69 comments
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don't they use their teleport powers? I haven't seem them doing it.
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Will they appear in caves please? so boring going into caves with no enemies!
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I love the new enemies, helps make exploration less predictable (and yes the Redeemed are frackin' hard, especially as I was using a 3x and 5x enemy multiplier, along with several other enemy enhancers/randomizers)
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The one thing I miss is the other lore-friendly factions I used to have (https://www.nexusmods.com/starfield/mods/7246) , I removed that when adding this (new character) as I assume your edits are manual edits, not injected list additions into the POI enemy pool so that both could coexist, correct?
#7246 is open source as it is no longer supported (permissions opened). Any chance maybe of adding those other lore-friendly factions (The First, Marines, Freestar Militia, Ryujin, and the Seokguh Syndicate into your pool list?
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sounds great, thanks!
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Awesome I'll update tonight.
I hit a facility of Starborn on a new character at level 2 before even getting to Kreet Research lab last night. Definitely makes extreme from a month ago feel like kids play. Lol. -
Did this request only include the factions from Faction Diversity or did it also include New Hostile Factions as well (https://www.nexusmods.com/starfield/mods/7980?tab=description)? Is adding factions from this secondary mod something that can easily be done through xEdit or do you have to use Creation Kit?
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Phantoms and Dark Universe take over do they play well together?
https://www.nexusmods.com/starfield/mods/11045 -
Is anyone else getting nothing but Redeemed spawning when doing bounty missions? It makes some of them impossible to complete as redeemed can't be stunned. This mod is great, but when I keep getting mobs of Redeemed most of the time it get's tiring. If possible, it would be better to have 1 or 2 Redeemed spawn alongside the Zealots instead of them being their own faction here.
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Is there a way to disable the Vortex Phantoms from appearing in POIs until level 35? That way it pairs with other mods that prevent the DLC from starting too early. Same thing for the Starborn - they probably shouldn't appear until after the quest with Walter on Neon.
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Can anyone give exact names of POI you can find the vortex enemies?
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I do love your mod but it seems to have a conflict with Walter De-spawning. I’ve tried to troubleshoot it but I can’t get it to work.
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Yeah. https://creations.bethesda.net/en/starfield/details/55e7eb35-6d02-4797-b190-d162aeb472b6/Vortex_Phantom_Invasion
when installing this mod it causes Walter to de-spawn
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Yep, I mean Walter from the Lodge. When entering for the first time Walter is normally sit on the chair but he de-spawn when the mod is installed. The other members act like he is there but he doesn’t appear plus his voice lines are not there as well.
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Have you been able to find the issue?
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I reinstalled your mod and went to lodge and Walter is there. Then I created a fresh new save and when arriving at the lodge he isn’t there. So, there might be an issue using your mod on newly created saves.
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I’m glad that it was something that you could fix. Thank you for fixing it
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i take it, that shattered space is a requirement for them ?
are they a new added faction or are they replacing an old faction ?-
Suggestion: To avoid confusion I would add that in the "Requirements" tab on the description page.
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thanx for the info
i was mostley worried about it being a replacer, but this way, i´ll sure add it after i started shattered space... -
i was mostley worried about it being a replacer, but this way, i´ll sure add it after i started shattered space...
You can add it before you actually start playing the DLC as long as you have the DLC installed.
The problem with the author not listing the DLC as a requirement for this mod is that undoubtedly someone will install this mod who does not have that DLC installed. -
Yes I see it, thanks.
Only critique is they I now see more of them than pirates and the like, otherwise love the mod.
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Love it! Been using this since you released this but after update still noticing higher chance of Vortex Phantoms instead of spacer/crimsons etc. It's a lot less after you updated it but had an experience of having three in a row lol. It's still much more refreshing since spacers are too weak mostly.
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same re: spawm %..except mine is 100% phantoms, except for any specific 'target' NPC (like a 'security concerns' or "mission board' quest, the actual leader will be the normal facton. everyone else is phantoms. every poi.
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this mod has multiple different spawns of npcs at POIs, might be something there you could look at and see how they managed it?
this one injects new factor npcs into the spawn pool but keeps the old ones and it feels like its all roughly equal chance.
PoI Faction Diversity - New Hostile Factions at Starfield Nexus - Mods and Community (nexusmods.com) -
Cool
I love the mod so once rhe % balances I'll definitely reactivate. For whatever reason the 100% spawn oa preventing me getting the various armors, quest slates,, etcfyi. Phantom paired with shade glowy makes a great visual.
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