Vanilla game beowolf magazines all have 30 magazine capacity, legendary extended 60 (since doubles base which adds 30) This mod: beowolf standard magazine unchanged at 30, tactical magazine upgrades capacity to 45, armor piercing to 55, (legendary extended unchanged so standard still 60, tactical now 75, armor piercing now 85)
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With spongy enemies on very hard requiring mulitple reloads, didnt like the only path to increase magazine capacity locked behind 1 in 500+ chance roll of getting extended magazine legendary, especially when other ranged weapons like maelstrom had multiple magazine capacities.
Just 2 simple changes that shouldnt cause any bugs or issues. Wont conflict with any mods unless they edit same 2 magazine files.