About this mod
This mod will permit you to domesticate any plant or animal you scan in Starfield so you can harvest their resource through the construction of an Animal Husbandry Facility and/or Greenhouse at your outpost. It also reduces the number of scans required to one and increases the range of your scans.
- Permissions and credits
- Changelogs
This mod addresses one of the more nerve-wracking features of outpost production: finding animals that you can domesticate in the locations you need to reduce the complexity and frustration in operating multiple cargo links and outposts. This mod will solve this problem by making every plant and animal domesticable. Although there are a number of mods that permit you to domesticate any plant and improve your scanning I have not found a stand-alone mod that will extend those features to animals as well.
NOTE: THEY ARE ONLY DOMESTICABLE ON THE PLANET OR MOON WHERE YOU FIND THEM. NOTHING IS MOVED AND NOTHING IS ADDED. IF YOU FIND THE SAME SPECIES IN ANOTHER LOCATION YOU WILL HAVE TO SCAN IT AGAIN TO MAKE IT DOMESTICABLE ON THAT PLANET.
This mod takes a comprehensive approach and will permit you to domesticate any plant and any animal. It also reduces the number of scans necessary to one as well as extends the range of the scanner. The mod simply adds the domesticate keyword to all of the plant and animal records. It does not change any other asset of the game so should be safe to remove if you want to go back to the fun of chasing after the animals and finding the plants.
If you just want to be able to scan animals for production use my other mod "Domesticate All Fauna".
https://www.nexusmods.com/starfield/mods/12730
The mod is also on Creations.
https://creations.bethesda.net/en/starfield/details/a1607142-80a4-4375-90b4-c78cb8548b7d/Domesticate_All_Flora_and_Fauna
NOTE: NO plant or Animal is moved off of its planet. They stay where they are but now outpost production is allowed for all.