Explore a revitalized version of New Atlantis with New Atlantis Awaits. This mod brings a complete overhaul to the city, enhancing its layout, architecture, and overall atmosphere.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
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Changelogs
Version 0.61.3
New Atlantis Awaits – Update Changelog
New Locations and Exploration
Three fully integrated, lore-friendly locations now have official names, map markers, and fast travel points:
Unity Square – A central plaza with new buildings and gathering points.
Unity Gardens – A natural park space adjacent to the square.
Lumen Lakefront – A peaceful lakeside viewable area.
A new fourth location has been added near the waterfall – name coming soon.
Expanded City Layout and Landmarks
A new building has been added in Unity Square, now housing:
A small Ryujin Industries representative office.
A GalBank branch.
Multiple new structures and scenery elements have been added across the city to enhance world-building and immersion.
Narrative and Mystery Elements
A mysterious new site has been introduced in Unity Square. This location will later serve as the starting point for a custom quest storyline in future updates.
Improved AI and City Dynamics
Additional NPCs now populate various areas and follow set routines.
New NavMesh work ensures smoother navigation for NPCs around added content.
Performance and Compatibility
Improved compatibility with a wide range of mods, including lighting and environmental overhauls.
Cleaned and optimized layout to reduce clipping, pathing issues, and visual bugs from previous versions.
Map and UX Enhancements
Updated map visuals with enhanced layout for orientation.
Fast travel points placed with logic and accessibility in mind.
Some atmospheric details and ambient effects have been tweaked for a better immersive experience.
Behind the Scenes
Several key areas have been prepared for upcoming expansions.
Work has begun on deeper city-wide environmental storytelling.
If you enjoy this mod and want to support continued development, please consider giving it a Like and a Vote.
– Checker90, your friend on this journey.
Version 0.58.1
Made a few changes in preparation for the upcoming Falkland patch.
The patch will be available very soon on the newly opened New Atlantis Awaits Patch HUB page.
Version 0.57.8
CHANGELOG V 0.57.8 Beta
The river has been completely fixed and is now swimmable
Added visual and sound effects to the river
The mad scientist lurking near The Lodge has been fixed
Added workers around The Lodge
Landing pads have been cleaned up and ship landing markers were added
More lights and environmental details have been added throughout New Atlantis
Important Before Installing: Before installing or updating this mod, please make sure to leave New Atlantis and possibly even the entire planet for safety. This will help avoid potential issues during installation. Also, make sure this mod is loaded at the top of your load order for all New Atlantis-related mods. Any other mods that affect New Atlantis should be placed below this one to ensure compatibility and proper functionality.
The Patch Hub page is now live! 🎉 You can now find all current and future patches there, starting with the newly released Falkland Systems Patch. Check it out and make sure to load the patch after both New Atlantis Awaits and Falkland Systems to remove the invisible wall issue. More patches coming soon!
New Roads & Buildings: New pathways and buildings have been added, making New Atlantis feel more expansive and lively.
A Short River: For the first time, New Atlantis has its very own river! Though small, it adds a nice dynamic to the environment.
Dynamic NPC Movement: NPCs in New Atlantis have always had dynamic movement, but with this update, I’ve added many more NPCs to populate the city. They now follow their regular schedules, coming and going at specific times, making the city feel even more vibrant and alive.
New Locations: There are several new locations added to New Atlantis. While they currently do not have names, I plan to add names, markers on the map, and fast travel options in the future.
Spaceport Changes: Many NPCs are now employed at the spaceport, making it busier than ever. The viewport also features new elements, and you'll notice new cafeterias and spaces within some of the buildings.
Static Ships & Pads: For now, landing pads and ships remain static due to technical challenges, but I am working towards a more dynamic system. This is still in beta, and much will change by version 1.0.
A Lot of Small Changes: There are many subtle changes throughout the mod that might not be immediately noticeable but significantly improve the overall feel of New Atlantis. From adjustments to the placement of small objects, improved textures in certain areas, and fine-tuning of NPC behavior, there are far too many details to list. These small changes collectively contribute to a more immersive and polished experience.
Future Plans:
More locations and features are planned for future updates.
I plan to add names for the new locations, map markers, and fast travel options. Done
Feedback from the community will play a crucial role in shaping the mod. Note on Textures:Textures have not been modified in this mod due to technical reasons. However, there are already many excellent texture mods available, and I believe these provide enough detail for New Atlantis. This mod focuses on architecture, layout, and environmental design.
For Other Modders: If any other modders are interested in adding their own modifications to New Atlantis Awaits, please reach out to me! I want to ensure compatibility and avoid overlapping areas that might interfere with each other.
Help Me Improve This Mod: I look forward to your feedback and support in refining this mod. Together, we can make it exactly as envisioned. Thank you for your understanding and help! Installation Instructions:
Install via Vortex or,
Manually place the mod's content into the Data folder of your Starfield installation.