This mod is a patch for the new outfits from Starfield Extended - Armor and Clothing Crafting to enable the quality mod slots from Starfield Extended - Craftable Quality.
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Changelogs
Version v1.0v2.0
Bethesda fixed the OMOD bug described in detail here, https://www.nexusmods.com/starfield/mods/7795.
So my mods Craftable Quality and Craftable Quality Extended have now been updated to no longer use FormIDs that were injected records in the Starfield.esm.
If it ain't broke don't fix it? While that method was a working workaround to not be affected by the bug, they were prone to possible conflicts with other modders using the same workaround and with new records added by Bethesda in future updates. And I suspect there came some conflicts with weapon OMODs in the newest May update from a report I got. For that reason I updated to future proof compatibility.
The downside is that new OMODs added by these two mods on weapons and apparel will disappear from items in pre-existing saves from before the update. Sorry about that, but it had to be done. So unfortunately some items will get their quality mod slot removed.
Made with xEdit. Thanks Elminster, Sharlikran, Zilav, Hlp, Eckserah, fire, Infernio, 𝔍𝔬𝔫𝔞𝔱𝔥𝔞𝔫, Nephatrine, and shad0wshayd3. As all .esm plugins made with xEdit, this mod requires Plugins.txt Enabler.
My Starfield Collections
My Starfield mods
My armor and weapon dynamic naming rules. Choose one armor and one weapon (regular or Short n' Sweet), using the Craftable Quality Extended version if you're using that mod.
My Starfield Patches
For enabling both craftable quality and legendary mod slots on clothing
For enabling only legendary mod slots on clothing
For enabling only craftable quality mod slots on clothing
For integrating other modders' work into the Starfield Extended Collection
For conflict resolution with or extending functionality to other modders' work