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Increases the module limit to 500 from vanilla limit of something like 130. So, it doesn't technically remove the limit but if you need more modules than that then son, I think you have a condition.
I uploaded this mod because, to my knowledge, there is not currently one available that supports the latest game version. I recommend checking out Synthlight's mods for removing various other Ship Builder limitations.
Compatibility/Notes
Tested up to version 1.7.36 of Starfield with CCR 1.3 and SFSE 0.1.5.
Since it just uses two native console commands, I don't anticipate any issues with other mods or game compatibility unless Bethesda changes the commands or something.
I think it's a stretch calling this a mod, but nonetheless, normal warnings apply: make game save backups, etc.
Only runs when opening the Ship Builder, so should persist through game save loads, etc.
I tried setting this to something higher like 9999 or even 1000, but it seems like just simply setting the limit higher (not necessarily using it) impacts game performance (especially when using heavier mods like Compact Ship Builder UI).
Installation Instructions:
Install Console Command Runner (see requirements).
Download with your favorite mod manager. (or manually download, unzip, and place the .toml file in your Starfield game directory/Data/SFSE/Plugins/ConsoleCommandRunner/)