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Dank Rafft

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DankRafft

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About this mod

Tweaks certain stats of ship modules. Currently affected are reactor power, cockpit crew, and cockpit cargo.

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This mod just tweaks a couple of ship module stats to allow for a more relaxed and less restrictive ship building experience. These are the changes currently included:
  • Unused Amun Dunn Theta Pinch E9 Reactor made available. You have to be level 70, it requires Piloting and Starship Design level 4, and costs a small fortune.
  • All reactors had their power output increased by factor 1.5.
  • All cockpits had their cargo size increased by factor 2.
  • All cockpits had their crew stations increased to be more in line with the better options: Deimos Ares and all Stroud-Eklund variants. The minimum is 4 instead of 2 now.




< TOOL-ASSISTED INSTALL >
The files are bundled so that they can be easily installed via mod manager. Tested and found working with Vortex. Other mod managers might work as well but I haven't tested them.

< MANUAL INSTALL >
If you intend to install the files manually feel free to do so but be aware that I won't provide any assistance/support in this instance. Simply drop the Data folder contained in the archive you downloaded into your game's root folder.

< FIRST-TIME SETUP >
As of writing this page the game doesn't officially support loading of Bethesda game plugins (ESM, ESP, ESL, etc.). Therefore we have to use another mod in order to enable that functionality, namely Plugins.txt Enabler. This is how it is used to make it load this mod:
  • Download, install and set up Plugins.txt Enabler as explained on its mod page.
  • Download and install this mod as explained above, preferably via mod manager.
  • Open the file "Plugins.txt" you created in the first step with any text editor and add the following as a new line to the bottom of its content:
    *Dank_ShipOverhaul.esm
  • Save and close the file. Done.




Incompatible with mods that modify cockpit and reactor ship module forms with the form type GBFM (Generic Base Form).





Does this mod disable achievements?
Yes, it does. You can use one of the following mods to work around that: Baka Achievement Enabler (SFSE), Achievement Enabler, Starfield Achievement Enabler

Why is this an ESM plugin instead of an ESP/ESL one like in previous Bethesda titles?
The answer to that question can be found in this paragraph from the official documentation for SF1Edit. Any mod using another format than ESM should be treated with extreme caution since those were hacked together with tools not meant to be used for Starfield.

May I enable the plugin via the sTestFileX command in the game's INI?
You could but I advise against doing so because that method has the potential to cause a lot of problems in the long run and is considered bad practice at this point. More on that here.

Can I update this mod mid-playthrough?
Yes, updates in a running play-through are possible and recommended unless the changelog specifically says otherwise. So, for your own good, form a habit of reading Patch Notes / Change Logs before updating any mod. That saves you from a lot of trouble in the long term.

How do I update this mod?
The same way as any other mod. Your mod manager (usually Vortex or Mod Organizer 2) can update mods automatically. In addition to that make sure to read the changelog before you update this mod. In some rare cases updates in an already running play-through should be done with caution. There is a warning in the changelog when that case applies.
If you're managing your mods manually then simply override the files of previous version with the new ones but I won't provide any support in that case.

Are there patches and expansions available, and if so, where can I find them?
Click on the Requirements drop-down menu above. Under the "Mods requiring this file" section you can find all sorts of mod pages with patches and expansions if there are any.


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