SYNTH replaces all of the exploration, dungeon, city, combat, and certain UI music tracks with a combination of groovy synthwave, gnarly bass, and wicked metal by artists such as Karl Casey, stellardrone, and platocarrieme.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Due to the nature of copyright law, please do not take music assets directly from this mod. Most music used in this mod is licensed under CC BY 3.0 and is free to be redistributed with appropriate credit, but there is no guarantee that any one track you may be looking to use falls under the same license. If you are looking to use music from this mod for your own, please source them directly from the artists' pages, both to support the artists and to ensure license requirements are followed.
File credits
Credits to the artists, including links to their Bandcamps and other social media, are located at the bottom of the mod page.
Donation Points system
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Tracks will now fade out when combat ends instead of abruptly stopping.
Increased global volume for parity with Combat Gnarly. Any track that did not receive an individual volume reduction will be slightly louder than in 1.0.1.
Reduced volume of Combat Low track "Malevolent".
Reduced volume of Combat Low track "License to Kill".
Reduced volume of Combat Low track "Recoil".
Reduced volume of Combat Medium track "Death Wish".
Reduced volume of Combat Medium track "Salt in the Wound".
Increased volume of Combat Low track "Sabotage".
Version Combat Wicked 1.0.1
Re-converted .wems using different settings to potentially fix Xbox issues.
This version was not uploaded to the Nexus.
Version Combat Gnarly 1.1.1
Various volume tweaks and balancing. High tracks should be slightly louder to let you know you're about to get your ass kicked.
Added Combat Low track "The Watcher".
Added Combat Low track "Hellion".
Added Combat Medium track "Pendulum".
Added Combat High track "Titane".
Added CF08 Battle track "South Paw". This track plays during the final Crimson Fleet mission.
Added CF08 Battle track "Wrath". This track plays during the space battle around the Key.
Added Starborn A track "Dark Future". This track plays during MQ302.
Added Starborn A track "Lord of War". This track plays during MQ302.
Added Starborn B track "Full Metal Jacket". This track plays during your fight with the Hunter in the Lodge during the main quest.
Added MQ302 Space Battle track "Rancid Thoughts". This track plays during your space battle with the Starborn during the main quest.
Replaced remaining vanilla combat music records. Vanilla combat music should no longer play at any point in the game.
Trimmed Combat Low track "Vendetta" intro by ~5 seconds.
Trimmed Combat Low track "Neck Deep" intro by another ~5 seconds.
Trimmed Combat Low track "Void Gaze" intro by another ~5 seconds.
Trimmed Combat Medium track "Primal" intro by an additional ~5 seconds.
Trimmed Combat High track "Blood Punch" intro by an additional ~10 seconds.
Trimmed Combat High track "Waking into a Nightmare" intro by ~5 seconds.
Trimmed Combat High track "She-Wolf" intro by another ~5 seconds.
Trimmed Combat High track "She-Wolf" outro by ~10 seconds.
Version Combat Gnarly 1.1.0
Tracks will now fade out when combat ends instead of abruptly stopping.
Increased volume of Combat Medium track "Poison Tooth".
Version Combat Gnarly 1.0.2
Increased volume of Combat Low track "Void Gaze".
Increased volume of Combat Low track "Vendetta".
Version Combat Gnarly 1.0.1
Re-converted .wems using different settings to potentially fix Xbox issues.
This version was not uploaded to the Nexus.
Version Ambient 1.1.0
Various volume tweaks and balancing. The mix is quieter overall (closer to vanilla levels) and all of the tracks should be roughly the same volume.
Cleaned the master file to remove identical-to-master records.
Removed erroneous edits to the fade duration on multiple Music Type records.
Removed erroneous edit to the flags of unused Music Type record MUSGenesisSpaceB.
Removed UI music and forked it into its own mod, SYNTH UI.
Added UC faction track "Believer".
Added UC faction track "Midnight".
Added Freestar faction track "Hourglass".
Added Freestar faction track "Lost in a Strange City".
Added Cydonia track "Lethal Little Creatures".
Added Space track "Pale Blue Dot".
Added Space track "Eternity".
Added Hills track "Old Memories".
Added Volcanic track "From Beyond the Stars".
Added Space Station/Lodge track "The Gateway".
Added Space Station/Lodge track "Unsolved Mystery".
Added Space Station/Lodge track "Sands of Time".
Added a 10 second fade to the end of Cave B track "Dark Thriller Loop 1".
Added a 10 second fade to the end of Industrial C track "Dark Thriller Loop 3".
Added a .05 second fade to the beginning of Industrial C track "Dark Thriller Loop 3" to resolve an audio pop.
Added a 45 second exponential fade to Frozen track "Timeless" to reduce the volume of the outro. (I considered compressors but they sounded like ass.)
Replaced Mountains track "Leaving Earth" with "Voices".
Replaced Cave B track "Necronomicon" with "Unholy Spirit".
Replaced Akila track "The Visitor" with "The New World".
Replaced Neon track "Stranded on Europa" with "Night Fog".
Replaced New Atlantis track "Serenity" with "Gaia".
Edited Cydonia track "Dark Thriller Loop 2" to resolve audio pops around ~2:45 and ~3:00.
Trimmed Akila City track "Is It Too Late" ending silence by ~15 seconds.
Trimmed Desert track "The Outsider" ending silence by ~5 seconds.
Version Ambient 1.0.3
Level-up music replacers are now direct overwrites instead of being added via records.
Increased volume of level-up music.
Added quest start and quest completion music, courtesy of xenosphor.
Version Ambient 1.0.2
Increased volume of Volcanic track "Exhumed".
Added level-up music replacers, courtesy of xenosphor.
This version was not uploaded to the Nexus due to a minor issue being found after uploading to Creations.
Version Ambient 1.0.1
Increased volume of Cydonia track Dark Thriller Loop 2.
Added a ~10 second fade-out to Cydonia track Dark Thriller Loop 2.
Re-converted .wems using different settings to potentially fix Xbox issues.
Version 1.0.0
Initial Release
OVERVIEW
SYNTH replaces all of the exploration, dungeon, city, combat, and certain UI music tracks with a combination of groovy synthwave, gnarly bass, and wicked metal by artists such as Karl Casey,stellardrone,and platocarrieme.
These tracks have been added to the game through the Creation Kit and Wwise. What this means for you:
Combat music stops when it should, unlike with my previous soundtrack replacer.
Tracks can be added to the game instead of needing to replace existing music. I could add 20 tracks that play in Neon, for example.
This mod could theoretically be merged with other music mods if they are set up to use a plugin rather than overwrite existing music.
All of the variants of SYNTH rely on a plugin in order to work, meaning this mod will use 3 plugin slots if you decide to use the ambient, combat, and UI variants together.
Replaces all of the exploration, dungeon, and city tracks with tracks primarily consisting of synthwave—with a light sprinkling of electronic drone for areas like space and caves.
Replaces certain UI tracks with a selection of custom synth music. Currently covers level up, quest start/completion, grav jump, and most location discovery tracks.
INSTALLATION
Pick your SYNTH variants and download with a mod manager of your choosing. Remember: all SYNTH Combat variants are mutually exclusive. They can be used with SYNTH Ambient and SYNTH UI, but cannot be used together.
Enable your SYNTH variants in your mod manager. There should be one .esm per variant (so 3 total if you replace the ambient, combat, and UI music).
You're done.
I cannot provide support for manual installations.
All tracks used in SYNTH have been purchased via Bandcamp or Amazon. If you like what you hear, please consider supporting the artists through their official pages. This mod wouldn't have been possible without them.
Karl Casey (White Bat Audio):Bandcamp | YouTube | Spotify License:CC BY 3.0 | Permission was also obtained through e-mail via Bandcamp.
This mod is safe to be used on platforms like YouTube, even with monetization, but credit must be given to the artists of the music in this mod. Depending on what variants you are running, copy the appropriate credits into the description of your YouTube video and DO NOT check the “Turn on Content ID Matching” check box:
All 3 Variants (Ambient, Combat, UI)
Music by: Karl Casey @ White Bat Audio stellardrone platocarrieme xenosphor
SYNTH Ambient
Music by: Karl Casey @ White Bat Audio stellardrone platocarrieme
SYNTH UI
Music by: Karl Casey @ White Bat Audio xenosphor
SYNTH Combat (Either Variant)
Music by: Karl Casey @ White Bat Audio
You can adjust the formatting of these credits if you choose to, but credit to each artist must be in your description to avoid a copyright claim.