About this mod
lmaooooooo if y'all think I'm leaving the posts tab up on this one
- Permissions and credits
if it didn't bother you, great.
if it did, but you don't like my 5 minute effort to fix it, great.
no matter what, I am uninterested in hearing the opinions nexus users could possibly come up with for this. hope you understand <3
I need the soccer dads in my DMs to understand that the statement of "I am uninterested in hearing the opinions nexus users could possibly come up with" very much applies to them. your opinions are half the reason the post tab IS disabled. grow up.
save your time and effort. I only check nexus messages for talking with other mod authors. I delete any message with shitty vibes before I even finish reading them.
I made the original mod straight from his character entry and was too lazy to go make a new bio ID in CK with this version of Sam. it was genuinely faster to just load up the game and do it from memory lol
you can check the CharGen page for info on the file paths.
plug-and-play. use your favorite mod manager or unzip this straight into your Data folder (not recommended!!!! they're loose files and the sub-folders are all random numbers)
I'm not sure if this could be a light master without causing problems? I've been having a lot of issues with cell edits in light masters not saving all of their changes, but I don't run into the issue with full masters, so I've been defaulting to that. we're still well within the early days of modding so I doubt anyone's even close to the plugin limit, and I'm sure someone (if not me) will do a way more in-depth version of this before that ever becomes a problem for users.
mod details:
I did the worlds smallest bit of tweaks on their faces. as in-depth as the sculpt options are in the new CK, I'd rather wait until I can shove head meshes into a 3d program instead of dicking around with sliders.
don't let Sam smile for too long or his lip gets stuck behind his tooth. I wish I was kidding.