About this mod
This is the Normandy from Mass Effect 2 and 3 in Starfield.
- Requirements
- Permissions and credits
- Changelogs
If you would like to beta test future mods join here: https://discord.gg/JADc3G4PQv
This is a mod that does quite a bit.
v1.5
I. The ship now has a prebuilt option that works with the Ship Vendor Framework mod.
II. Modules
A. It comes with it's own engines, grave drive, reactor, shields, fuel tank, docker, landing bay, and the SR2 fuselage has 2000 shielded
cargo as well as more crew slots.
III. Building The Normandy
A. This ship now comes pre-built through integration with the Ship Vendor Framework mod and can be purchased at the New Atlantis vendor.
B. If you cannot place the fuselage and it is turning red then you need to either move the grav drive, or enable the tolerance tweak mod.
C. A build guide video will be available soon showing how to put everything in the new ship.
IV. Landing Bay and Docker
A. The landing bay and docker are both inivisible and that is intended.
B. When docking the Normandy's docker module has no animation because it is invisible.
V. Special thanks goes out to the people who helped make this possible, taught me how to do this, and beta tested the mod.
A. Thanks to BioWare for the original assets from Legendary Edition, and Andromeda.
B. Thanks to electionis007 for the invisible nif files, without these I would not have been able to make the invisible landing bay or docker.
v1.4
I. The ship now has a prebuilt option within the files. You will need the Multiversal Shipyard mod to use it though.
II. Modules
A. It comes with it's own engines, grave drive, reactor, shields, fuel tank, docker, landing bay, and the SR2 fuselage has 2000 shielded
cargo as well as more crew slots.
III. Building The Normandy
A. This ship no longer comes pre-built through integration with the Multiversal Shipyard mod since that mod was broken.
B. If you cannot place the fuselage and it is turning red then you need to either move the grav drive, or enable the tolerance tweak mod.
C. A build guide video will be available soon showing how to put everything in the new ship.
IV. Landing Bay and Docker
A. The landing bay and docker are both inivisible and that is intended.
B. When docking the Normandy's docker module has no animation because it is invisible.
V. Special thanks goes out to the people who helped make this possible, taught me how to do this, and beta tested the mod.
A. Thanks to BioWare for the original assets from Legendary Edition, and Andromeda.
B. Thanks to electionis007 for the invisible nif files, without these I would not have been able to make the invisible landing bay or docker.
V1.3
I. Alliance Version
A. The biggest thing in this update is that the official Alliance Normandy is now useable along with the original Cerberus version
II. Size Increase
A. Both ships were increased in size by about 25% compared to previous releases, so you can build more in the ship.
III. Modules
A. It comes with it's own engines, grave drive, reactor, shields, fuel tank, docker, landing bay, and the SR2 fuselage has 2000 shielded
cargo as well as more crew slots.
IV. Building The Normandy
A. The ship does not come pre-built so it is completely modular.
B. If you cannot place the fuselage and it is turning red then you need to either move the grav drive, or enable the tolerance tweak mod.
C. A build guide video will be available soon showing how to put everything in the new ship.
V. Landing Bay and Docker
A. The landing bay and docker are both inivisible and that is intended.
B. When docking the Normandy's docker module has no animation because it is invisible.
VI. Special thanks goes out to the people who helped make this possible, taught me how to do this, and beta tested the mod.
A. Thanks to BioWare for the original assets from Legendary Edition, and Andromeda.
B. Thanks to electionis007 for the invisible nif files, without these I would not have been able to make the invisible landing bay or docker.
V1.2
I. It comes with it's own engines, grave drive, reactor, shields, fuel tank, docker, landing bay, and the SR2 fuselage has 2000 shielded cargo built in.
II. The landing bay and docker are both inivisible and that is intended. When docking the Normandy's docker module has no animation because it is invisible.
III. The landing bay can be a bit hard to find, but it should be roughly down the center of the ship.
IV. There will be a build guide video showing how to set up all the pieces for this to work as well as showcasing the ship in active combat.
V. This ship does not currently come pre-built. You can find the pieces at the vendor and use the video as a guide to build it.I have no intention
currently to integrate this with the ship builder framework, or set it up as Electionis has with the switch.
VI. Make sure this mod is loaded after any other ship altering mod. Some people have had issues with certain pieces not showing up. Loading this at the end of
the load order seems to fix this. As of v1.2 this migh have been fixed, but I am not making any promises.
VII. Special thanks goes out to the people who helped make this possible, taught me how to do this, and beta tested the mod.
A. Thanks to BioWare for the original assets from Legendary Edition, and Andromeda.
B. Thanks to RoninSpecops for teaching me all the tools, showing me how to do most of this, beta testing, fixing the armillary bug
with the grave drive, and adding in the custom fuel tank.
C. Thanks to electionis007 for the invisible nif files, without these I would not have been able to make the invisible landing bay or docker.
D. Thanks to DreadNiight for beta testing.