ZSW Airlocks, Spacewalk into the great unknown! 6 Airlock doors, bad guys, pew-pew, and space hazards! Just slap an airlock on the outside of your ship.
Requirements
This mod does not have any known dependencies other than the base game.
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Limited airlock hazard to the initial airlock opening.
Adjusted Space Junk mass to be less deadly.
Version 0.9.3
Added: Options Console. Here you can toggle hazards, gravity and change a few of the encounter options.
Added: Options Panel: Toggle gravity, hazards or encounters.
Added: Enemies. For now they just guard their loot. 4 group size ranges to choose from. 4 spawn distance ranges.
Added: FX. Explosions, debris and loot to gather.
Added: Manual Doors. Now you can choose to exit the ship or pass the door.
Fixed: Flipped Fore/Aft & Top/Bottom doors to swing inward (no more ugly hinges/ladders!)
Fixed: Airlocks should all now work in tandem, no need to find the airlock you left to disable its hazard.
Fixed: Fast travel disabled while in zero G
Fixed: Proper flips & variants for the various doors.
Several script improvements. Still event driven (passive)
Version 0.0.5
Removed Versioning from the file name, now only offering full master
Improved the Field Generator and added a 'debug mode' to the top
Normalized gravity between the FieldGen and Airlocks
Moved frostbite hazard to the Airlock opening
Move O2 drain to Space (more of a cinematic effect than anything)
Added Radiation hazard to space
Several improvements to the script.
Other behind the scenes cleanup.
Version 0.0.3
Fix the issue with the landing area teleporting you back to the ship.
Fixed the difficulty leaving the ship due to invisible colliders.
Expanded the ship shield 100m, you can still pass through it and run for the cell boundry.
Added Field Generator concept, expands free area to 10km (or 10ku anyway..).
The FieldGen can be used to toggle both gravity and hazards.
Added Vacuum hazard to open Airlock doors.
Added Extreme Cold hazard to space.
Expanded both trigger areas a bit for each style of Airlock.
Version 0.0.1S
Renamed Small master to 0.0.1S
Version 0.0.1F
Added Full master version, 0.0.1F
Version 0.0.1
Initial Upload
Donations
No donations accepted
+(basic) Turrets! Something to fend off the baddies.
+(simple) Encounters! Something to do on your walk.
Automatic (and now Manual!) Airlock doors that allow you to walk right out of your ship, no load screen.
Like other mods, this doesn't address the no collision with exterior panels, ie. you can spacewalk through the walls of your ship.
Encounter Details: Encounters happen as you exit an airlock.
Adjustable group size min/max.
Adjustable spawn distance min/max.
Returning to normal gravity will bring the dead (and alive!) enemies with you!
Encounters only happen once between load screens (fast travel, change a terminal setting, etc).
Encounters are also 'cleaned up' during load screens.
Hazard Details: The first time the Airlock is opened (per trip):
Vacuum (everything out of your ship!)
Frostbite chance
While in Space:
Radiation Damage
O2 drain (mostly cinematic, since you can't exert yourself in space)
Turret Details:
Immortal but can become temporarily disabled during battle.
Only useful against EVA enemies
Automatic targeting and closed while landed.
Mount to any equipment node in the ship builder.
Desk, Switch and Field Generator Details:
The Options Desk (misc. ship decor) can change encounter options and toggle hazards and gravity.
The Options Switch can toggle gravity, hazards and encounters.
The Field Generator can toggle gravity, hazards and a debug flood.
A special note for Place Doors Yourself users. Be sure to place the airlock door over a PDY door, the same as you would a hab or any other passageway.
Notes:
A setup walkthrough will run the first time you install an Airlock or decor item.
One (normal) G triggers are located a bit inside near all the Airlocks, Zero G triggers cover the Airlocks themselves.