This mod is a comprehensive collection of the most essential Starfield INI file tweaks, game performance patches, and other quality-of-life improvements, all bundled together in one convenient mod package. Install Using Vortex or Mod Organizer 2 (MO2)
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Changelogs
Version Revision33
Added many more mods.
Included numerous patches to fix issues.
Fixed bugs and resolved problems.
There might be FPS drops in certain situations (please remember, this is a beta).
Integrated Starvival and removed ammo usage for ships.
Added mods that fit perfectly with the collection, but more mods will be added in the future when time permits.
PatchGTS: If you plan to customize your list and remove a mod, PatchGTS won't work as it relies on many mods.
Optional mods include a preset for those who want hit markers, enemy health bars, and enemies on the compass, as well as a mod for faster mining for those who don’t like how SSEO works with mining.
Check out the article with a detailed explanation for Revision 32.
Enhanced game performance and stability with several internal optimizations.
Integrated fixes for various visual and gameplay issues, improving the overall experience.
Implemented a more balanced load order to prevent conflicts and improve mod compatibility.
Tweaked various NPC behaviors and interactions for a smoother gameplay experience.
Added new features to enhance the realism of the game, including visual and environmental improvements.
Improved mod installation process with better guidance for new users, ensuring a smoother setup experience.
Streamlined the user interface for ease of use, with improved navigation and customization options.
Fixed known issues with certain weapons and items, ensuring that they function correctly and don’t cause visual glitches.
Ongoing testing and improvements to the overall mod collection to ensure maximum compatibility and performance.
Fixed Walter’s disappearing issue (Gamebrake), ensuring he remains present during gameplay and doesn’t cause any disruptions.
Improved interaction with objects, allowing for smoother and more reliable object manipulation within the game world.
Added new environment textures and assets to enhance immersion, making the game world feel more alive and detailed.
Optimized ship controls, improving ship handling and making piloting more responsive and intuitive.
Enhanced character animations for a more fluid and realistic movement system, with various fixes for animation glitches.
Fixed issues with companion behaviors, ensuring they respond properly to player commands and in-world events.
Resolved conflicts with weather mods, ensuring smoother transitions between different environmental conditions without performance dips.
Added performance patches that specifically target frame rate drops in certain areas, while keeping in mind that it's still in beta.
Improved mod compatibility with multiple mods that affect UI, performance, and gameplay features, reducing conflicts and improving overall experience.
Updated several quality-of-life features to streamline in-game menus, inventories, and interactions, making the game feel more polished and user-friendly.
Version Revision30
Plugins.txt for My GATE TO STARS Collection
Manual Integration into Vortex
The instructions are available on the ABOUT page of the collection's page.
Version 1.6b
Added functionality to retrieve and modify specific actor values, enabling further gameplay customization and increasing output limits for more extensive modding options.
Adjusted AI behavior, health multipliers, combat mechanics, and player speed to improve gameplay balance.
Tweaked shipbuilding settings for improved control and smoother building experience.
Included optimizations to sneak mechanics, NPC interactions, and vendor pricing for a more immersive game world.
Version 1.6.9b
Nothing changed, just better organization of commands and removal of redundant commands.
Version 1.6.9
- Disabled NPC use of ammo
- Adjusted values that could potentially cause CTD (Crash to Desktop)
- Optimized commands and better grouped them for efficiency
Version 1.6.1b
Fixed minor code errors.
- Optimized configuration settings.
Version 1.6.1
- Fixed minor code errors.
- Optimized configuration settings.
- Reset NPC health and damage values to default.
- Fixed issues with AI behavior.
- Removed unnecessary commands affecting NPC and player health and damage.
Version 1.6
Updated highlight parameters for scannable objects (colors, outline thickness).
Adjusted controls specifically for gamepad support.
Improved performance and stability.
Version 1.5.3C
Ship Builder Enhancements:
Improved mouse and gamepad zoom speed.
Extended maximum and minimum floor levels for better ship design flexibility.
Adjusted snapping distances for smoother module placement.
Tweaked rotation and pan speed for a more responsive building experience.
Jetpack Mechanics Overhaul:
Drastically reduced energy drain for both sustained and initial flight.
Increased upward thrust for better control and lift.
Adjusted horizontal boost strength for smoother movement.
Optimized Console Commands:
Integrated numerous SetINISetting adjustments into TOML for easier management and automatic execution.
Reset Notifications:
Player-Specific Adjustments:
Enhanced mouse sensitivity and pitch/yaw responsiveness.
Removed aim assist for a more immersive and skill-based combat experience.
This update introduces a series of gameplay and system tweaks aimed at enhancing the player's experience with Starfield. The changes include a wide range of adjustments that focus on difficulty balancing, stealth mechanics, progression, and environmental interaction. Here’s a breakdown of the key changes:
Gameplay Adjustments:
Tweaks to damage multipliers for both player and NPC across different difficulty levels, ensuring a more balanced and challenging combat experience.
Legendary enemy spawn rates have been increased across difficulties, making the game more rewarding on higher difficulties.
Stealth System Enhancements:
Several adjustments to the visual and audible stealth mechanics, improving NPC perception and adding more depth to sneaking tactics. Key settings like detection view cone, sneaking distance, and NPC hearing sensitivity have been modified to create a more challenging stealth system.
Progression and Loot:
XP gain has been reduced to encourage players to engage in side quests and other activities. This change is designed to slow down the progression and keep the game challenging for a longer period.
Loot value adjustments make inventory management and crafting more important by reducing the sell prices at vendors.
NPC and AI Behavior Tweaks:
Increased NPC health bonuses and made NPCs stay angry longer when a crime is committed, adding more challenge.
NPC body visibility and reaction distances have been adjusted to make stealth kills more rewarding and punish careless kills in open spaces.
Environmental and World Adjustments:
Various environmental settings like spaceship docking distance and oxygen-to-carbon dioxide ratio have been tweaked for more immersive gameplay.
Miscellaneous Tweaks:
Reduced music during combat to create a more immersive experience.
Auto-aim has been disabled for a more precise and challenging combat system.
NPC behavior, such as blinking rate and gun shell handling, has been adjusted to improve overall immersion.
These changes aim to enhance the RPG experience, offering deeper immersion, tactical choices, and a more balanced gameplay environment.
Version 1.5.3
Enhanced Control Responsiveness and Precision
This update focuses on refining player control settings to deliver a smoother and more immersive gameplay experience. Key adjustments include:
Removed control dampening for first and third-person views.
Optimized sensitivity settings for iron sights and general look movement.
Improved mouse input scaling for finer precision during aiming and exploration.
Disabled aim magnetism for a more skill-based combat experience.
These changes are designed to enhance responsiveness and ensure consistency across all gameplay scenarios.
Version 1.4.9
Added more realistic weather transitions for improved immersion.
Version 1.4.5
Implemented a system to optimize performance when exiting menus:
Clears unused memory to improve game stability.
Resets INI settings to ensure proper configurations are maintained.
Restores normal game speed for smoother gameplay transitions.
Version 1.4.4
Fixed several bugs causing issues with the mod.
Improved compatibility with other mods.
Adjusted some settings to enhance stability.
Updated configuration files for smoother operation.
Other minor fixes and improvements.
Version 1.4.3
OPTIMIZATION: Removed duplicates and unnecessary entries to improve performance.
CTD PREVENTION: Fixed potential issues that could cause game crashes.
Version 1.4.1
Made enemies less spongy.
Slightly decreased sprint cost for a more authentic feel.
Separated interface presets for StarUI
Version 1.3.8
Ref Color Adjustments: Updated the color for selected references in the console.
Outline and Color Changes: Tweaked outline thickness and colors for different target categories like scannable and fully scanned objects.
Scannable Fill Colors: Assigned new fill colors to scannable and scanned objects, enhancing visibility and clarity.
AI Behavior Improvements: Reduced greeting frequency, adjusted idle chatter timings, and improved NPC reaction delays.
Blink and Spaceship Destruction Timing: Optimized NPC blink delays and spaceship destruction chunk cleanup for smoother animations.
Leveled List Adjustments: Made changes to leveled lists for better object spawning and dynamic events.
Version 1.1.14
Removed Hit and Kill Marker: Added functionality to remove the hit and kill markers from the HUD.
Version 1.1.13
(09.12.2024)
Fixed graphics settings issue: Graphics settings are now applied correctly, resolving issues where settings could not be changed.
HUD element fixes: Fixed issues with HUD elements when using SkyUI mod.
Miscellaneous fixes: Various small fixes for improved performance and stability.
Version 1.1.3
Faster Game Transitions:
Drastically reduces transition times for doors, fast travel, loading screens, and fade-to-black effects, ensuring smoother and faster gameplay without unnecessary pauses.
Improved Responsiveness:
Reduces fade durations for sleep menus and data menus, making the interface feel more responsive and snappier.
Version 1.1.2
Added Player Speed Configuration: Integrated the ability to execute a bat playerspeed file, allowing players to customize their movement speed dynamically.
Enhanced Control Settings: Updated mouse and gamepad controls for smoother aiming and camera handling, ensuring a more responsive and precise experience.
These additions aim to provide further customization and improve gameplay fluidity while maintaining the focus on immersive lighting improvements.
Optimized how distant objects, lights, and actors are rendered, improving performance without sacrificing visual quality. These changes adjust fade distances and object complexity, ensuring a smoother gameplay experience.
Version 1.0.3
HUD and GameMusic Fixed Definitely!
Version 1.0.2
HUD and GameMusic Fixed
Version 1.0.1
Fixed HUD visibility issue. Apologies for any inconvenience caused!
Version 0.40
Easy is easy, hard is hard.
Designed for my collection, GATE TO STARS, but it can work with other setups as well. Make sure to back up your StarfieldCustom.ini file.
Mod Description: Comprehensive Starfield Tweaks and Patches Collection Overview:This mod is a comprehensive collection of the most essential Starfield INI file tweaks, game performance patches, and other quality-of-life improvements, all bundled together in one convenient mod package. The mod is designed to optimize the game and enhance the user experience, catering to various aspects including performance, visuals, controls, UI, and gameplay features.
GTST1
🌟 General INI Tweaks 🌟
🖥️ UI and Display Settings:
Adjusted resolution scale, contrast, and gamma for clearer, more vibrant visuals, bringing a fresh look to the game. 🎮✨
Fine-tuned frame generation, upscale technology, and anisotropic filtering to deliver smoother performance and improved image quality. 📈
Optimized UI elements such as volume geometry and credit CTA, streamlining the interface for better navigation. Enhanced gamepad and audio settings ensure improved responsiveness and control. 🎧📱
🎮 Gameplay and Controls:
Tweaked camera movement speed for smoother, more natural transitions, giving you better control. 📸
Optimized vehicle control modes and button delays for enhanced precision during travel. 🚗
Enhanced iron sight look speeds and camera positions for more precise aiming and shooting. 🔫
⚡ Performance Enhancements:
Optimized GPU performance and sky lighting settings, enhancing the rendering of environmental effects like clouds, sunlight, and shadows. ☁️💡
Reduced or disabled redundant effects like dynamic resolution and film grain, boosting overall game performance. 🎥
⚙️ Game Initialization Settings ⚙️ 🚀 Startup Settings:
Skip intro sequences for a faster start and quicker access to gameplay. ⏩
Reduced main menu delay and disabled message of the day for smoother navigation. 🚀
Improved file loading with updated resource lists and archive memory settings for better performance and faster load times. 🗂️
🧳 Resource Handling:
Optimized the loading of textures, sounds, and animations to improve performance. 🎨🔊
Adjusted cache and archive paths for better memory management, ensuring smoother gameplay. 💾
🛸 Shipbuilding and Starmap Enhancements 🛸🛠️ Spaceship Customization:
Optimized ship-building controls like zoom speed, rotation, and snap distances, making the building process more intuitive. 🛸🛠️
Enhanced floor changes, pan speed, and other building aspects for improved fluidity. ⚙️
🌌 Starmap Adjustments:
Streamlined star map transitions (zoom and fade times) for faster, smoother navigation through star systems. 🌌🚀
Increased render distance and falloff for resource veins, making them more visible and easier to interact with during collection. 💎
GTST2
🌟 New Features and Improvements 🌟
🚀 Ship Builder Enhancements:
Improved mouse and gamepad zoom speed for faster adjustments.
Extended maximum and minimum floor levels for greater ship design flexibility.
Adjusted snapping distances to allow for smoother and more precise module placement.
Tweaked rotation and pan speed for a more responsive and fluid building experience.
💥 Jetpack Mechanics Overhaul:
Drastically reduced energy drain for both sustained and initial flight, allowing for longer, more enjoyable exploration.
Increased upward thrust for better control and lift when using the jetpack.
Adjusted horizontal boost strength for smoother and more controlled movement.
🔧 Optimized Console Commands:
Integrated numerous SetINISetting adjustments into TOML for easier management and automatic execution.
🔔 Reset Notifications:
Added notification commands (cgf "Debug.Notification") to indicate when specific settings are applied, keeping you informed of changes.
🎮 Player-Specific Adjustments:
Enhanced mouse sensitivity and pitch/yaw responsiveness for a more personalized control experience.
Removed aim assist to provide a more immersive and skill-based combat system.
🌟 Gameplay and System Tweaks 🌟Gameplay Adjustments:
Damage multipliers for both player and NPCs have been tweaked across different difficulty levels to provide a more balanced and challenging combat experience.
Increased legendary enemy spawn rates across all difficulties, making the game more rewarding on higher difficulty settings.
🕵️♂️ Stealth System Enhancements:
Adjustments to visual and audible stealth mechanics improve NPC perception, making sneaking tactics more challenging and rewarding.
Changes to settings like detection view cone, sneaking distance, and NPC hearing sensitivity create a deeper, more immersive stealth experience.
💰 Progression and Loot:
XP gain has been reduced to encourage engagement in side quests and other activities, slowing down progression for a more challenging experience.
Adjusted loot values to make inventory management and crafting more important, while reducing vendor prices to add more value to player choices.
🤖 NPC and AI Behavior Tweaks:
NPCs stay angry longer when a crime is committed, increasing difficulty.
NPC body visibility and reaction distances have been adjusted to make stealth kills more rewarding and punish careless kills in open spaces.
🌍 Environmental and World Adjustments:
Various settings like spaceship docking distance and oxygen-to-carbon dioxide ratio have been tweaked for a more immersive and realistic world.
🎶 Miscellaneous Tweaks:
Reduced music during combat for a more immersive experience.
Auto-aim has been disabled for a more precise and challenging combat system.
NPC behavior like blinking rate and gun shell handling have been adjusted to improve overall immersion.
These changes aim to elevate the RPG experience, offering deeper immersion, tactical choices, and a more balanced, rewarding gameplay environment.