This mod allows grenades, mines, unarmed damage, melee weapon damage and weapon bash damage to scale with character level. It also provides a framework that allows authors to easily implement level scaling for their own perk entry points and effects.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 1.3
Resaved and updated with the latest Creation Kit and removed master dependency for BlueprintShips-Starfield.esm.
Version 1.2
Saved the mod in the Creation Kit and converted it into a Light Master. (ESL+ESM)
Fixed critical damage being too high after Bethesda implemented critical damage scaling for unarmed and melee.
Version 1.1
Now also scales critical hit damage accordingly for each damage type, except weapon bash critical hit damage since it isn't supported by the engine.
This mod allows grenades, mines, unarmed damage, melee weapon damage and weapon bash damage to scale with character level. It also provides a framework that allows mod authors to easily implement level scaling for their own perk entry points and effects.
There are several versions available, including one that only contains the bare framework in case that's all you need, and an all-in-one version which does it all.
The full version increases the damage of grenades, mines, unarmed hits and weapon bashing by +5% per level up to level 100. It increases melee weapon damage by +1% per level, which was implemented when melee weapons didn't have tiers yet, but there is a version without melee weapon scaling if you'd like. I've done a good amount of testing and these values seem balanced, but I'm open to feedback. The damage scaling only affects the player, not NPCs who have their own damage scaling system.
The framework works by taking the unused Actor Value on your character called "Variable08" and modifying it to be equal to your character level every time you level up. Authors can then use the "Multiply 1 + Actor Value Mult" function in a perk entry point to make an effect scale with character level, as long as the user has this framework installed. If you're unsure of how to utilize it as an author then you can see my perk entry points for reference.
The mod does not override any vanilla records, and its scaling works independently of everything else. In the extremely unlikely event that the player's own personal Variable08 value ends up being used by Bethesda at some point, I'm still able to switch to another unused AV without too much trouble. Todd willing, I can say with high confidence that it won't cause any issues in the future.
I recommend checking out my complementary mod Skill Fixes.