Player Housing located on Eridani II and/or Leviathan IV that act as the base file(s) (pun intended) for upcoming content including a new faction, NPC's, quests, items and ship parts. You can use either one, or both!
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.01
Patched to eliminate the problem with items resetting in the Compound locations.
Added a standalone patch file download in the Optional download list.
Version 2.0
This update REQUIRES a clean installation, or it will corrupt your save. It WILL reset any items you've placed, and you will have to place them again. I sincerely apologize for the inconvenience, but it was done now to avoid having to do it EVER again in the future. Going forward all changes and additions will be made in modular format and shouldn't EVER again need to cleanse your saves, unless fixes force a change to a medium ESM file type (which I don't foresee happening).
Follow the instructions! 1) Remove or disable the current version of Survivalist Compound then log into Starfield. 2) Load your save file. 3) Once the load is complete, immediately save your game again. 4) Load the save you JUST made and wait for the load to complete. 5) Log out of game when that load is complete. You are now free to download and enable the new file.
The FOMOD installer contains everything needed to install either Survivalist Compound (Eridani-II AND/OR Leviathan-IV) but I AM leaving those same versions listed as optional files for a short time in case there're folks who are currently uncomfortable with them. You will, eventually, have to use the FOMOD version.
The Leviathan Compound has been updated, yet again, with lowered lighting on the surface platform, as well as adding the needed ammo to the loot crate. I've also placed a bounty clearance terminal in Security.
I will be releasing the content updates to this mod as modular, and optional, files. The current file available for download will remain standing on its own, and only be updated for corrections, fixes and patches.
In the end, it's the less intrusive option and leaves choice in place meaning the information below has been redacted.
Please note: It's necessary to convert this mod up the chain to a medium or full master mod, so it WILL be necessary to remove this version from your save file, which means re-making anything you have added with the outpost builder. I've been quite busy working on the next update and have added a lot of content. When the time comes I'll give detailed instructions on how to safely do it.
Survivalist Compound - Player Housing located on Eridani II.
Player house that serves as a base for a larger and more detailed set of mods including a new faction, set of quests, planetary encounters, items and NPC's.
This mod includes a complete set of 'Survivalist' gear including a spacesuit, helmet and pack, as well as a clothing item. These items are extensively overpowered. Also included is a set of weapons based on my Overpowered Weapon Mod in the spirit of this mod (There is NO conflict between the two!) and includes a couple of new weapons as well.
The main pre-built portion of this location is an underground bunker, but the entire area surrounding the bunker entrance is completely buildable. There is an outpost marker that allows building and doesn't count against your outpost limit and should allow you to do most anything you can do in a normal outpost. Assigning crew currently does not function properly, and I haven't tested cargo links or their associated landing pads (but you CAN build ship landing pads and ship builder landing pads without issue.) Please let me know if cargo links have any issues.
Special thanks to Youtuber JRamosWorks for his Starfield Creation Kit tutorials.