About this mod
Enter the Grindfield! This will completely change the way you experience the random procedurally generated “buildings” and POI!
- Requirements
- Permissions and credits
- Changelogs
What this does
Replaces many of the random structures you would find such as a windmill or a solar panel or a random fuel tank with an actual buildings. Now NPCs could be living here! Added NPCs to the new buildings added. See pictures. This also removes and moves some of the vanilla pieces to spawn in different areas or not at all.
Changes conditions to a bunch of different vanilla POI to either spawn on landing map if it hasn’t already, or just changed some of the vanilla conditions for better and more sensical spawning. Fixed Muybridge and another random location spawn rules. (99% Sure someone added a 1 in the wrong place to the wrong location it just makes sense. It also means a POI will be seen more now instead of 1 per game) Adds limits to some POIs on your playable map so you won't see the same POI on same playable map.
Planet Generation Changes:
Increased chances to see actual civilian outposts when exploring.
New Min Max for how many POIs will spawn on your Playable Map for increased Randomization.
New Maximum amount of POIs that can spawn on Galaxy Map. Better Randomization of how many POIs spawn on Planet with the ability to have a LOT more.
Added conditions for Human Presence. You will no longer find a Human Presence on Inferno, Deep Freeze, Corrosive, Extreme Gravity, and Extreme Pressure Planets.
Changed ranges of percent chance for Human stuff to spawn on planets depending on if it is in civilized (50% chance max) settled (90% chance max) or uncivilized space. (10% Chance max)
Creature Generation Changes:
*New doubles spawn distance of creatures to help keep them from spawning on top of each other. Doesn’t help much around landing but looks good farther out.
Increased Chance for Creatures to "Graze" to 50%.
Added 1 minute to Predator Attack Prey Cooldown
Cut Animal Curiosity Cooldown in half. Now at 5 minutes??
Creatures will "warn" you less. Now 3 times. Predators will only warn you 1 time.
Creatures can spawn closer to settlements than before. Not too much nothing crazy.
ALL DLC PATCH AVAILABLE
Integrates DLC content into the Grindfield
Currently some shattered space locations added into pool of random POI
Adds shattered space buildings into the mix.
LOAD DIRECTLY AFTER MAIN FILE
TGs MODEL HOMES V2 GRINDFIELD PATCH AVAILABLE! BEST VERSION OF THIS MOD RIGHT HERE!!!!!!!!! (SORRY YOU HAVE TO PURCHASE TGs MODEL HOME V2 FOR THIS TO WORK!! Starfield Creations - TGs Luxury Homes Volume II
Integrates TGs Model Homes V2 (Modern) Into The Grindfield! Now you can come across these homes (occupied of course) in the wild! Friends, Foes who knows? Different Homes spawn whether you are in FC or UC Space!!!!!!!! Random Buildings light up in the night and are not rusty in this version. This is the version i use.
Load Order
TGs homes up top
cGrindfield
cGrindfieldDLC
cGrindfieldTG
Known Issues
LOD. Unless you are a mod author who has figured out how to fix it do not bother me about it. I can’t figure it out without documentation on how to solve the issue. Not game breaking so I am not worried about it anymore.
RECOMMENDED YOU USE WITH Starfield HD Overhaul at Starfield Nexus - Mods and Community (nexusmods.com)
To install just drop in your DATA folder like all other mods.
If switching or deactivating this mod go to space. Save. Then remove or switch mods.
GRiNDTerra mod load order: English Alphabet A load at top Z load at bottom.
This is mod C.
Can also be found in Creations and on Xbox.
To learn more about GRiNDTerra Mods visit my Homepage
https://www.nexusmods.com/starfield/mods/12307
Donation link!
https://ko-fi.com/itsmepaulieb
Creations Link!
https://creations.bethesda.net/en/starfield/all?author_displayname=ItsmePaulieB