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StarfieldStan

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  1. StarfieldStan
    StarfieldStan
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    Locked
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    THIS WILL NOT INCREASE DMG ON NON PHYSICAL DMG WEAPONS
    ORION
    EQUINOX
  2. Crimyreaf5555
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    constellation skin on a maelstrom?
  3. Lighthorse
    Lighthorse
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    Anyone have the code for Energy damage increase ?
    1. StarfieldStan
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      Sadly there is no amod code just for energy. We will have to wait until CK releases to delve into the codes better to find something that works.
    2. bloodaxis
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      That isn't necessarily the case, as long as you use the corresponding omod for the weapon, for example 001BDC29    mod_Orion_Quality_TiersAny it should increase the damage on your orion. For example the one in use here is 0028F445    mod_Breach_Quality_TiersAny.
      https://pastebin.com/R2pUd3LK There's a pastebin that's mostly complete with all the omods for weapons and armors and rarity effects.

      Edit: Here's some commands you can use in a bat that should automatically make all the weapons in your inventory advanced, if you don't already have them as advanced, then you can use the tiersany omods to increase damage further on top of it. 
      https://pastebin.com/bqhXdWn7
    3. StarfieldStan
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      Wow Thank you. My omod list doesn't have the energy weapon tiers.
      This mod does use the 445 amod though so makes no sense why it doesn't work for us.
    4. bloodaxis
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      You're welcome, feel free to use any/parts of any of the pastebins if you'd like.
    5. dobermaxx69
      dobermaxx69
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      https://www.nexusmods.com/starfield/mods/1097

      Use this. Mods lke these take away some of the fun though. This made my Starshard one shot a terrormorph. 
  4. exploiteddna
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    yeah it "works" but my maelstrom has nowhere near the damage as the one in the screenshot. it definitely doesnt look the same either. Since that awesome white and colored silenced version is what youre showing as the example, can you tell us how to replicate that? running the batch file made a lot of changes but it doesnt even have a silencer, let alone that cool weapon skin
    1. StarfieldStan
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      If you want more DMG just run bat more times. It will continue to stack DMG the more its used.
      The weapon skin is from this mod Maelstrom Constellation Retexture
      Everything else (attachments) is at the weapons workbench. I have level 4 weapons upgrade skill and everything researched as well.
      Long barrel
      Short Scope
      suppressor
      tactical grip
      Gut buster rounds
      High Powered
      Semi-auto
    2. exploiteddna
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      awesome, thanks dude!
    3. Rynnyn11
      Rynnyn11
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      The mod was not only wondaful, but it was also easy to use and well explained. 
      thank you!
  5. sincy
    sincy
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    thanks for sharing. after try ur mod,  i try something more fun..  (weapon id ) .amod XXXXXX(weapon component id) 
     i upload pic sharing with u.. 
  6. Leikith
    Leikith
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    Does someone know how to upgrade the damage of a EM weapon ? I can't find a solution. I tried to upgrade a Novablast Disruptor but couldn't find a way. I then used the command "amod 001BDC29" to upgrade the damage of an Orion (energy weapon), and put the magazine's mod Electromagnetic Beams on it, but it seems upgrading the Orion energy damages doesn't translate in more EM damages (I'm stuck at 15 EM damages on it)... Any idea of what I could try ? :)
    1. StarfieldStan
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      player.cf "ObjectReference.AttachModToInventoryItem" 002773C8 001BDC26// Orion Quality 2player.cf "ObjectReference.AttachModToInventoryItem" 002773C8 001BDC27// Orion Quality 3player.cf "ObjectReference.AttachModToInventoryItem" 002773C8 001BDC28// Orion Quality 4

      Any of these will work, I need to attach them to the mod here shortly
    2. Leikith
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      Thanks for the answer, but it doesn't work with the EM damage (which is what I'm looking for).

      I can use the commands to upgrade the energy damages as high as I want, but once I put a modded magazine (electromagnetic beams) on it to transform it in a EM weapon, the EM damages are fixed around 15.9 EM damage per shot (even if I had 1000+ energy damage before the magazine mod).

      And my first choice would be to upgrade directly an EM weapon like the "Nova disruptor" but I can't find a command to do it.
  7. corruptedpsyche71
    corruptedpsyche71
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    How do I remove the damage buffs from this?
    1. StarfieldStan
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      I'm pretty sure its permanent.
  8. HitMan478
    HitMan478
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    What exactly is 28f445?
    1. Lighthorse
      Lighthorse
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      PHYS Damage  (Compounds with each use)
    2. StarfieldStan
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      445 is tied to the weapons Tier as well as physical dmg.

      so if you have an (Eon) just base with no modifiers and use the 445 code. It will turn it into a (Superior Eon) but also buff dmg. After the initial tier change the subsequent 445s only increase dmg.
    3. HitMan478
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      I've seen that on energy weapons doesn't works but i don't use them so for my play style it's perfect. Thanks to both!
  9. FrameArms
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    Achievements still work when using this... Perfect.
  10. FWSWBN
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    Sorry, maybe i do something wrong.

    i put the textfile in starfield folder (like all other bat files)

    i drop the weapon
    i hover over it with mouse
    i open console and write bat opweapon

    i see many numbers in console and nothing changed to weapon?

    normaly i dont have any problems with bat files, this time i have, crazy

    or do i something wrong?
    1. StarfieldStan
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      Make sure you have the weapon clicked on. A text will pop up middle of the screen saying something like.

      Weap (f3400vb)

      after that is up you can use the bat text.
    2. FWSWBN
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      i got it to work ^^

      you need to be in first person view, not 3rd person.

      after that it works and i had a golden weapon ^^.

      in 3rd person view you allways get stat (some number). in first person you get weap (some numbers).

      thx for your help

      +1
    3. StarfieldStan
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      If you get Stat just use the scroll wheel on your mouse until you find the weapon.
    4. FWSWBN
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      ahhhh... thx good to know.

      i learn every day something more in my old days ^^
  11. greshnik369
    greshnik369
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    That's a lot of "amod 28f445". If I delete half of them, will this be making weapons not so much OP?
    1. StarfieldStan
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      Yes, every one the bat file executes adds to the dmg. I also made a version with just 2 amod so its not going to be op.