About this mod

My complete series of Starfield's Skills Magazines has been updated with new editions that feature enhanced textures based on 1970s, 1980s and 1990s American magazines for some reason.

Permissions and credits
I've been tried to make these replacements so I've been inspired by those of famous American magazines by that era, e.g. Soldier of Fortune (for Grunt! and Trackers Alliance Preparedness Primer), New Scientist (for Neon Nights and Cyber Runner's Cipher), Wired (for Cyber Runner's Cipher), Teen Vogue (for Enhance! Your Life Kids), Muscle & Fitness (for Peak Performance), and Food & Wine (for The New Atlantian Gourmet Living).

With the exception of seven magazines (Solomon's Adventures, Constellation Spacefarer's Guide, Kryx's Journal, UC Vanguard Space Tactics, Nova Galactic Manual, UC Defense Manual, and CombaTech Catalog), my goal overall is to modify a multitude of Starfield's in-game skill magazines that was published between 2260 to 2287, basically to replicate the style of the 1970s, 1980s and 1990s magazines. For this mod specifically I've chosen magazines. 2260 signifies the 1970s, 2275 signifies the 1980s and 2287 signifies the 1990s. 

In this mod I have added and completely tweaked the missing magazines that for some reason are completely different in the vanilla series.All images are AI Generated, 100% made with SDXL. Also I enhance the borders for a better visibility.
This mod replaces 11 existing magazines with ones that were released between 2260 to 2287 that can be found scattered around in Settled Systems with each providing a little bonus for doing so. 

OVERVIEW

Each Skill Magazines in Starfield provide permanent buffs and other bonuses when collected. You can find these magazines on tables, counters, or other flat surfaces. Here is a list of all the magazine types, the buffs they offer, and where you can find them. The bonuses from the magazines are given in a specific order, regardless of which one you pick up first. For example, Kryx's Journals provide the following buffs:

- 2% reduction in store prices/increase in sell prices
- 5% boost to crew/companion weapon damage
- 5% increase in ship cargo capacity
- 5% discount on bribes
- 2% faster social skill progression

It is important to note that you cannot skip around to get a specific bonus. You must collect enough magazines from a set to receive the desired bonus.

Locations marked "(Any Planet)" may be randomly generated local points of interest near a landing site or displayed as planetary points of interest. These locations are easier to find, but they may not be the same in other players' games.

Please keep in mind that magazines providing recipes, like Neon Nights, will always offer the same recipe.

CYBER RUNNER'S CIPHER




The Cyber Runner's Cipher is a monthly popular science magazine covering all aspects of science and technology, aimed at children and youth. It is based out of Neon City, Volii Alpha. The magazine was founded in 2277 as a monthly spinoff to the long-running weekly popular science magazine Neon Nights, with Issue 1 in January 2277. It is based on New Scientist and Wired magazine.
.
The Cyber Runner's Cipher magazines increases laser critical damage, stealth and banked hacking auto attempts depending on the issue collected:

Cipher 01: Stealth increased by 1%.
Ciphers 02 and 03: 5% additional critical damage when using laser weapons.
Ciphers 04 and 05: Additional auto attempt can be banked for hacking

Cyber Runner's Cipher 01 (July 2287/1997 AD)

Neon City Business Tower: Slayton Aerospace - Neon City, Volii Alpha (Volii System)
In Neon City core, take the corporate elevator to the far right of Astral Lounge stairs to Slayton Aerospace. Pass through the first hallway and into the large open hallway. Walk to the
lobby desk but take a left towards the couches. You'll find the magazine laying on the largest coffee table.

Cyber Runner's Cipher 02 (August 2287/1997 AD)

The Well - New Atlantis, Jemison (Alpha Centauri System)
Located in the Apex Electronics store past the Church of the Enlightened and next to the Trade Authority, on a table full of junk by the window.

Cyber Runner's Cipher 03 (September 2287/1997 AD)

Neuradyne Botany Laboratory - Beta Marae I
On a desk, in the lower greenhouse, on the roof of the main building.

Cyber Runner's Cipher 04 (October 2287/1997 AD)

Hotel Volii - Neon City, Volii Alpha (Volii System)
Rent a room for a day and the magazine will be located on a counter next to a red chair in your room.

Cyber Runner's Cipher 05 (November 2287/1997 AD)

Infinity Limited HQ - New Atlantis, Jemison (Alpha Centauri System)
On a table, in the same room as the Neuroamp Prototype, on the R&D level during the "Sabotage" quest for Ryujin Industries.

Freestar Captain's Log



The Freestar Captain's Log magazines provide increases in carry capacity, robot damage and disarming with unarmed and melee attacks:

Log 01 : Increase Carry capacity by 5%.
Log 02: Permanently increase carry capacity by 5kg.
Log 03: Permanently adds a 1% chance to disarm enemies with unarmed or melee strikes.
Log 04: Permanently do 5% more damage to robots.
Log 05: Additional 1% chance to disarm opponents with unarmed and melee attacks.

Freestar Captain's Log 01

Freestar Captain's Log 02

Freestar Captain's Log 03

Freestar Captain's Log 04

Freestar Captain's Log 05


Enhance! Your Life Kids



Enhance! Your Life Kids is a version of Enhance! Your Life magazine, but is mainly aimed for kids and teenagers.
Enhance! is a medical company that focuses on cosmetic surgery and facial reconstruction. They have clinics in all the big cities where you can go to change up your look.

Enhance! Your Life Kids (2287/1997 AD)
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Freestar Ranger Gunslinger's Guide


Freestar Ranger Gunslinger's Guide is a a monthly Freestar Collective periodical published from 2262 onwards as a magazine devoted to worldwide reporting of wars, including conventional warfare, low-intensity warfare, counter-insurgency, and counter-terrorism. . It can be found at various locations in the Settled Systems and grants bonuses when picked up. The magazine is about Laredo Firearms and grants bonuses to weapons made by them. It is based on Soldier of Fortune.

The Gunslinger's Guide improves reload and draw speed with Laredo weapons by 5%.
Bonuses are granted, in order, as the magazines are picked up. This means that the first magazine picked up, regardless of it's location or name, will always grant the first bonus.


    Permanently reload and draw Laredo weapons 5% faster.Permanently reload and draw Laredo weapons an additional 5% faster.Permanently reload and draw Laredo weapons an additional 5% faster.Permanently reload and draw Laredo weapons an additional 5% faster.Permanently reload and draw Laredo weapons an additional 5% faster.


Gunslinger's Guide 01(January 2262/1972 AD)

The Rock - Akila City, Akila (Cheyenne System)Follow the stairways all the way to to the top of Akila City's The Rock. You'll find this magazine on the coffee table before the Marshal Blake's office door.

Gunslinger's Guide 02(Feb. 2262/1972 AD)

Sinclair's Books - Akila City, Akila (Cheyenne System)
On the north side of Akila City far to the left and down some stairs from The Rock is Sinclair's Books, a shop run by Ahnjong Sinclair. Enter the bookstore and take an immediate right, walking along the front of the shop. You'll spot the issue of Gunslinger's Guide 02 on the second table, the one nearest to the bookshelf.

Gunslinger's Guide 03 (March 2262/1972 AD)

Ranger's Building - Hopetown, Polvo (Valo System)
Located in the Rangers building, on a small table on your right that is part of a set of connected chairs.

Gunslinger's Guide 04(April 2262/1972 AD)

Freestar Rangers Outpost - Neon City, Volii Alpha (Volii System)
Located on the last and upper floor of the Freestar Ranger Outpost, next to the bed on a nightstand.

Gunslinger's Guide 05(May 2262/1972 AD)

Freestar Collective Embassy, New Atlantis, Jemison (Alpha Centauri System)
Only accessible during the "Friends Like These" faction quest for the UC Vanguard.
It can be found in a restricted barracks room on the top floor of the embassy on a coffee table by a contraband chest.

GRUNT!




GRUNT! is a monthly periodical magazine published from 2260 onwards devoted to galaxy-wide reporting of wars, including conventional warfare, low-intensity warfare, counter insurgency, and counter-terrorism. In terms of its publication, GRUNT! also influenced its faction-centric sister magazines, including Freestar Ranger Gunslinger's Guide and Trackers Alliance Preparedness Primer.
It is based on Soldier of Fortune (SOF). The GRUNT! skill books increase critical damage with any sort of ballistic weapon by 5%

GRUNT Issue 01 (February 2285/1995 AD)

The Red Mile - Porrima III
On a body by the beacon button, not placed in the world and must be looted.

GRUNT Issue 02 (March 2285/1995 AD)

Seokguh Syndicate Hideout - Neon City, Volii Alpha (Volii System)
Just past Frankie's locked door, on a coffee table on the right as you face out from the door.

GRUNT Issue 03 (April 2285/1995 AD)

Montara Luna - Waggoner Farm
Located east of the farm, in a bandit camp in the canyon. You'll need to visit the bandits as part of a Freestar Collective quest called "Deputized."

GRUNT Issue 04 (May 2285/1995 AD)

The Key Spacestation (Kryx System)
Aboard the Crimson Fleet space station you can visit during the Deep Cover faction mission. It's located in the bar on a table past a ping pong table against the windows.

GRUNT Issue 05 (June 2285/1995 AD)

Deserted UC Garrison (any Planet)
Second floor of the multilevel building, next to a locked computer with robot controls

GRUNT Issue 06(July 2285/1995 AD)

Deserted Ecliptic Garrison (Any Planet)
Note: Bog’s Quest “Reclaiming the Past” will always take you to a Deserted Ecliptic Garrison.
In a small building near the landing pad. Straight ahead of your ship will be an open building with a stairwell to the left, going up the stairwell puts you at the building that has the magazine.

GRUNT Issue 07 (August 2285/1995 AD)

Abandoned Cryo Lab (Any Planet)
Inside the main building, at the straight desk with an office chair in front of it. This magazine is before the entrance to the underground facility.

GRUNT Issue 08 (September 2285/1995 AD)

GUNNIBUU VI-C - Retrofitted Starstation
Part of the Failure to Communicate Side Mission. Found on a table in the room the Spacer Captain is in.

GRUNT Issue 09(Oct 2285/1995 AD)

Deserted Colony War Barracks (any Planet)Second story of the only multilevel building in the complex, in the side with the gold dome over it. The closest exterior door (also second story) has a Storage label over the archway. Inside on a table.
*Unknown if it's RNG or not but The planet NESOI in the OLYMPUS System had this location as a potential landing location by default in my game*

GRUNT Issue 10(Nov 2285/1995 AD)

Forgotten Military Base (any Planet)
On the roof of the 2-story building in the middle of the base. On a table long the long green half-wall.

Junior Peak Performance




Junior Peak Performance is a version of adult-centric magazine Peak Performance, mainly aimed for children and teens. It is based on Muscle & Fitness.

Junior Peak Performance 01(July 2287/1997 AD)

The Eye, Jemison (Alpha Centauri System)
Aboard the Constellation's spacestation, The Eye, in a gym room off to the right as you enter the station.

Junior Peak Performance 02(August 2287/1997 AD)

Deserted UC Listening Post (Any Planet), also found in Abandoned Outpost (science symbol) as part of the "ghost hunt" quest
At a random Deserted UC Listening Post filled with Spacers. The magazine was in a control room on a long computer desk.

Junior Peak Performance 03(September 2287/1997 AD)

Reliant Medical Organics Lab - Beta Ternion I
On a table in the small greenhouse.

Junior Peak Performance 04(October 2287/1997 AD)

Sonny Di Falco's Estate - Maheo 1, Maheo System (Overlaps Cheyenne System)
Note: For Sonni Di Falco’s Island to appear, you may need to scan the planet or land there first for the point of interest to appear.
On a table in Sonny Di's Bedroom upstairs room near the indoor pool. Sonny's corpse will be on the bed.

Junior Peak Performance 05(November 2287/1997 AD)

The Key, Suvorov (Kryx System)
Located near a set of dumbbells in the gym.

Mining Monthly


The Intergalactic Mining Society publishes the monthly magazine Mining Monthly since 2133. It can be found at various locations in the Settled Systems and grants bonuses when picked up.

The Mining Monthly issues will give a 2% damage boost on all tool-grip weapons.

Mining Monthly Issue 01(Jan 2283/1993 AD)

Abandoned Mine - Into The Unknown (Or any random Planet)
Note: The Abandoned Mine type with the approach ramp, and tall tower with stairs going around it (The mine has a loadable Deep Cave area).
This magazine can be acquired as soon as you approach the mine where you first met Andreja. Look for a small airlocked habitat marked HB17 to the left of the ramp up to the mine. Inside is the magazine on a desk at the back. If you missed it the first time, no worries, you can go back to the location at any point.

Mining Monthly Issue 02 (Feb 2283/1993 AD)

CM Station RC-1 Mine Carinae III-A (Carinae System)Can be found during the Ryujin quest "The Key Ingrediant" After entering the mine at the end of the first room its sitting on a tool cart.

Mining Monthly Issue 03 (Mar 2283/1993 AD)

Gagarin Landing Bar - Gagarin (Alpha Centauri System)
Head down to the bar and walk back to the small section with the couches. You'll spot this magazine on the coffee table in the middle of the three couches.

Mining Monthly Issue 04 (Apr 2283/1993 AD)

Autonomous Dogstar Factory (Any Planet)It will be located in an upper floor room where you can use a computer to access the elevator controls. The magazine sits near Arthur O'Finn's computer.

Mining Monthly Issue 05 (May 2283/1993 AD)

Abandoned Mine - Any
Note: The Abandoned Mine type with the cylindrical tower with fans, and switch controlled airlock leading to a loadable Mining Complex area.
Inside the Mining Complex, initial level, through the door into the second room (before you go down), on a counter.

Mining Monthly Issue 06 (Jun 2283/1993 AD)

Bindi Mining Outpost - Bindi (Cheyenne System)
On the top floor, on a table in the recreation room.

Mining Monthly Issue 07 (Jul 2283/1993 AD)

Residential Room - Cydonia, Mars (Sol System)
Located in the Deimos Miner Quarters in the Residential Room, upstairs. It lies on the table next to the wall to your right as soon as you enter the room.

Mining Monthly Issue 08 (Aug 2283/1993 AD)

Abandoned Mine - Any
Note: The Abandoned Mine type with the cylindrical tower with fans, and switch controlled airlock leading to a loadable Mining Complex area.
Inside the Mining Complex go immediately down the stairs (before going through the door to the room with Mining Monthly Issue 05), turn right to the cavern and then right again under a cave overhang. Dead ahead is a dark locked (advanced) door, the book is inside.

Mining Monthly Issue 09 (Sep 2283/1993 AD)

New Homestead, Titan
In New Homestead ice mines. Just to the right after entering the large ice area where Homesteaders are drilling, the magazine sits on a cable spool.

Mining Monthly Issue 10 (Oct 2283/1993 AD)

Deserted Robotics Lab (Any Planet)
In the break room inside the base, next to the cafeteria. It will be on a table between a white and an orange sofa chair.

Neon Nights

First published on January 4, 2261, Neon Nights is a weekly popular science magazine covering all aspects of science, medicine, and technology. It spawned a Cyber Runner-centric monthly publication, Cyber Runner's Cipher, since 2277.

The Neon Nights magazines provides new recipes for a variety of pharmaceutical items.

Neon Nights 01: BattleUp
Neon Nights 02: S.T.E.V.E.
Neon Nights 03: O2 Shot
Neon Nights 04: RedAMP
Neon Nights 05: AddJack

Neon Nights 01 (Nov 6, 2286/1996 AD)

Ryujin Industries: Executive Floor - Neon City, Volii Alpha (Volii System)
This magazine can only be found after you have completed "Maintaining the Edge", when Imogene grants you access to the Executive Level. Before that, the floor will not be an option on the elevator. Once you reach that floor, enter Alexis Pryce's office which is located on the upper floor to the far right. The magazine will be located on a table, next to some notebooks and sphere toy.

Neon Nights 02 (Nov 13, 2286/1996 AD)

Trade Tower: Astral Lounge VIP Booth 1 - Neon City, Volii Alpha (Volii System)
Take the VIP Lounge elevator on the left side of the Astral Lounge up to the booths. Take a right when you come out of the elevator and enter Booth 1. You'll find the magazine on the coffee table in the room, just to the right of the door.

Neon Nights 03 (Nov 20, 2286/1996 AD)

Trade Tower: Celtcorp - Neon City, Volii Alpha (Volii System)
In Neon City Core, take the corporate elevator that's to the far right of the Astral Lounge stairs to Celtcorp. Walk straight back to the couch on the far wall, past the "Welcome" booths. You'll spot Neon Nights 03 on the arm of a white couch.

Neon Nights 04 (Nov 27, 2286/1996 AD)

Generdyne Industries - Neon City, Volii Alpha (Volii System)
During the Crimson Fleet quest "Absolute Power". Found on a small table in front of Breyson Bayu's Desk.

Neon Nights 05 (Dec 4, 2286/1996 AD)

Trade Tower: Xenofresh HQ - Neon CIty, Volii Alpha (Volii System)
Soon as coming out of the elevator, go to the right and the magazine should be on a table between two chairs.

The New Atlantian Gourmet Living



The New Atlantian Gourmet Living is a monthly culinary magazine based in New Atlantis, Jemison. Founded in 2251, The New Atlantian Gourmet Living features features recipes, cooking tips, travel information, restaurant reviews, chefs, and wine pairings. It is based on Food & Wine.

The New Atlantian issues each give a variety of recipes for food items:


    Issue 01: The DeepIssue 02: PanacheIssue 03: Astral SlidersIssue 04: Beer Brat PlatterIssue 05: Shepherd's Pie


The New Atlantian 01(August 2285/1995 AD issue)

Tau Gourment Production Center - Tau Ceti II (Tau System)
Located inside the production center building. Go inside the large room where the pharmaceutical lab resides. Along the same wall where the lab leans against, to the right there is a desk where two ammo cases stand. Right next to them, is the skill book.

The New Atlantian 02 (Sep 2285/1995 AD issue)

Starstation RE-939 - VossThis magazine will be located in the Comms Center, on the third floor in the Living Area. There is a small office where the Security Computer can be accessed. The magazine will be next to it, alongside a recording you can collect.

The New Atlantian 03(Oct 2285/1995 Issue)

Residential District - New Atlantis, Jemison (Alpha Centauri System)Located in the back patio seating area behind the Dawn's Roost restaurant in the Pioneer Tower, to the right of the New Atlantis Tram.

The New Atlantian 04(Nov 2285/1995 Issue)

The Eleos Retreat - Ixyll II (Ixyll System)
Enter the Retreat building. Once you reach the huge rock in the middle, go to your right where the infirmary room is. Go straight past the infirmary room, to the hallway next to the stairs. The skill book will be located in the first room to your left as you enter the section. It will be lying on the nightstand.

The New Atlantian 05(Dec 2285/1995 Issue)

The Well - New Atlantis, Jemison (Alpha Centauri System)
Located in Kay's Place near the elevator up to the spaceport. Go inside Kay's residence on the second floor. Head through the kitchen and up the stairs to bypass the front door. You can find it on a side table by the front door.

Trackers Alliance Preparedness Primer (TAPP)




First published in 2270, Trackers Alliance Preparedness Primer (TAPP) is a periodical monthly mercenary magazine devoted to galaxy-wide reporting of wars, including conventional warfare, low-intensity warfare, counter insurgency, and counter-terrorism. TAPP magazine is largely affiliated with the Trackers Alliance faction.

The TAPP magazine will give you a permanent damage boost weapon damage of all effects by 5%.


    Permanently increases EM weapon damage by 5%.
    Permanently increases ballistic weapon damage by 5%.
    Permanently increases laser weapon damage by 5%.
    Permanently increases particle weapon damage by 5%.
    Basic and Advanced Combat skills are permanently unlocked 2% faster (on top of any other bonuses).


Tracker's Primers 01(July 2287/1997 AD)

McClure II - Victor Compound
At the Victor Compound (outside) in the structure on the northwest side of the compound; west of the gun range.
Note: The quest "Matters of the Hart" grants access to this compound.

Tracker's Primers 02(August 2287/1997 AD)

Indum II - Pilgrim's Rest
In Pilgrim's Rest in the Locked Room.
Note: The quest "Unity" grants access to Pilgrim's Rest.

Tracker's Primers 03(September 2287/1997 AD)

Porrima III - Red Mile
Upper floor, inside the second room on a table between the two red sofas.

Tracker's Primers 04(October 2287/1997 AD)

Abandoned Farm (Any Planet)
Note: There are multiple variants of the abandoned farm. The correct one is with pipes everywhere.
Located on a desk in the long thin building (was bugged under unmovable crate but now fixed)

Tracker's Primers 05(November 2287/1997 AD)

Vectera - Argos Extractors Mining Outpost.
Located on a nightstand in one of the sleeping quarters in the structure on the north side of the outpost.

Va'runn Scriptures

2275

2283


At the minute, there are 11 different magazines;
  • 10 x Grunt! (from 2285, 25th anniversary issues) (based on Soldier of Fortune)
  • 5 x Trackers Alliance Preparedness Primer (2287 issues) (also based on Soldier of Fortune, but there is an alternate and optional 15th anniversary issues from 2285)
  • 10 x Mining Monthly (from 2283, 150th anniversary edition) (based on Mining Engineering)
  • 5 x The New Atlantian Gourmet Living (2287 issues) (based on Food & Wine)
  • 5 x Captain's Log (ca. 2260)
  • 5 x Peak Performance (July-November 2287 issues, as Junior Peak Performance) (based on Muscle & Fitness)
  • 5 x Neon Nights (2287 issues) (based on New Scientist) (only weekly magazine I've ever found in the settled Systems)
  • 5 x Cyber Runner's Cipher (2285 issue) (also based on New Scientist) (monthly spin off of Neon Nights)
  • 5 x Enhance! Your Life Kids (2287 issues) (based on Teen Vogue) (although the current logo of Enhance! was introduced in 2297)
  • 5 x Va'runn Scriptures (1-5 are from ca. 2275 and 6-10 are from ca. 2283)
  • 5 x Freestar Ranger Gunslinger's Guide (ca. 2262, aka the 1st version) (also based on Soldier of Fortune)

data input folder located in Starfield's game folder

data\textures\items\magazines

Please replace it with my own ones.All images created and edited by me! (made with Stable Diffusion XL/SDXL)

Credits for likenesses


Grunt!:
  • Lachlan Watson
  • Brynn Hall
  • Tenz McCall
  • Jude Riordan
  • Albert Sterner
  • unknown girl (Shelby)

Enhance! Your Life Kids:
  • Mckenna Grace
  • Angharad Rhodes
  • Ruby Barnhill
  • Ronan Williams
  • Izzy Sermon
TAPP:
  • Katelyn Rose Downey
  • Izzy Sermon
  • Recker Eans
  • Javon Walton
  • Mckenna Grace
  • Elsie Fisher
  • Karson Koller
Cyber Runner's Cipher:
  • Callum Vinson
  • Angharad Rhodes
Junior Peak Performance;
  • Millicent Simmonds
  • Ethan Thomas Jung
  • Walker Scobell
  • Kate Sanchez
  • Will Tilston
  • Katelyn Rose Downey

Neon Nights:
  • Angharad Rhodes