Chemical resources will appear on planet surfaces in a state of matter depending on the planetary conditions.
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Changelogs
Version 1.0
Initial Release
Chemical resources will appear on planet surfaces in a state of matter depending on the planetary conditions. Substances will now appear as solid, liquid, or gas depending on the temperature and preassure of the planet (or moon) they are found on. Also fixes a few minor issues and consistency errors with the resource nodes. This only applies to resource nodes; loose items will not be affected. No new models or textures have been created (so far). In the case of resources which are a whole class of substances (Alkanes, Carboxylic Acids, Chlorosilanes, Tetrafluorines), you might encounter several different states on the same planet. A few resources have a very small range of conditions under which they appear in a liquid state, and (at least in a vanilla game) no planets which match these conditions have these resources naturally occuring on them. They may still be found in caves in rare circumstances.
This mod will conflict with other mods modifying resources, their harvesting nodes, and the harvesting nodes' leveled lists. It will natively with mods modifying planets or biomes.