This is a cut down version of the SMSEX plugin by Gilibran and then updated by JoeColinsc. Ver. 1.1.3d The Purpose with this plugin is to allow compatibility to work alongside with the Better Flips and the Better Snaps plugins, This plugin is standalone and will replace SMSEX Series All in One plugin. and is used best with Better Flips by Rux6
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
All assets are except where noted, owned by User Gilibran and maintained by JoeCoolinsk. Any Changes or Questions should be given to these authors.
Other assets including wing: Nova Fairings, Nova Wing Meshes, are by me, Delver Rootnose and can only be repacked and redistrbuted by me, Delver Rootnose.
File credits
Permission to edit and republish file was given to me for this version by the Mod Maintainer, for the purpose to make it compatible. with another plugin hosted by Nexus
Originally created and upload by user Gilibran and maintaned by JoeCoolinsc. No assets can be used by others without their express permission. Other assets by Delver Rootnose, who may be contacted for redistribution or packaging.
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Changelogs
Version 1.1.3d
Several Snaps were misplaced. These were replaced and with correct orientation. Both Star Snaps and Nova Big Wing Starboard/aft/down angled were affected.
Smaller Star Snaps had misaligned collision handles, that would intersec a structure attempting to snap. This was correct but required a new Archive for meshes
Version 1.1.3c
Minor change. A data entry was left in SMSEX that indicated it was managing Nova Small Wing Radiator. This is not the case. Removed all references to such structure in SMSEX.
I had to create a New Archive to upload to Nexus and to Creations Club, because I swear, Creation Kit wouldn't read my old archive. I hope this does NOT cause issues.
Version 1.1.3b
Removal of Deimos Radiators as Better Flips and Snaps handles it
Version 1.1.3a
minor bug fix. Deimos Wing E had a wrong kind of snap in a forward flip. It could cause decompression. Fixed
Hope Radiator double checked, I don't manage it. However I touched a file and got cooties on it. Fixed
Deimos radiator A shows working, it was double checked by wiping my data and reinstalling the mod via creations channel and via vortex. it shows as winning the conflict via Xedit <shrugs>
Version 1.1.3
I used a stick to beat things until it looked about right. Hopefully with radiator fix.
Version 1.1.2e
Re formulates Top/Bottom Door Snaps. Snaps use the coordinates of the mesh as their guide. While you can flip objects in the Creation kit to present the item in the game world, those coordinates are not what snaps use. Snaps can likewise, be flipped and rotated to match the placement of the item, but they still are using the coordinates of the mesh. This has lead to confusing behavior of snaps, where the snaps would stick, but not count as stuck on the ship builder. Other weirdness can be seen, such as snaps acting out of sych. I've edited the mesh and realigned the snaps. This seems to have solved the issues. Hab Snaps don't appear to have theis issue as they have already been edited to use a properly oriented mesh.
A check of Deimos Wing-E Flips and Snaps shows no issues. However I've found that while looking, I was missing several mesh. I was operating off of an archive. The archive was missing meshes! This was irritating as it shows that some meshes are NOT being scraped and imported by the creation kit archive builder. Instead, I've used a more manual method following the automated method. If missing meshes, let me know.
Looking for supposed missing Stroud E front/rear missing nose caps, showed that they were there, but at this point, who knows.
I
Version 1.1.2d
Yet more fixes. for Deimos Wing-E and Deimos Radiator
Taiyo Retro Thruster was missing mesh for top flip
Version 1.1.2c
A few Stroud flips were missing, likely since before version 0.1. These were STroud Cal LB starboard and port bottoms. I hope I have fixed them.
Deimos Wing-E now has a few snaps more in line with Better Flips/Snaps
A number of top/bottom hab snaps and door snaps were orientd wrongly. This could cause parts not to stick properly. Hopefully fixed.
Version 1.1.2
Removed Stroud Cap 3L-A (long boys) as they are redundant. I've kept the vertically oriented varients
Nova Slim Radiators were "corrected" for errors created by me as I assumed I was fixing a orientation issue. This hopefully has been fixed
Numerous additions of Snaps to the Deimos: Wng A, Wing B, Wing C, Wing D, Wing E. This was to insure at least some compatibility with Better Flips/Snaps (see Notes in discussion)
Version 1.1.1b
Er, I can't remember why I uploaded this. Something to do with Deimos Radiator, I think
Oh Yeah.some of the meshes I uploaded were work files! What a hoot! I optomised them to remove the nested ninode dooodly thingies.
I spent all birthday doing this, so, erm, happy birthday?
I should probably shut up now and get to making non erotic spaceships
Re-upload as previous file was corrupted in upload. no changes otherwise
Version 1.1.1
Stroud cap 3l (the long boy no one uses, had accidently been reverted to an older version. Those didn't support snaps. Now fixed.
Sometime many months ago, Nova Radiator flips were deleted by Creation Kit as they were full of errors. These have been re-added
New snaps added to Nova Radiator to better compliment placing.
Version 1.1.0d
missing mesh file for deimos wings, er, I think?
Version 1.1.0c
Minor change to Taiyo 3x2 ramp to include a missing color swap.
found another emptynif in the form of one of the derretech ramps.honestly
hnestly, I checked out all the ramps in creation kit and I don't know how this happens.
Version 1.1.0b
Sometimes when you fix a bug, you find you introduced a lot of new bugs. Nissing Files replaces.
Fixes to wrong snaps on some older structural elements, created by file reversion. I mean really old
I'mma sleeep now.
Version 1.1.0a
A concatenated mesh was accidently included from the X-Box side. sorry.
Version 1.1.0
Many Changes and Additions. Cleaned up a lot of meshes, which caused a lot of side issues.
cleaned up the side issues as a result of me "Optimizing" meshes.
Addition of a bunch of Nova Wing structures to compliment the wings already there.
Inclusion of Vertical and horizontal fins, with enough snaps to hide habs, meesuls, landing gear, or bays.
Version 1.0.1b
Re-upload full data file with assets included. also killed redundant keywords. also put lead tinsil on wings
Version 1.0.1
Re Versioned to match Creations Channel upload.
Fixed long standing bug with Stroud Cowling 3LA (3 long) all tops and bottoms and verticals now work as intended.
Version 0.7.3
New modified Nova Big Wings that will work with the Nova angled Wings. These wings were modified to exclude most panel lines and some painted areas.
Version 0.7.2a
Minor fix to a visible Doorsnap object on interiors
Fixed a wrong mesh on a 25 Percent Doorsnap
re-introduced Star SNaps or Empties or whatever they are.
Version 0.7.2
After messing up big time, all the HabSnaps were redesigned and reformulated. This time using wax.
Version 0.7.1c
ESM only. Version 7.1.c fixes a few missing color swaps on angled ramp covers.
Version 0.7.1b
Corrupted Fle re-upload
Fixed Wrong model being called on Nova portside downward facing wing.
Any 0.7x version is considered Unsafe. Investigating cause.
Version 0.7.1a
Putting an extra ESM file in the middle of the directory tree, is rookie mistake. ... I'm a rookie
A few collision changes in HabSnaps
Version 0.7.1
Yet more HabSnap Fixes. Thanks BigFAFO for finding them. Sorry for the troubles. Keep looking.
Addition of something likely useless to you but I hate Derretech's chrome. So I covered up his ramps . Now Paintable
Version 0.7.0.2
Sigh, More small Hab Snap Fixes. Front/Aft HabSnaps for 33% were reveresd, making Snapping difficult.
Version 0.7.0.1
Minor correction in 2 HabSnap Stars, Addition of interior snap in case of alien device.
Version 0.7.0
Total change to the HabSnap system, including replacement off snap markers and the addition of door markers.
Addition of new snaps called Hab Snap Stars, A set of six sided spacers with two visible snap markers.
All Hab Snaps are paintable so as to merge with better with ship asthetic.
Addition of New structures for Nova Wings, a 120% size increase to fit Derretech and MMatilija version 5 ramps. Full set with weapon mounts and colorable..With Collisions.
A New set of structures called Nova Fairings. These are a set of 1x hab high streamlined fairings for top, bottom, letf and right.
Fixed Collisions (as best I could) on the the Vertical Nova Wings so you don't walk through them
Version 0.6.8b
I'm so Tired. Try it, maybe it will work. Removed file mistake, maybe..
Version 0.6.8a
Because am Dum and getting frazzled. Accidently included stuff for Novacfor several revisions. oops
Fixed Accidental Nova Entries. Items were replacing Better Flips when it shouldn't have.
Version 0.6.8
Several Fixes to Stroud vertical side cowlings. Had some wrong snaps.
Additional snaps added to Deimos Wing B. This should add more flexibility.
Extra Snaps added to Deimos Hull-A on side. This makes it better match Deimos Cowling
Numerous Bug Fixes from incorrect Snaps to lost color swaps. and incorrect mesh file.
Version 0.6.7
Additional New Flips for Nova Long Cowling Wings. New flips. all vertically oriented. Additionally with extra ship and equipment snaps.
Version 0.6.6
Addition of Stroud Cap 1LA-Vertical structural elements. Compatible with Better Flips, Stroud Cap AY90 Verticals
Version 0.6.5
SMSEX 0.6.5 Beta Slims up the snap entries in the structures menu. All Fore and Aft Hab Snaps and Door Snaps are in one menu.
0.6.5 Beta Now includes Hab Snap support for Class-M ships, and Star Station Structures. Allowing Snapping ship modules to any space structure.
0.6.5 Beta Includes three sizes for connection to fore and aft, top and bottom and port an starboard of M-class and Star Station Pats.
New Flips of Nova Long Cowl Wings. Forward Mid and Aft (vertical Flips)
Compatible with Better Snaps and Flips. Safe to Update from prior beta releases.
Additional Snaps included on to Deimos Wing-B, Deimos Hull-A
Additional Structures including Stroud Cap 1LA Side cowling and Stroud 4L Side Cowlings
Color Swaps now included on the Taiyo 3x2 Slope set (all 8 Panels)
Version 0.6.4
Added more Door Snaps to the top and bottom and the starboard and port.
Version 0.6.3
Minor Changes. Correctionof record misspelings
Correction of Several Snap coordinates.
New DoorSnaps integrated into the Top and Bottom and Sides, Hab Snaps.
Added a new 55 Percent Door Snap front and back to integrate Nova Cockpits more fully with Other brands of Habs
I thin I'm getting a cold
Version 0.6.2b
Changes in SMSEX for Better Flips and Snaps version 0.6.2
Reordered and compacted all the Snaps intofewer entries. All Hab and Door Snaps have only one side and no longer requiring flipping.
All Hab Snaps are Bi-direction for those who live on the wild side. Just Move the hab snaps or objects to the other side. It'll work.
Because of the New Hab Snap initiative, Any Hab Snaps You might be currently using on your ship builds, might need replacing.
Door Snaps (the New Coke) is fully compatible with Place Your Own Doors or Other Hab Manufacturers. As well as with Vanilla (Sorry)
Door Snaps are still invisible (sorry). I'll need to get advice from others.
Hab and Door Snaps are slightly renamed to better show their approximate size and function (this is subject to change).
Version 0.6.1
SMSEX for Better Flips/Snaps version 0.6.1b This is a beta version. While this version should be compatible with version 0.6, some interesting additions have been made.
Additions are Hab-Snaps for Doors. No, they don't make for doors, like Place Doors Yourself, It lives very comfortably with it. as well as matilija habs
Hab-Snaps for doors allows you to place a hab-snap on a door without using up the snap nor blocking the door's operation.
Hab-Snaps for doors contain door snaps in all snap points and is reversible. You don't have to flip them. The non flipping hab-snaps will be released later for all snaps.
Hab-Snaps for Doors has 5 levels of snap control. 33%, 50% 75% 100%, 125%. This allows useful glitching of cheek pieces into cockpits.
Hab-Snaps for doors are unfortunately invisible in the ship build. Only appearing when mousing over them or manipulating snappable items. I haven't figured that out yet.
Although these new hab-snaps for doors are useful for any front/rear facing module, I've placed them in its own category to maintain sanity. Recommend only using when needed.
This is why this is placed as a beta.
Version 0.6
Big Changes. Hab Snaps are selling like pancakes!
Changes include: Multiple sized Hab Snaps Original, Half a Hab (Tall and Wide), Full Width Hab Snaps on fronts and backs.
Multiple Hab Snaps for Port and Starboard (Half and Wide)
Multiple Hab Snaps Top and Bottom (Half and Wide)
Packaging Hab Snaps to take up less room.
Version 0.5.2
Version 5.2 Offers a small number of hab snap choices in structures. Alas, I'm still learning the Creation kit so its only forward and rearward Snaps.
Along with the regular hab snaps, I'v also included a Full hab width set of snaps, to the very edge.
Also, I have added a Half Wide set of Snaps. Which will allow reaching halfway across a single X1 hab.
Version 0.5.1
Added two more snaps onto Gilibran's Hab Snap forward and rearward for a total of 4 snaps per side.
Version 0.5
Added Back Deimos Radiator that had been taken out. This version has more flips in it. Art asset also included
Version 0.4
Fixed Cell data entries accidently removed. Cleaned out a few redundant Cell entries.
Version 0.3
Removes Taiyo and Nova Equipment plates.
Added reversable Stroud Cap with vernier engines.
Cleaned out unused Cell Data which fixed the Equipment plate problems
Version 0.1.1
Recent changes in Better Flips and Snaps necessitates SMSEX now be loaded after. Better Flips and Snaps has updated to add Deimos Wing B, with only one snap per side. SMSEX Wing B has three snaps on one side.
Version 0.1
First Attempt. removes only Mesh Files and incompatible entries. Leaves full CELL data
First Attempt. removes only Mesh Files and incompatible entries. Leaves full CELL data
Version 1.1.3x UnSafe on Certain Spaceship Builds.
You may have to re-set yout Hab Snaps after updating. from prior to version 1.x If they are many and deeply buried, You'll hate me. Let's be honest. You hate me anyway.
See Change Log or Forum Post
Gilibran created the mod, SMSEX a long time ago. About the time that Starfield was updated, this mod became defunct. With Gilibran's permission, JoeCoolinsc modernized it using Nifskope and uploaded it as a All in One mod. Times have changed and the Better Flips and Better Snaps mods have become a sort of standard, being made with the Creation Kit. Better flips here: https://www.nexusmods.com/starfield/mods/5953
At issue is that while Better Flips is a more elegant mod, using much less data, than SMSEX, there are certain things SMSEX has that make it a good mod. I have attempted to re-cut the SMSEX mod, remove structural items and data that interferes with the proper working of Better Flips and Snaps and allow it to coexist, more or less, peacefully. This plugin should be loaded AFTER Better Flips and Snaps. Some caveats
First, if updating to this version (SMSEX Series Recut) structural items unique to SMSEX will be lost and must be replaced in the ship builder. This is due to the unique name this mod has in comparison to the old SMSEX.
Second, this plug in is a work in progress. Some items deep in the guts of the ESM need working on. It shouldn't affect your ships at all but they are messy. Because of how Vortex works, I could not just release the ESM file alone. I had to release this mod with a subset of the mesh files, created by Gilibran to allow it to be compatible with Vortex. If Gilibran or JoeCoolinsc demand I take it down, then in that case I'll only be able to post the ESM, and it will have to be a manual process to install.
Third, recent changes in Better Flips and Snaps necessitates SMSEX now be loaded after. Better Flips and Snaps has updated to add Deimos Wing B, with only one snap per side. SMSEX Wing B has three snaps on one side.
Fourth, as Gilibran has left the Starfieldmodding scene, Hopefully not for long, some aspects of the structures may have some quirks, like reversed weapon hardpoints.
Requirements, None. But if you download this file alone, without downloading Better Flips and Snaps, https://www.nexusmods.com/starfield/mods/5953 , then you are wrong.