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Monitor221hz

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Monitor221hz

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About this mod

Fixes a bug in third person where the player head is permanently stuck facing the left or right after jumping while sprinting without a weapon drawn.

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Changelogs
IMPORTANT: Starfield Community Patch includes v1.1.1 of the fix. If you're using that mod you do not need this one.

The page is still up for people that want it, but I don't see why you wouldn't use the patch.




Fixes an inconsistent bug where the player head is permanently stuck facing the left or right after jumping while sprinting without a weapon drawn.



Enable Archive Invalidation (INI settings)

Recommended: Use BethINI to set the value (called Load Loose Files) 

Or: See this detailed Howto: Archive Invalidation to set the INI values with Windows tools.



Mod Manager: 

Install with MO2

Manual:
Extract to...Documents\My Games\Starfield\Data
folder.



Directional headtracking followed by a recovery while sprinting is normal and a result of blending, stuck headtracking that does not reset until rotation unwinds is a bug. This mod fixes the latter, it doesn't change the former. 

In simple terms, this doesn't disable the headtracking, it only prevents it from getting stuck.

The head turns are a result of a behavior node which is essentially tracking the 3D vector that the camera is looking at. I'm assuming that for some reason it gets left behind the player, this just forces the node to temporarily disable while the land and sprint animation is playing.



Compatible with sprint.af and jumprunland.af animation replacers that don't touch afx files. Game version doesn't matter as it's a behavior mod.



Thanks to SilverWolfMNG for the logo and branding kit!