About this mod
Adds some new ship weapons from competing manufacturers, with a focus on rapid fire autocannons.
- Permissions and credits
- Changelogs
The manufacturers of the Settled Systems have been pushing the boundaries with their vacuum safe rapid fire weapons and have released experimental new weapon types. Corporate competition and espionage is rife and new and bizarre weapons have flooded the vendors.
These are new additions and so should play well alongside any rebalance mods etc.
The weapons have semi lenient level locks, needing starship design 3/4 and level 38 to unlock the last weapon in each series. The level requirement may be a bit off as I think there's some behind the scenes maths which the CK hides.
There are leveled variants for most weapons, so that you frequently unlock new options as you play in a natural way.
These should show up at all good outfitters near you (who also sell those manufacturers) and are balanced (I hope) to fall between their existing lines. The vanilla automatic weapons fire faster than their base variants but do less shield damage, so these experimental variants do even less shield damage but fire much much faster. This is inverted for the anti-shield munitions.
Anti-module effects do little damage but are likely to cause crit effects such as blown reactors, engines, or crew kills. Great for a pirate!
Updates 0.91 onwards might cause issues if you're using variants I removed. Best to delete them from your ships before updating. In general it seems fine to update otherwise, even if I tweak something which is already on a ship.
Updates might slow down now as the real work becomes the models. These new ballistics need to look like proper rotary autocannons.
The Weapons:
Shinigami:
Dangan EX (A class ballistic)
Jishaku EX (B class ballistic)
Raijin EX (C class ballistic)
Raijin EX AS (C class ballistic, anti-shield munitions)
Kamikiri (A class ballistic, anti-shield munitions)
Umibozu (A class missile, anti-module)
Omagatoki (B class missile, EMP warhead)
Tenkei (A-C class torpedoes)
Horizon Defense:
Shredder (A class ballistic)
Ruiner (B class ballistic)
Annihilator (C class ballistic)
Avenger (C class ballistic)
Skinner (A class ballistic, anti-shield munitions)
Bruiser (A-C class cannon)
Disruptor OC (B class, particle)
LightScythe:
Flare OC (A class, laser)
Singe OL (A class, laser, anti-module)
Incinerator (C class, laser) [here's where I really need to add new audio/art!]
Cyclops (A-C missile, anti-shield)
Atlatl EMP (B class missile, EMP)
Ballistic Solutions:
R_HEI line (A-C, ballistic, explosive munitions) [Super effective against framerate. Again, need to start work on models/effects.]
HEI Cannon line (A-C, ballistic, explosive munitions)
S_HEI line (B-C, ballistic, explosive munitions)
The stats for each series, for those curious:
"Ammo" is basically the energy pool for the weapon. Higher = longer until the shooting ends.
"DPS" is damage per second, an internal calculation, affected by DTSHIELD.
"DTSHIELD" is an internal calc for shield damage. 1 > 5 is a noticeable jump against a lvl 30 pirate ship at high shots/sec.
Shinigami
In general, these do less to a shielded target but more once the shields are down. Crit multiplier is lower though. Range 1000.
Dangan EX (A class)
A - 72 DPS, 3.5 DMG, 1 DTSHIELD 16/SEC, 50 AMMO, 1.3x CRIT 5000 credits, level 1, no perks
F - 104 DPS, 5.5 DMG, 1 DTSHIELD 10200 credits, lvl 12, design 1
L - 168 DPS, 8.5 DMG, 2 DTSHIELD16000 credits, lvl 20, design 2
Jishaku EX (B Class)
L - 230 DPS, 5.2 DMG, 2 DTSHIELD 32/SEC, 33 AMMO, 1.3 CRIT 30000 credits, level 30, design 2
Q - 281 DPS, 6.8 DMG, 2 DTSHIELD 40000 credits, level 38, design 3
Turret - 252 DPS, 6.4 DMG, 2 DTSHIELD 30/SEC40000 credits, level 25, design 3
Raijin EX (C Class)
L - 307 DPS, 4.8 DMG, 0 DTSHIELD 64/SEC, 33 AMMO, 2.0 CRIT36000 credits, level 30, design 3
T - 384 DPS, 6.0 DMG, 0 DTSHIELD 60000 credits, level 38, design 4
Turret - 360 DPS, 6 DMG, 0 DTSHIELD60/SEC 50000 credits, level 38, design 4
Raijin EX AS (C class, anti-shield)
AS - 448 DPS, 1.0 DMG, 6 DTSHIELD 64/SEC, 33 AMMO, 2.0 CRIT 55100 credits, level 24, design 4
Kamikiri (A class, anti-shield)
A - 72 DPS, 0.5 DMG, 4 DTSHIELD 16/SEC, 50 AMMO, 1.8 CRIT 6000 credits, level 1, no perks
F - 120 DPS, 0.5 DMG, 7 DTSHIELD 12000 credits, level 12, design 1
L - 184 DPS, 0.5 DMG, 11 DTSHIELD 18000 credits, level 20, design 2
Q - 248 DPS, 0.5 DMG, 15 DTSHIELD 23000 credits, level 30, design 2
T - 312 DPS, 0.5 DMG, 19 DTSHIELD 40000 credits, level 38, design 3
Umibozu (A class)
A - 5x crit, 50% crit chance, 2 ammo 20000 credits, level 11, design 1
L - 5x crit, 65% crit chance, 3 ammo 36000 credits, level 20, design 2
T - 5x crit, 80% crit chance, 4 ammo 45000 credits, level 30, design 3
Omagatoki (B class, EMP missile)
2 shots, 1000 EMP damage. Very slow reload.
Tenkei (Torpedoes, very slow projectile, massive damage)
13k (A) 450 hull, 300 shield dmg 12000 credits, level 11, no perks
25k (B) 600 hull, 400 shield dmg 25000 credits, level 20, no perks
40k (C) 800 hull, 550 shield dmg 50000 credits, level 30, no perks
Horizon Defense
In general, these do more to a shielded target but less once the shields are down. Crit multiplier is higher though. Range 800.
Shredder (A class)
L - 67 DPS, 3.5 DMG, 1 DTSHIELD 15/SEC, 60 AMMO, 1.4x CRIT 7400 credits, level 1, no perks
U - 96 DPS, 4.4 DMG, 2 DTSHIELD 11400 credits, lvl 12, design 1
S - 151 DPS, 7.1 DMG, 3 DTSHIELD 18400 credits, lvl 20, design 2
Ruiner (B class)
U - 165 DPS, 4.5 DMG, 1 DTSHIELD 30/SEC, 33 AMMO, 1.4 CRIT22700 credits, level 20, design 1
S - 222 DPS, 5.4 DMG, 2 DTSHIELD 32000 credits, level 30, design 2
Annihilator (C class)
S - 318 DPS, 5.3 DMG, 0 DTSHIELD 60/SEC, 40 AMMO, 2.0 CRIT 40000 credits, level 30, design 3
I - 438 DPS, 6.3 DMG, 1 DTSHIELD (378 DPS without DTSHIELD) 61000 credits, level 38, design 4
Avenger (C class)
720 DPS, 6.0 DMG, 1 DTSHIELD 120/sec, 60 AMMO, 3.0 crit 150000 credits, level 38, design 4
Bruiser
U (A) 187 DPS, 150 DMG, 60 DTSHIELD .1/SEC 6X CRIT 9999 credits, level 12, design 1
I (B) 294 DPS, 250 DMG, 80 DTSHIELD 19900 credits, level 20, design 1
N (C) 447 DPS, 400 DMG, 100 DTSHIELD 38800 credits, level 30, design 1
Horizon Skinner (A class, anti-shield)
L - 81 DPS, 0.4 DMG, 5 DTSHIELD 15/SEC, 60 AMMO, 2.0 CRIT 8000 credits, level 1, no perks
U - 126 DPS, 0.4 DMG, 8 DTSHIELD 12000 credits, lvl 12, design 1
S - 201 DPS, 0.4 DMG, 13 DTSHIELD 19000 credits, lvl 20, design 2
T - 261 DPS, 0.4 DMG, 17 DTSHIELD 24000 credits, lvl 30, design 2
I - 306 DPS, 0.4 DMG, 20 DTSHIELD 39999 credits, lvl 38, design 3
Skinner turret (B class) 15/s
S - 201 DPS, 0.4 DMG, 13 DTSHIELD 20000 credits, lvl 20, design 2
I - 306 DPS, 0.4 DMG, 20 DTSHIELD 39000 credits, lvl 38, design 3
Disruptor Overclocked (B class)
196 DPS, 7 damage, 7 DTSHIELD 14/sec, 22 AMMO, 1.8 CRIT 20000 credits, level 16, design 2
LightScythe
Flare OC (A class)
Alpha - 85 DPS, 0.1 DMG, 6 DTSHIELD 14/sec, 25 AMMO, 1.2 CRIT9000 credits, level 11, design 1
Beta - 141 DPS, 0.1 DMG, 10 DTSHIELD16000 credits, level 20, design 2
Gamma - 224 DPS, 0.1 DMG, 16 DTSHIELD26000 credits, level 30, design 2
Delta - 308 DPS, 0.1 DMG, 22 DTSHIELD40000 credits, level 38, design 3
Singe overloader (A class)
Alpha - 5x crit, 30% crit chance, 25s reload 22400 credits, level 15, design 1
Beta - 5x crit, 40% crit chance, 15s reload 34000 credits, level 20, design 1
Gamma - 5x crit, 45% crit chance, 10s reload 42000 credits, level 25, design 1
Incinerator (C class)
30 DMG, 250 DTSHIELD 38000 credits, level 24, no perks
Atlatl EMP (B class)
3 Shots, 350 EMP damage. Slow reload.
Ballistic Solutions
R_HEI Series
KE-20R (A)10/SHEI AMMO: 6 DMG, 6 DTSHIELD, 6x CRIT15000 credits, level 1, no perks
KE-42R (B)20/S 30000 credits, level 20, design 1
MKE-4R (C)40/S 60000 credits, level 30, design 2
UKE-7R (C)80/S 120000 credits, level 38, design 4
R_HEI turrets
KE-42R (B) 18/s 30000 credits, level 20, design 3
MKE-4R (C) 36/s 60000 credits, level 38, design 4
S_HEI Series
KE-42S (B) Inherently stronger, slower, same munitions 25000 credits, level 20, design 2
MKE-4S (C) 58000 credits, level 30, design 2
HEI Cannon series
KE-30 (A)HEI AMMO: 250 DMG, 250 DTSHIELD, 6x CRIT 16000 credits, level 1, no perks
KE-40 (B) 30000 credits, level 20, design 1
MKE-1 (C) 60000 credits, level 30, design 2
I'm pretty happy with how they've come out right now, I was expecting them to sound awful but they're fine with the vanilla sound. I would appreciate feedback as I continue to update! Do tell me if they're too strong or weak etc. DPS as written may sound high but it's an internal calculation which doesn't account for everything.
To Do:
More weapon types (Biiiiig guns)
Add to levelled lists for enemies.
New sounds
New models and effects (version 1+)
Animated rotary guns (version 2+)
Changelog:
0.5: Shinigami ballistics
0.6: Horizon Defense ballistics
0.7: B class for each manufacturer; anti-shield variants.
0.8: EMP missiles
0.85: Disruptor and Flare
0.86: Buffed EMP effect on missiles, removed hull damage
0.87: C class ballistics
0.88: Fixed some modules not appearing in shops. Tweaked EMP missiles. Added overloading laser and missile.
0.9: Avenger, Bruiser, Tenkei. Small bug and balance fixes.
0.91: Incinerator; Raijin AS; Fire/reload changes; removed clutter & overlap variants;
0.92: Buffed Incinerator. Added Ballistic Solutions HEI lines.
0.93: Added Cyclops, UKE-7R, tweaked Incinerator, Umibozu, HEI, Singe. Hit effects for AS weapons.
0.94: Buffed Avenger, tweaked Tenkei, added S_HEI
0.95: Added a few turrets
0.96: HEI series recharge and damage tweaked. Avenger recharge lowered.
0.97: S_HEI fire rate fixed. EMP missile reload and balance adjusted.