About this mod
Removes story gate timers and restores some cut content.
- Requirements
- Permissions and credits
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Translations
- Portuguese
- Mandarin
- German
- Changelogs
Andreja
- More "Likes" - Modifies some vanilla affinity events for Andreja from Indifferent to Likes (if I felt it made sense).
- Dialogue Fixes - Some of the dialogue for Andreja's personal convos didn't make sense to me and it seemed like something was missing. This was due to the dialogue being setup as separate INFO topics instead of one INFO topic with multiple responses. Only one INFO topic in a DIAL group will be spoken so only one line was being spoken by Andreja, which meant a lot of missing dialogue. I combined these into one INFO topic and now she says all lines.
Andreja's Missing Dialogue:
Except... Sarah did not cast me out. I was allowed to stay, on the condition that any information I sent to the High Council was first shown to her. She made no attempt to interfere, and promised not to tell the others.
Player Dialogue Option (Now it makes sense): I'm not surprised. Sarah's a good person.
Optional Plugin - An optional plugin is available that will also added new affinity events for Andreja's personal conversations. For example, I found it odd that she says "I appreciate that more than you know" but she didn't get an affinity bump for it. Now she does.
Barrett
- Restored Cut Scene - Allows you to let Barrett know that you are Starborn if you didn't skip the main quest in NG+.
- Pays His Own Bills - Barrett will now pay for his own court costs. Never understood why he would ask some stranger that he barely knows to pay for his court costs. This is from my Barrett Pays His Own Bills mod (currently hidden) so if you have it you can remove it.
- Restored Cut Dialogue from Commitment Ceremony - Adds a few lines at the beginning of the ceremony.
- Sam Quest Dialogue Changes - Lots of changes to Sam's quest line. Restored some cut lines, changes some player dialogue. Adds more pillow talk lines. Removed "But time to get back to work." after asking how he feels about your marriage.
- When Asked to Speak to Cora - When romancing Sam he will ask you to speak to Cora. I didn't like how this played out, with it seeming like the MC didn't want anything to do with talking to her and Sam responding that she doesn't bite, so I modified this dialogue so the MC is happy to do it and Sam is grateful.
- All That Money Can Buy Dialogue Change - If you are a Neon Street Rat and choose that dialogue option when talking to Walter, Sam says "Nothing good comes from Neon. Pretty much ever." Now Sam will add "Well, uhm, except for you, of course." after saying that.
- Fixes Sam immediately starting the "You need to talk to Cora" scene. If Sam was in the friendship zone and you later romanced him, he would immediately start "Ever since we've started... being a couple? Things have been going well. Like really well." scene. However, if you romanced him during "Matters of the Hart", there was a timer so he would wait 2.5 game days before starting the scene. I applied this timer to the scene when you ask him "what if I said I wanted more" so that now the scene won't play immediately if he was just a friend first.
NG+ Dialogue Changes
- Quicker Companion Progression Selection - When skipping NG+ and first speaking to companions, there is a back and forth that you have to go through to set Normal or Skipped progression. I've reduced some of this back and forth and notated which options will do what (Normal or Skip).
- Cora Book Talk in NG+ Restored - If you skip the main quest in NG+, Cora would not start the book scene. Now she does.
- Lodge Dialogue Restored - If you choose normal companion progression for all companions, the normal Lodge banter will be restored in NG+ when skipping the main quest.
- Vlad and Noel Vendor Restored - You can now open up the vendor options when skipping the main quest in NG+ as you did when starting the game.
- Dialogue Changes - A few changes to player dialogue.
- Fixes Anger Dialogue - Conditions were incorrect for companion anger dialogue.
- Companion dialogue when romantic has been changed so that it does not use the friendship dialogue. COM_CND_DIAL_Goodbye_Romance, COM_CND_DIAL_Hello_Romance & COM_CND_DIAL_PickupDismiss_Romance have been conditioned so that these dialogue topics are also used when Romantic. Vanilla was only using them if Committed.
- Temple Dialogue - Companions will now comment when visiting temples before you complete the Starborn quest. The few lines that contained references to Starborn were conditioned to still only fire after that quest is completed.
- Backstory Follow-up Reduced for Crew - The availability of crew backstory follow up was set to 10 in game days. It is now 5.
- Companion Storylines will progress even if they are not following you. Companion affinity and the time you have spent with them as an active companion determined when they would start different conversations with you and when they would start their personal quest. I removed all the Story Gate timers and slightly increased the affinity points needed for the story gate scenes to fire. Now you can progress through their stories without having them as active companions. I was able to do Sarah's personal quest without ever having her as an active companion (except for The Old Neighborhood where she is required as a companion) and just having her as crew and having the talks after faction questlines. It just made sense to me that if they are part of your crew that you should still be able to get to know them and build relationships even if they aren't following you around everywhere.
- Companions will comment almost immediately after quests are completed. Removes cooldowns from faction quest comments from Companions. I had done somewhat of a speed run in an NG+ and found that the cooldown for MQ104A "Into the Unknown" was more than 5 game days, but only 4 game days had passed. I don't know why these cooldowns are in there, but after removing them, the companions will talk about the quests much sooner than before.
- Flirt whenever you want. I removed the cooldown for the Flirt option for romanced companions.
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Includes fixes from the Starfield Community Patch if the same records were modified. The patch is not required, but there were some records edited in the patch that were also edited in this mod so I made sure to include them so those fixes aren't lost if you use both mods.