About this mod
Changes various NPCs and some minor factions by making use of the Star Wars Alien heads also adding and distributing dozens of new unique outfits.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Introduction
This mod is based on the amazing Star Wars Aliens Mod by radicalclownfriend.
He did a fantastic job by adding different alien species to the crowd NPCs and also giving some named NPCs a unique new look.
But I wanted even more Aliens to meet and interact with during my journey through the universe. If you feel the same, this mod is what you are looking for. This is an attempt to give a LOT of NPCs a new unique look. If you feel like I might be missing something, feel free to suggest changes in the comment section.
HARD REQUIREMENTS
As stated, this mod is based on the work of radicalclownfriend. If you consider using this mod, chances are good you already use his other Star Wars mods. But you will definitely require those two
Star Wars Aliens
Freestar Rebels
Features:
- More NPCs like "Customers", "Patrons", "Citizens" that aren't crowd NPCs now can be Aliens
- Dozens of named NPCs got overhauled into Aliens, some even wearing their own unique outfit
- New alien races: Muun (Gal Bank), Snails (Church of the Enlightened) and Melbu (scattered over the universe)
- Complete "minor factions" overhauled like Gal Bank, ECS Colonists, Slayton Aerospace, Infinity LTD, Church of the Enlightened
- All added outfits available for purchase at new vendors in Akila (entrance to the city) and Neon.
Details:
In the beginning, I just wanted to add some alien NPCs to the world. But this mod got bigger and bigger over time.
I didn't stop at just giving more NPCs the alien heads from radicalclownfriends Star Wars Aliens mod, I wanted more NPCs and encounters to really feel unique and memorable. While working on this mod I came across different NPCs I must have met during my initial playthrough, but I couldnt really remember them. Hopefully now you will remember them, because they look really unique and don't wear the same old outfit for the 1000th time.
Also, I chose to give some minor factions like the Infinity LTD, Slayton Aerospace or the ECS Colonists (the ship over Paradiso) a unique look. Now they consist of specific alien species that wear their own specific outfits. No more generic human NPCs you will soon forget.
NPCs of these locations are affected by this mod:
- Akila City
- Neon
- Cydonia
- The Well (New Atlantis)
- Gagarin
- HopeTown
- Red Mile
- Eleos Retreat
- The Clinic
- ECS Constant
- Siren of the Stars
The outfits don't have body morphs. So it's best to use avarage sliders for your character or you might get some clipping.
Some outfits also only use one model for both, male and female and three outfits are female only atm.
Installation:
Use a mod manager or extract the zip file in your Game Data folder and dont forget to activate the esm.
If you are using the loose files version and encounter black textures, also extract the texture folder to your MyGames/Starfield/Data folder.
Known Bugs/Issues
Let me know if you encounter any issues.
Credits:
Radicalclownfriend for letting me use his assets and all the help!
You can check out my other mods, too.














