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nicholasdwebb

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nicholasdwebb

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About this mod

Fairly simple reshade with increased contrast, vibrance, texture sharpness, and ray tracing. Includes instructions for proper depth buffers.

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This reshade tries get some better contrast and vibrance out of Starfield without going overboard and ray tracing to take things to the next level. I also took care to minimize or mitigate effects that damage the clarity of the UI, such as chromatic aberration.

This uses the ZN_DAMP_RT shader that is now freely available with Reshade, so no need to get extra shader files from Patreon or anything.This preset is properly configured to use vort/ReVeil motion vectors to minimize artifacts (credit to Fast RT SSE for showing me how to do that). If you wish to use this reshade without the raytracing, just disable the ZN_DAMP_RT



In my testing on a 3070 at 1440p and a mix of high/medium quality settings, this preset got between 45-90 fps (no frame gen) depending on locations, with the sub-60 FPS being largely limited to the cities. The ray tracing portion specifically consumes ~10 fps, with the rest of the effects taking a couple more. Your exact numbers will vary.


The sharpening and camera effects are configured to minimize UI artifacts:



Important Notes and Installation:

  • This preset does increase contrast and color vibrance mildly, but has minimal impact on color tone. Install a LUT to get the color profile you are looking for. My screenshots are taken with Luxor's, but you can use any. Depending on the LUT you select, you may get some color banding.
  • Reshade's default depth buffer does not like Starfield, and you will likely get flickering or the ray tracing may randomly stop working if you are using it. Depending on your system, this may be minor enough for you to ignore, or extremely noticeable. If you'd like to prevent it, L00ping has uploaded a modified depth buffer addon as part of the NAS.R Reshade. In my testing, the modified Depth Addon consistently crashes if you have FSR3 Frame Generation enabled - so you may wish to test this reshade with the default depth addon before you commit to installing the modified one and lose out on frame gen. I don't know if DLSS Frame Gen works without issues. 
  • To use the depth addon with this reshade, follow these instructions:
  • In Starfield, disable FSR 3 Frame Generation if it is active. You can still use regular FSR3/XESS/DLSS upscaling.
  • Download and run the Reshade installer (use the addon version). Select DirectX12. Either download all shaders, or point it to this reshade preset to download just the ones you'll need.
  • (optional) To reduce crashing, rename the dxgi.dll that Reshade installs in the Starfield main directory to d3d12.dll
  • Download the main file from NAS.R and extract the generic_depth_mod.addon64 file from NAS/Shaders
  • Copy generic_depth_mod.addon64 to Starfield/reshade-shaders/Shaders
  • Open ReShade.ini (Reshade should have created this in the Starfield directory) and add the following lines to the top
    [ADDON]
    AddonPath=.\reshade-shaders\Shaders\
    DisabledAddons=Generic Depth
  • If you didn't set the Reshade installer to preselect this preset, make sure to select it from the Reshade UI in-game