc
    X=If check XX000801 > 0 ; pcfaei XX000801 0 1 ; elseif check XX000801 < 1 ; echo "SmartDoc Unavailable! Save & Reload to Reaquire!" ; endif ;

    * UPDATE * *Made more changes to popup messages adding slight humor fitting the MOD features better = More immersive 1st person experience.
    Spoiler:  
    Show
    Added a backup check for Use Oxygen Tanks to be used instead if Full Oxygen Tank stock is empty when gav OxygenSupply  < 10
    Added a backup check for Full Oxygen Tanks to be used instead if Used Oxygen Tank stock is empty when gav OxygenSupply > 44
    But will only administer the Full Oxygen Tank if gav OxygenSupply < 10 so that the Full Oxygen Tank isn't wasted when player character has a higher OxygenSupply level. Since Full Oxygen Tanks restore 100% of depleted OxygenSupply levels. 

    Full Hotkey.ini 
    Spoiler:  
    Show
    [Macros]
    cm=showlooksmenu player 2
    wm=showmenu sleepwaitmenu
    pm=showmenu photomodemenu
    rc=reload console
    cc=ClearConsole
     ; [ ROOT ]
    gav="14".GetAV
    ghp="14".GetHealthPercentage
    pge="14".GetEquipped
    sav="14".SetAV
    sdt="14".placeatme 00024DC7 1
    pcf="14".CF
    pcfaei="14".CF "Actor.EquipItem"
    pcfauei="14".CF "Actor.UnEquipItem"
    add="14".AddItem
    echo=CGF "Debug.Notification"
    equip="14".EquipItem
    check="14".GetItemCount
    SelectREF=pnr; pms 29591b 1; echo "Target Selected"
    UnselectREF=prid; echo "Target Unselected"
    # Please do not use the ResetReferencee command on Actors!!
    ResetREF=If IsActor!=0; echo "This is an Actor REF! Aborting"; prid; endif; If IsActor!=0; ResetReference; endif
    # Even when unlocked with this command, fixed object REFs will remain locked until saved and reloaded.
    UnlockHavok=sethavokdynamic
    LockHavok=sethavokkinematic
    slpd=CGF "SeeYourselfSleep.DisableMod"
    slpe=CGF "SeeYourselfSleep.EnableMod"
    slpt=CGF "SeeYourselfSleep.SetWakeUpTimerTime" 2
    o2cef=if gav OxygenSupply < 10 ; check 0E000800 > 0 ; pcfaei 0E000800 0 1 ; else ; echo "Oxygen Supply still above 10%, I don't wanna waste a Full Oxygen Tank! I'll try a Used one instead." ; o2ceur ; endif ;
    o2ceur=if gav OxygenSupply < 44 ; check 0E00080B > 0 ; pcfaei 0E00080B 0 1 ; else ; echo "Oxygen Supply still above 44%, I don't wanna waste a Used Oxygen Tank either! I'll try again later." ; endif ;
    o2ceu=if gav OxygenSupply < 44 ; check 0E00080B > 0 ; pcfaei 0E00080B 0 1 ; else ; echo "Oxygen Supply still above 44%, I don't wanna waste a Used Oxygen Tank! I'll try again later." ; endif ;
     ; [ Priority Care ]
     ;Prioritize Healing items from least to most effective.
    hlsw=if check 0000ABF9 > 0 ; equip 0000ABF9 ; elseif check 0029A847 > 0 ; equip 0029A847 ; elseif check 002A9DE8 > 0 ; equip 002A9DE8 ; endif ;
     ;Prioritize Trauma Packs, then Med Packs, and only use Emergency Kits if you have neither of those.
    hlft=if check 0029A847 > 0 ; equip 0029A847 ; elseif check 0000ABF9 > 0 ; equip 0000ABF9 ; elseif check 002A9DE8 > 0 ; equip 002A9DE8 ; endif ;
     ;Prioritize Emergency Kits, then Trauma Packs, and only use Med Packs if you have neither of those.
    hlbt=if check 002A9DE8 > 0 ; equip 002A9DE8 ; elseif check 0029A847 > 0 ; equip 0029A847 ; elseif check 0000ABF9 > 0 ; equip 0000ABF9 ; endif ;
    [Hotkeys]
     ; [ Function Keys ]
    F1=CGF "Debug.Notification" "Mobile [CallingYourShip]"
    F2=CGF "Debug.Notification" "Here [CallingYourShip]"
    F3=CGF "Debug.Notification" "Here & Check [CallingYourShip]"
     ; Order of modifiers is important - use them in this order: Shift, Ctrl, Alt
     ; [ Key Modifiers + Single Keys ]
     ; [ Multiple ]
     ; Edit Character Menu
    Shift-Ctrl-Alt-E=cm
     ; [ AID Consumables ]
     ; Restore Oxygen Pressure
    T=if gav OxygenSupply == 100 ; echo "Oxygen Supply is currently Full, I'm good to GO!" ; else ; o2ceu ; endif ;
    Shift-T=if gav OxygenSupply == 100 ; echo "Oxygen Supply is currently Full, I'm good to GO!" ; else ; o2cef ; endif ;
     ; Apply NanoBot Environmental Cure
    Alt-T=if gav EnvDmg < 1 ; echo "I'm not affected by Environmental Damage at the moment!" ; elseif gav EnvDmg == 1 ; echo "I need to administer a Nanobots Injector to cure my Environmental Damage!" ; elseif check 0A00082D > 0 ; pcfaei 0A00082D 0 1 ; else ; echo "I need to restock on Nanobots Injectors!" ; endif ;
    Shift-Alt-T=if gav EnvDmg < 1 ; echo "I'm not affected by Environmental Damage at the moment!" ; elseif gav EnvDmg == 1 ; echo "I need to administer a Nanobots Injector to cure my Environmental Damage!" ; elseif check 0A0009A2 > 0 ; pcfaei 0A0009A2 0 1 ; else ; echo "I need to restock on Reinforced Nanobots Injectors!" ; endif ;
    ; Initiate RM PrioriCare 2.4
    X=If check 11000801 > 0 ; pcfaei 11000801 0 1 ; elseif check 11000801 < 1 ; echo "RM PrioriCare Unavailable! Save & Reload to Reaquire!" ; endif ;
     ; Equip Med Pack
    Shift-X=if ghp == 1 ; echo "I'm currently at Full Health!" ; elseif check 0000ABF9 < 1 ; echo "I need to restock on Med Packs!" ; else ; equip 0000ABF9 ; endif ;
     ; Equip Trauma Pack
    Alt-X=if ghp == 1 ; echo "I'm currently at Full Health!" ; elseif check 0029A847 < 1 ; echo "I need to restock on Trauma Packs!" ; else ; equip 0029A847 ; endif ;
     ; Equip Emergency Kit
    Ctrl-X=if ghp == 1 ; echo "I'm currently at Full Health!" ; elseif check 002A9DE8 < 1 ; echo "I need to restock on Emergency Kits!" ; else ; equip 002A9DE8 ; endif ;
     ; Equip Heart+
    Shift-Alt-X=if check 0029CAD9 < 1 ; echo "I need to restock on Heart+ Cartridges!" ; else ; equip 29CAD9 ; endif ;
     ; Equip JunkFlush
    Shift-Ctrl-X=if check 00143CB1 < 1 ; echo "I need to restock on Junk Flush Cartridges!" ; else ; equip 143CB1 ; endif ;
    ; [ Priority Care ]
    C=if ghp < 0.45 ; hlbt ; elseif ghp < 0.65 ; hlft ; elseif ghp < 0.875 ; hlsw ; elseif ghp < 0.95 ; echo "I need to eat food or drink something instead!" ; else ; echo "I don't require Priority Care at the moment!" ; endif ;
    ; Equip Battlestim
    Shift-C=if check 002A5024 < 1 ; echo "I need to restock on Battlestim Cartridges!" ; else ; equip 002A5024 ; endif ;
     ; Equip Recon Stim
    Ctrl-C=if check 0029A855 < 1 ; echo "I need to restock on Reconstim Cartridges!" ; else ; equip 0029A855 ; endif ;
     ; Equip Frostwolf
    Alt-C=if check 002C5885 < 1 ; echo "I need to restock on Frostwolf Cartridges!" ; else ; equip 002C5885 ; endif ;
     ; Equip Amp
    Shift-Alt-C=if check 0029A856 < 1 ; echo "I need to restock on Amp Cartridges!" ; else ; equip 0029A856 ; endif ;
     ; [ Shift ]
     ; [ Throwables ]
     ; Equip Frag Grenade
    Shift-1=if pge 000115EF == 1 ; echo "I already have a Frag Grenade equipped, I don't need another!" ; elseif check 000115EF < 1 ; echo "I need to restock on Frag Grenades!" ; else ; equip 000115EF ; endif ;
     ; Equip Impact Grenade 
    Shift-2=if pge 0026D89F == 1 ; echo "I already have a Impact Grenade equipped, I don't need another!" ; elseif check 0026D89F < 1 ; echo "I need to restock on Impact Grenades!" ; else ; equip 0026D89F ; endif ;
     ; Equip Shrapnel Grenade
    Shift-3=if pge 0026D89D == 1 ; echo "I already have a Shrapnel Grenade equipped, I don't need another!" ; elseif check 0026D89D < 1 ; echo "I need to restock on Shrapnel Grenades!" ; else ; equip 0026D89D ; endif ;
     ; Equip Incendiary Grenade
    Shift-4=if pge 0026F180 == 1 ; echo "I already have a Incendiary Grenade equipped, I don't need another!" ; elseif check 0026F180 < 1 ; echo "I need to restock on Incendiary Grenades!" ; else ; equip 0026F180 ; endif ;
     ; Equip Particle Grenade
    Shift-5=if pge 0026D89E == 1 ; echo "I already have a Particle Grenade equipped, I don't need another!" ; elseif check 0026D89E < 1 ; echo "I need to restock on Particle Grenades!" ; else ; equip 26D89E ; endif ;
     ; Equip Cryo Mine
    Shift-6=if pge 00389F34 == 1 ; echo "I already have a Cryo Mine equipped, I don't need another!" ; elseif check 00389F34 < 1 ; echo "I need to restock on Cryo Mines!" ; else ; equip 389F34 ; endif ;
     ; Equip Inferno Mine
    Shift-7=if pge 00389F33 == 1 ; echo "I already have a Inferno Mine equipped, I don't need another!" ; elseif check 00389F33 < 1 ; echo "I need to restock on Inferno Mines!" ; else ; equip 389F33 ; endif ;
     ; Equip Fragmentation Mine
    Shift-8=if pge 0004A41A == 1 ; echo "I already have a Fragmentation Mine equipped, I don't need another!" ; elseif check 0004A41A < 1 ; echo "I need to restock on Fragmentation Mines!" ; else ; equip 4A41A ; endif ;
    ;Equip Stun Mine
    Shift-9=if pge 003C23E3 == 1 ; echo "I already have a Stun Mine equipped, I don't need another!" ; elseif check 003C23E3 < 1 ; echo "I need to restock on Stun Mines!" ; else ; equip 3C23E3 ; endif ;
     ; Equip Tesla Pylon
    Shift-0=if pge 00389F37 == 1 ; echo "I already have a Tesla Pylon equipped, I don't need another!" ; elseif check 00389F37 < 1 ; echo "I need to restock on Tesla Pylons!" ; else ; equip 389F37 ; endif ;
     ; Equip Toxic Gas Mine
    Shift--=if pge 003C23E4 == 1 ; echo "I already have a Toxic Gas Mine equipped, I don't need another!" ; elseif check 003C23E4 < 1 ; echo "I need to restock on Toxic Gas Mines!" ; else ; equip 3C23E4 ; endif ;
     ; [ Alt ]
     ; Toggle HUD
    Alt-1=tm
     ; Equip fists / unarmed
    Alt-2=if pge 1F4 != 1 ; echo "Just putting this weapon away for a second." ; pcfaei 1F4 0 1 ; else ; echo "I'm already unarmed!" ; endif ;
     ; Equip Cape / Armor
    Shift-Alt-2=if pge 89000846 != 1 ; echo "Let me put on this cape, for more cover." ; pcfaei 89000846 0 1 ; else ; echo "Just putting this cape away for now." ; pcfauei 89000846 0 1 ; endif ;
     ; Wait Anywhere
    Alt-3=wm
     ; Toggle freecam
    Alt-4=tfc
     ; Open Photo Mode
    Alt-5=pm
     ; Save Game Hotkey that makes an autosave
    Alt-6=Autosave
     ; Toggle showing spacesuit in settlements (same as the UI toggle in the inventory)
    Alt-7=if gav B120C != 0 ; sav B120C 0 ; else ; sav B120C 1 ; endif ;
     ; Toggle showing spacesuit in breathable environments
    Alt-8=if gav A73F8 != 0 ; sav A73F8 0 ; else ; sav A73F8 1 ; endif ;
     ; Toggle showing helmet in breathable environments
    Alt-9=if gav B120B != 0 ; sav B120B 0 ; else ; sav B120B 1 ; endif ;
     ; Toggle clipping / collision
    Alt-0=prid ; tcl ; echo "Clipping/Collision Toggled" ;
     ; Clear Console Hotkey
    Alt-=cc
     ; Reload Hotkeys from Hotkeys.ini
    Alt-==rc
     ; See Yourself Sleep (Wake Up) : Disable, Enable, Time
    Alt-M=echo "Disabling SeeYourselfSleep MOD" ; slpd ; endif ;
    Shift-Alt-M=slpe
    Alt-,=slpt
     ; Starvival Character Status
     ; For the box type message
    ,=if check 0600095A > 0 ; echo "Box > Starvival Message" ; pcfaei 0600095A 0 1 ; else ; add 0600095A 1 ; echo "Box > Starvival Message" ; pcfaei 0600095A 0 1 ; endif;
     ; For the corner message
    .=if check 0600095C > 0 ; echo "Corner > Starvival Message" ; pcfaei 0600095C 0 1 ; else ; add 0600095C 1 ; echo "Corner > Starvival Message" ; pcfaei 0600095C 0 1 ; endif;
     ; Check Selected Reference And Reset
    Alt-/=SelectREF
    Shift-Alt-/=UnselectREF
    Shift-L=ResetREF; LockHavok
    Shift-Alt-L=UnlockHavok
     ; Spawn Decoration Terminal
    Shift-Ctrl-Alt-D=sdt
     ; Item Position Controls
     ; [ Fine Control ]
    Alt-[= modpos z -0.1;
    Alt-]= modpos z 0.1;
    Alt-I= modpos x -0.1;
    Alt-U= modpos x 0.1;
    Alt-O= modpos y -0.1;
    Alt-P= modpos y 0.1;
    Alt-H= modangle x -1;
    Alt-J= modangle x 1;
    Alt-K= modangle y -1;
    Alt-L= modangle y 1;
    Alt-;= modangle z -1;
    Alt-'= modangle z 1;
     ; [ Super Fine Control ]
    Shift-Alt-[= modpos z -0.025;
    Shift-Alt-]= modpos z 0.025;
    Shift-Alt-I= modpos x -0.025;
    Shift-Alt-U= modpos x 0.025;
    Shift-Alt-O= modpos y -0.025;
    Shift-Alt-P= modpos y 0.025;
    Shift-Alt-H= modangle x -0.75;
    Shift-Alt-J= modangle x 0.75;
    Shift-Alt-K= modangle y -0.75;
    Shift-Alt-L= modangle y 0.75;
    Shift-Alt-;= modangle z -0.75;
    Shift-Alt-'= modangle z 0.75;
     ; [ Rough Control ]
    Ctrl-[= modpos z -1;
    Ctrl-]= modpos z 1;
    Ctrl-I= modpos x -1;
    Ctrl-U= modpos x 1;
    Ctrl-O= modpos y -1;
    Ctrl-P= modpos y 1;
    Ctrl-H= modangle x -45; 
    Ctrl-J= modangle x 45;
    Ctrl-K= modangle y -45;
    Ctrl-L= modangle y 45;
    Ctrl-;= modangle z -45;
    Ctrl-'= modangle z 45;
    1. Aryell
      Aryell
      • premium
      • 13 kudos
      really nice, thanks
    2. BGS13
      BGS13
      • member
      • 1 kudos
      I tried to make it as clean as I could and still function correctly. Currently need to test the && || changes I made but I'm currently waiting on some MODs to update to latest game version before I can get a chance to test. I've also made some changes and added some new hotkeys you should check em out :)
  10. PhoeniixFiire
    PhoeniixFiire
    • member
    • 1 kudos
    Is there a way to create a hotkey to "reload console"? I want to be able to edit my hotkeys file and then have a hotkey to then reload the console to refresh them without having to type it.
    1. x82nd77
      x82nd77
      • premium
      • 2 kudos
      As long as it's the same on the old and new ini I would have thought just binding it to a key of your choosing would have worked.
    2. PhoeniixFiire
      PhoeniixFiire
      • member
      • 1 kudos
      That's what I thought too, but doing something like:

      [Macros]
      reloadHotkeys=reload console
      [Hotkeys]
      Ctrl-Alt-R=reloadHotkeys

      Doesn't seem to do anything. I even added a notification to the end of it, and it doesn't popup. If I put a different command instead of "reload console", like spawning an enemy or something, then the notification pops up and the enemy gets spawned, so something doesn't seem to be working right.