About this mod
Points of interests for outpost locations with maximized resources extraction sites at each location. Provides fast and consistent build locations for outposts. Also included is a Cargo Link focused outpost build guide.
- Requirements
- Permissions and credits
- Changelogs
Included in the zip download:
- PDF of all full size outpost location images, sorted alphabetically by planet/moon. The number of individual images on the site was getting overwhelming and unsorted. I've provided a thumbnail view instead.
- "Starfield outpost resource and cargo link setup guide" (PDF). This guide provides some useful background to outposts, and then provides
guidance on how to build a cargo link network which doesn't fill up with resources and eventually fail.
IMPORTANT:
- The game engine will not let you build outposts on POIs. The POI allow you to travel to the correct Galaxy map location. You will need to run/drive to the actual outpost locations which are generally 500-1,000 meters away. Refer to the included "Outpost Locations.pdf" for direction and distance to each outpost location. For most planets/moons, it's where 3 biomes converge. Some planets/moons (Decaran VII-b) don't have different biomes...so that approach doesn't work there.
- If you don't install "Outpost Beacon Override - Increased Radius" (uses a 250 build radius), you won't be able to attain all the listed resources.
Planets/moons currently included:
- Alpha Andraste III (Cl, SiH3Cl, Xe, Ar)
- Alpha Tirna VIII-c (Pb, W, Ti, Dy, Fe, HnCn, Ta)
- Bardeen III (Fe, Ni, Co, Cl, SiH3Cl)
- Bessel III-b
> Location 2 (Al, Fe, Ni, Co, Pt)
- Beta Ternion I (Cu, Cl, SiH3Cl, Li, Fe)
- Carinae III-a (Fe, HnCn, Rc, Pb)
- Carinae V-c (Cl, SiH3Cl, Xe, Ni, Pd, W)
- Charybdis V
> Location 2 (Cu, Au, Sb, W, Ti, Cl)
- Codos (Ar, R-C0C, Al, [Be or Cl]): Be and Cl weren't quite close enough to get them both at the same time.
- Decaran VII-b (He-3, U, Ir, Vy): see Special considerations in "Outpost Location.pdf"
- Freya III
> Location 2 (Cu, Pb, Ag, Hg, Ar, C6H6)
- Fermi VII-a
> Location 2 (Fl, Ni, Co, Pt, Pd, U)
- Fermi VII-b [He3, Al, Eu, W, Dy]
- Fermi VII-c
> Location 2 (Al, Be, Eu, Cu, Ni)
> Location 3 ((Al, Be, Eu, Cu, U)
- Heinlein VI-a (Cl, SiH3Cl, Xe, Ni, Co, Pd)
- Huygens VII-a
> Location 2 (Ni, Co, Tsn, U, Ir)
- Hyla V [He3, Al, Nd, Pb, Ag, Hg]
- Indum IV-d (Cu, F, Au, Sb, Cl, Fe, Ta)
- Ixyll II (Fe, HnCn, Cl, SiH3Cl, Cu, Au, Sb)
- Ixyll VIII-a (Al, Be, U, Ir, Pu)
- Katydid III
> Location 2 (Al, Be, Ie, Cu, Pb, Ag)
- Linnaeus II [Pb, Ag, Ar, C6H6]
- Linnaeus IV-b
> Location 2 (He3, Al, Be, Pb, Fe, HnCn)
> Location 3 (He3, Al, Be, Fe, HnCn, Yb)
- Marduk IV (Pb, Ar, R-C0C)
- Masada III (Ni, Co, Pt, Ar, Fe, HnCn, Yb): see Special considerations in "Outpost Location.pdf"
- Narion - Kreet
> Location 2 (He3, Fe, HnCn, Ag, Ar, Ne)
- Nirvana II ([Fe or F], Cu, xF4, IL, U, V): two possible build locations from the same landing point. One is missing Iron, the other is missing Fluorine.
- Procyon III
> Location 2 (beachfront - you can build in the water, Ar, Cu, Fl)
> Location 3 (Ar, Ne, Cu, Fl, xF4): see Special considerations in "Outpost Location.pdf"
> Location 4 (Ar, Cu, Fl, IL, [xF4 or Ne]): see Special considerations in "Outpost Location.pdf"
- Pyraas VIII-a
> Location 2 (Al, Fe, Pb, [Ni or He3])
- Schrodinger III
> Location 2 (Cl, Ni, Co, Fe)
- Serpentis V-d (He3 Al, Be, Ni, Co, Fe, HnCn)
- Shoza III (Cu, F, Cl, SiH3Cl, Li, Pb, Al)
- Zelazny III (Ar, Pb, W, Cl, Cs)
- Zeta Ophiuchi I (Cl, Pb, Ag, Fe, HnCn, Ta, Yb): may be vanilla compatible
Recommended mods to make the most of outposts and cargo links:
- B.A.S.E: https://www.nexusmods.com/starfield/mods/6593
- Magnus the Magnate's Outpost Production Shenanigans: https://www.nexusmods.com/starfield/mods/6753
- Domesticate All Flora: https://www.nexusmods.com/starfield/mods/8794