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Lokki Deathwish

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Lokkideathwish

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93 comments

  1. Lokkideathwish
    Lokkideathwish
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    Sticky
    As this time i have not figured out how they work. I am assuming if they anything like when you own/fly the UC Vigilance, the insides are not actually rendered. Thus just empty big modules. 

    I remember some seeing something in the code about disabling shipbuilder checks. Will update!

    For UC Vigilance example : https://youtu.be/dTwdI6Y-wD4?t=408
    How to fly inaccessible ships: nexusmods.com/starfield/mods/803?tab=description
    (rewind the video if you want to see how to fly inaccessible ships)
    1. ArnosVoldigod
      ArnosVoldigod
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      What about the Compiled Script not saved error when input the blockactivation command? Any workaround for that? 
    2. Lokkideathwish
      Lokkideathwish
      • member
      • 6 kudos
      If you get a compile script error then you have a typo or missing a Parmenter.

      I now have a dedicated mod for it here : https://www.nexusmods.com/starfield/mods/2450 
    3. FromAriel
      FromAriel
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      There seems to be a string called...
      DFOB: MaxShipClassForPilotRankList_Do (002055DD)

      Could that have something to do with making Class M modules more compatible without the dual reactor hack?
  2. SirBrainiest
    SirBrainiest
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    How do I attach regular modules to M class without it giving me the unattached modules error? Can't seem to find a clear cut solution
    1. gatesmcfadden
      gatesmcfadden
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      there is a trick to make overlapping bits attach , red means nothing really unless its a hob , . pick the component , place t on the chart anywhere djust drop it . select it again and line it up where it would snap were there no iverlap flip , flip and hit tab . it will attach no problem . 
      you can made very cool designs using this method .
  3. Guitarsolo
    Guitarsolo
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    Wow, M class modules, could this mean bethesda is planning to add capital ships to the game ??? or theyre just lazy as per usual and leave it to the modders
    1. Kadraeus
      Kadraeus
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      Jesus Christ. Game devs cutting content doesn't mean they're lazy. I really can't imagine this was even a thing they intended for players to be able to use. Seems more like they made these capital ships modular so they didn't have to make entirely new models every time they wanted a new ship design. The same reason they make all other locations modular. Game devs have deadlines. When there's money involved in a project, you can't just take all the time in the world to put as many cool ideas into the game as you want. It's a business. They have to pay people to make these games with a limited budget.

      Some ideas turn out to not fit the vision of the game, or there isn't any time to make each idea work properly. That's normal for all games, and all forms of media making. The game has to release at some point, otherwise they're just throwing money away. This is the reason Star Citizen still isn't finished.
    2. NeganAndLucille
      NeganAndLucille
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      star citizen will never be finished
    3. DecentAnarch
      DecentAnarch
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      Players can't access it because they're not meant to access it. It's that simple. Bethesda uses the same ship builder for every ship, Todd has said this in interviews, so obv. they'd add a class for "Stuff we'll use for special ships but not meant for players to access".
    4. gatesmcfadden
      gatesmcfadden
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      but the class m reactors from dogstar cost 63k credits . they are priced , so....
  4. tomomi1922
    tomomi1922
    • supporter
    • 24 kudos
    What do you guys do when the M-class pieces refuse to snap?  I mean they do snap according to snapping points.  But the game still says "Ship
    has unattached modules".  And indeed, they don't highlight together. 
    Anyone knows a trick to get them to snap?
  5. Azmuth
    Azmuth
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    Im having an issue that even though im max pilot rank it wont let me fly the ship saying that my piloting rank is too low to fly the ship.

    I already used the mod in the comments to try and fix the issue but the same error still pops up.

    Any one got any ideas?
    1. Todd674
      Todd674
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      I did hear from people that you can set the ship as your home shzip with a standard reactor, then swap out the reactors and it should work.
      Havent tried it myself that way.
  6. Meimeiriver
    Meimeiriver
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    Guys, this really doesn't work for me.

    There seems to be a lot of confusion about this on the net. Some say you need to have finished the game first, before you can try this (aka, you need the 'Starborn' Trait). I haven't taken the final plunge into the Unity yet, as it would mean I will lose all my ships (sorta pointless: you get to deploy M parts, but lose all your ships in the process). So, is it true you need to have finished the game first?
    1. MathewHawke
      MathewHawke
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      No, I've done it over 10 times now, and M class parts are not unlocked. It's just cut content.
    2. technoZD
      technoZD
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      SCEN ID's as per my main save: https://imgur.com/gallery/cNy20R0
      PERK ID's as per my main save https://imgur.com/gallery/zN0eGbn

      Both of these have to do with the 'Starborn' NG+ stuff, little bit of trial and error to find out what's important.
  7. DarkNexusModSama
    DarkNexusModSama
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    Is there a reliable way to go into ADD and have the M Module part show up? Sometimes only the regular module shows up unless you change angle, or put your cursor in a specific, random area. Is there a consistent way?
  8. sauron747
    sauron747
    • supporter
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    Hey I m having a problem here can somebody help?
    I want to build my own M class ship but anything i place down the game tells me that the ship has unattached modules but everything is in the right place. This is especialy a problem when i wan t to place vanilla ship parts an m class parts. Is there a workarround here?
  9. zoli893
    zoli893
    • supporter
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    Hey I m having a problem here can somebody help?
    I want to build my own M class ship but anything i place down the game tells me that the ship has unattached modules but everything is in the right place. This is especialy a problem when i wan t to place vanilla ship parts an m class parts. Is there a workarround here?
    1. sauron747
      sauron747
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      SAME PROBLEM WITH ME
  10. aoleon
    aoleon
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    No Negative Affinity - This mod needs an update as the latest patch broke the .dll
  11. rick7991
    rick7991
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    I created a Class M ship but unfortunately the game is telling me that my piloting skill is too low, is there a workaround?
    1. DarkNexusModSama
      DarkNexusModSama
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      I'm getting the same thing! Hopefully there's a work around.
    2. dreamsoundzz
      dreamsoundzz
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      • 11 kudos
      Put lower tier reactors on it 
    3. DarkNexusModSama
      DarkNexusModSama
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      Great tip! Thanks!
    4. RockstarDEV
      RockstarDEV
      • BANNED
      • 3 kudos
      i had no issue til after the update they had.. i used some modules and clas m reactors....gravdrives..etc, all fine, but today, pilot skill to low... so need a command or file hack to give yourself a level 999 pilot skill
    5. pandagin238
      pandagin238
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      I did some testings, the registered reactor is based on the first reactor that you place. 

      1. Placed 1 C-class reactor and 7 M-class reactor, it stacks power and I'm able to set the ship as Home ship
      2. Placed 1 M-class reactor and 7 C-class reactor, it stacks power and I'm not able set the ship as Home ship
      3. Placed 1 B-class reactor, 1 C-class reactor, and 1 A-class reactor, it's registered as B-class

      Just thought this might help. 
    6. Aaaaaaahhhhhhh
      Aaaaaaahhhhhhh
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      How to hack it to 999? Isn't there only 4 ranks?
    7. Gilibran
      Gilibran
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      Build your ship without M-Class reactors first, then make it your home ship. Once it's set as your home ship you can replace the a-b-c class reactors with M-class ones.

      If you switch to another homeship and come back later you will have to do this again. Remove the M-class reactors and replace with A-B-C, make it your  homeship, put M-class reactors back in.
    8. Jensuna
      Jensuna
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      While this did work with the class of the ship, I still am having issues with the "modules exceed reactor class" when I place down the M class reactor I get that error message