Collection of a few immersive land vehicle features I implemented lately; Visible Body, Smart Aim, Panorama View, Rear View, Exit Anywhere, Companion Chatter.
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Changelogs
Version 4.2
Fixes a bug that could cause the passenger to become silent (i.e. to skip certain idle chatter lines).
Version 4.1
Fixes a bug that could cause certain settings to be skipped when reading settings from the INIs.
Fixes a camera glitch that could occur when creating a save game in a vehicle.
Version 4.0
Added support for the Custom INI
Added new feature Vehicle Profiles
Version 3.1
Added support for Game version 1.14.70
The Settings INI is no longer included with the Main file (it can be downloaded separately to prevent the previous one from getting overwritten while updating)
Version 3.0
Added feature Companion Chatter
Version 2.0
Fixes a bug in the 3D handler (it could prevent the player's 3D from being rendered properly)
Various performance improvements
Added setting bExitAnywhere to the INI to enable/disable the Exit Anywhere feature
Version 1.3
Added missing setting bRearView to the INI to enable/disable the Rear View feature
Fixes a bug that could cause the first person camera to enter in the wrong position if the player previously pressed the rear view hotkey while in third person
Version 1.2
Exposed mod settings to the INI: fPlayerFirstPersonCameraOffsetMinX, fPlayerFirstPersonCameraOffsetMaxY, fPlayerFirstPersonCameraOffsetMaxZ, fPlayerFirstPersonCameraOffsetMaxX, fPlayerFirstPersonCameraOffsetMinY, fPlayerFirstPersonCameraOffsetMinZ, fPlayerFirstPersonCameraPanoramicAngleUp, fPlayerFirstPersonCameraPanoramicAngleDown, fPlayerFirstPersonCameraPanoramicAngleLeftRight, fPlayerFirstPersonCameraPanoramicAngleLeftRightAimMode, bSmartAim
Placed the first person camera root position slightly lower
Version 1.1
Fixes a bug that prevented custom INI settings (hotkeys) to be read instead of the defaults.
Fixes a bug that caused the Slow Time effect to to get activated while not in a vehicle (which could also interrrupt the Phased Time Power effect).
Fixes a bug that could cause certain driving animations applied by the vanilla code in 3rd person to remain active after switching to 1st person.
Various performance improvements.
Version 1.0
Initial release
About this mod:
A few SFSE mods I decided to merge into one plugin.
Visible Body:
You're no longer floating above the driver's seat.
Also, in vanilla, the player is technically sitting almost in the center of the car; now you actually sit in the seat. (And yes, you have a shadow).
Instead of the vanilla "forced slow motion while aiming", you can decide when to slow down time, by pressing Space. Aiming no longer changes the time scale. The slow time effect is active until you release Spacebar (or have Oxygen, though I made a mod for that earlier..).
Also, the SFSE plugin ensures the mouse's movement speed isn't affected by the slow time effect so that you won't be disrupted by different input handling..
I noticed that sometimes the player can't exit REV-8 despite there's no actual obstacle in the way (only a smaller dune or a stone). This feature allows you to hop out whereever you like.
- similarly to "Starfield.ini" and "StarfieldCustom.ini", it can be optionally created with additional or higher priority settings
- the downloadable Custom INI contains more suitable camera settings for Deimog
Hotkeys' values (e.g. 0x20) are the Virtual Key Codes of the hotkeys. The rests are pretty straightforward; like bSmartAim to enable/disable Smart Aim or fPlayerFirstPersonCameraPanoramicAngleUp to change the first person look up limit.
Settings are refreshed on every save game create/load event. So, if you'd like to test various settings ingame, simply open and edit the INI then reload a save or make a quicksave (or hard save if you wish) to refresh all settings.
Vehicle Profiles:
Vehicle Profiles allows you to define separate settings for every vehicle you have.
To create a Vehicle Profile, create a new INI section with the name of the vehicle that contains your custom settings. Example: