A framework that allows people to use custom shader files without needing to rebuild or extract Starfield's BA2 shader package. This mod does NOT provide new features on its own. It's meant to be a dependency.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 1.9
Added support for replacing FidelityFX FSR 3 Frame Generation shaders.
Version 1.8
Updated to support SFSE version 1.14.70. No changes have been made.
Version 1.7
Updated signatures to support game version 1.12.30 and newer.
Version 1.6
Updated structure offsets to support game version 1.11.36 and newer.
Version 1.5
Updated structure offsets to support game version 1.10.31 and newer.
Version 1.4
Updated signatures to support game version 1.9.67 and newer.
Version 1.3
Added ReShade addon integration: automatic depth buffer selection and drawing effects before the UI.
Added newly-required version independence flag for Starfield Script Extender.
Version 1.1
Updated to support game version 1.8.86 due to a broken code hook.
Added robust executable check when using the ASI loader variant.
A framework that allows people to use custom shader files without needing to rebuild or extract Starfield's BA2 shader package. This mod does NOT provide new features on its own. It's meant to be a dependency.
For manual SFSE installs, place SFShaderInjector.dll in the corresponding Starfield\Data\SFSE\Plugins folder. An example path is: C:\steamapps\common\Starfield\Data\SFSE\Plugins\SFShaderInjector.dll
For manual ASI loader installs, place SFShaderInjector.asi in the game root directory next to Starfield.exe. An example path is: C:\XboxGames\Starfield\Content\SFShaderInjector.asi
Installing Custom Shaders
Shaders must be installed under the Data\shadersfx folder in the game's root directory.
A Steam edition path looks like this: C:\steamapps\common\Starfield\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin
A Game Pass edition path looks like this: C:\XboxGames\Starfield\Content\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin
ReShade Addon Integration
Starfield Shader Injector includes a custom ReShade addon that allows for automatic depth buffer selection and the ability to render effects before UI. This can be enabled by opening ReShade's menu, clicking the Add-Ons tab, and enabling SFShaderInjector.
Configuration
Editing SFShaderInjector.ini is not required unless you plan on developing shaders for Starfield. Most users can safely ignore this file.
Logs
Diagnostic information is logged to SFShaderInjector.log in Documents\My Games\Starfield\SFSE\Logs for SFSE and in Documents\My Games\Starfield\Logs for ASI loaders.