Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Bug fix: EM weapons will no longer apply damage. EM weapons were applying damage despite having 0 base damage. Added necessary weapon mod effects to remove damage.
Bug fix: Updated messagebox ammo type for Model A EM weapons. Model A EM weapons for left and right hand had Heavy Fuse listed for the ammo, should be 3KV as its firing that type of projectile.
Version 4.0.1
This version is specific to Nexus Mods. Hotfix for a packaging issue. Sorry about that.
Version 4.0
Shown weapons are now tied to weapon selection instead of being tied to the body kit. In short, you can now make Vasco wield different weapons at the same time.
Most body kits that didn't have weapons before can now have weapons added.
Body kits that cannot use weapons will remove the Weapon Loadout option from the main menu.
When choosing a weapon, if a paint job variant is available, the weapon will match the paint job of the body kit.
Version 3.2
Hotfix for a scripting issue that could result in an infinite loop.
Menu behavior optimization; when a weapon is selected for Model A, you are returned to the weapon slot selection screen, this is because if you change one weapon, you are likely to want to change multiple. On Model S and Mini Bot, the menu is exited as there are no other weapon slots to choose from.
Version 3.1
Added missing title for voice menu messagebox.
Removed exit option from all lists and directly integrated a cancel option within the messagebox.
Resolved Model S turret not firing.
Fixed mistake in Model A Combat Body Kits menu, Red Devil Armored should now work properly.
Increased EM damage for some EM weapons.
Version 3.0.1
Re-created from scratch in Creation Kit.
Version 2.0
Removed Vasco's Deployment Deck from The Lodge
Added new interaction button for Vasco to modify. To use the modify option: Vasco must be available as a companion or an active companion, the player must not have weapons drawn, Vasco must not be dead or knocked down.
Added EM weapons to each race, which will pair nicely with my new mod Useful Brigs!
Version 1.5
Improved Vasco flamethrower weapons.
Added Grafitti and Red Devil variants for Model A Combat default and armored.
Changed the race swap process to a more efficient and responsive method. Vasco will now change races and continue to follow you faster. Vasco will no longer be disabled, which could theoretically make Vasco be removed from an Alias for a quest.
Added checks to ensure that weapons are re-equipped after the body kit (armor) is changed to avoid off behaviors.
Added checks to remove MiniBot skins when changing away from MiniBot race.
Added checks to remove unequipped voice modules when changing the voice module.
Added modification to Model S and MiniBot races that will allow for more dialogue events for Vasco to talk. It does not seem to interrupt their existing dialogue for non-Vasco NPCs, but they may have more chatter than before.
Resolved MiniBot weapon menu incorrect selection issue; Exit menu selection kept looping back as if a choice was made.
Adjusted voice modules so they will now work for MiniBot.
Version 1.4
Added ammo types to weapon menus (where applicable)
Corrected weapon menu selections (some were off by one due to previously removed options)
Fixed Vasco decals bug by removing decals from skin model. Decals can be reapplied in the deployment deck when choosing the Vasco body kit.
Version 1.3
Restructured files for Vortex compatibility.
Version 1.2
Removed unused properties LL_Vasco_Voice_Container & av_Outfit_Armor_Vasco_Voice_Choice which caused CTD for some users.
Version 1.1
Added missing menu options to remove weapons.
You can now customize Vasco:
Appearance (Race/Model)
Weapon
Combat Style
Voice
... all in-game, using the Modify option when looking at Vasco. The modify option is available when Vasco is a companion or available as a crew member, and Vasco must not be in combat.
This mod is more or less a successor to previous implementations.