This mod gives extra stats to all of the structure in the game, adding hull to make them worth armoring your ship with, and some utility to radiators and sensor arrays.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Isn't it a little weird that all of that thick armor plated looking structure (and even the smaller stuff) gives you absolutely no benefit? It takes up mass on your ship, and makes your ship slower or less maneuverable, but it doesn't add anything. Well, say no more. Useful Ship Structure adds hull to all of the structure parts depending on their size and shape. In addition, the radiators you can add also help to boost your shield efficiency (by way of adding to the shield health) by helping bleed off that extra heat. Lastly, the sensor arrays actually have a function, increasing crew capacity and reducing lock on time.
This mod has been created with the experimental xEdit release found on their Discord server. Caution should be used when using experimental mods, and always back up a save file before using one.
Installation:
Unzip the archive and put TNUsefulShipStructure.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
Add *TNUsefulShipStructure.esm to your Plugins.txt file. (Ensure it has the * in front of it.)
All structure parts are given extra hull (up to 40 for the largest pieces) depending on their size.
Armored landing gear, armored fuel tanks, all of the dockers, and landing bays get increase hull values.
Radiators add health to your shields depending on their size. This includes the deimos spine radiator, and the wings with the small radiators built in.
Sensor Arrays reduce lock on time slightly (this effect does not stack) and adds crew capacity (since they would be monitoring those sensors).
The cost of the radiators has been slightly increased to account for their increased usefulness.
These stats effect all ships, including enemy ships, which may cause enemies to be tankier depending on their size.