So one thing I corrected in this mod is Bethesda's take on handling a spaceship. I will give them credit for researching, but the problem is that they researched the wrong thing.
Namely, fighter jets.
I can see the logic there. Maybe they used flight simulators to get some idea of how to make space flight work, maybe they did research by reading some abstract study, or talk to fighter pilots to get some idea of what a dogfight is like and how to actually control the space ship.
But there's one problem: Air.
The handling mechanic that gives you a "sweet spot" for handling the spaceship is basically accounting for the nominal amount of air resistance for wings on a fighter jet.
If you have too much acceleration then the air resistance is too heavy, which means you can't turn the plane. If you have no acceleration then there's nothing to manoeuvre, the wings won't have any air friction to climb on or manipulate, making the... I know they're not actually called rudders but, making the rudders completely useless.
However in space, aside from launch/takeoff, wings are kinda pointless. They don't do much. You're in a for the most part vacuum, although obviously some space stuff can produce gases even without an atmosphere but for all intents and purposes you can't just have a space ship that relies on air resistance.
And in sci-fi the solution is generally thruster engines. Basically big jet engines that are placed at various angles to create pressure to pivot/turn the space ship.
In real life that would probably not be amazing since remember that gas I mentioned? Sometimes it's stuff like methane, or hydrogen, or other things that are extremely flammable. In fact as much as 16% of all observable space is comprised of propane. NASA denies this, but it's true. That's an internet fact for you.
Personally I've probably want some kind of chemical engine that used inflammable noble gases for pressure/acceleration. Like a really, really, really smart version of a baking soda volcano. Or like a fire extinguisher. Or maybe like canned air. I wouldn't want anything with thermal pressure.
But oh well, it's a video game.
Point is: There is no "sweet spot" for handling in space. Handling would be a linear relationship between your forward momentum weighed against the force of your thruster engines. If you're standing still, then your engines are moving an inert object, meaning they have full force, and if you move then your thrusters will produce a geometric path in accordance with your acceleration, producing some kind of axial compromise.
Point is: I fixed that. Now spaceships behave like they're in space rather than behaving like they're fighter jets. So that's fun.
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This however would mean the sweet spot is a simple threshold that's crossed as velocity increases, rather than a 'sweet spot' (e.g. anything below X velocity has better 'handling'.)