About this mod
FINALLY! This standalone mod adds 4 new stylized armor sets modeled to expand the Starborn armors! Each armor comes with a ton of skins, all sets craftable, modular and can mix and match to make your own custom cool armor set. Also included armor attachments that can be added to vanilla outfits
- Requirements
- Permissions and credits
I am finally done! This took me a bit to make!
It's a standalone it adds to your game! Enjoy!
As stated this mod adds 4 new armors, The Bounty Hunter, The Starshogun, The Gunslinger and The Operator.
Each armor should come with about 6 skins or more. I made them as customizable as possible for as many personal combos as I could handle implementing.
This mod replace Does Not anything. Generally when you see "Standalone in the title that would mean that the mod referenced is new and an addition to the game and does not replace anything within the game."
"All armors are craft able and can be found at the industrial workbench, I plan on adding them in loot tables later as well as making them a little more expensive to make." The armors themselves "at the moment" can only be found at the industrial workbench
"Now with full modable armor sets!"
Each whole armor set now comes with mod slots to modify the suit along with custom enchantments to buff the suit as you like
New legendary mods are as followed:
Stealth Boy
Stim Boost
Strong Back
Knock Back
Radiating Heat
Reflect Damage
This includes 4 mod slots for each full armor set "the full body armor sets, the ones that come with an upper body and lower body and sleeve/gloves"
the 4 mods slot include the new enchantments + plus the normal armor mods. The normal armor mods are also included with the enchantments, they are separate from one another, each mod chose will take up one slot.
Stealth boy will be located in slot 1
Stim boost will be located in slot 2
Strong back or knock back will be in slot 3
Radiating heat and Reflect Damage will be in slot 4
The helmet/visors are not modifiable, the random attachments to the armor sets are also not modifiable. "This may change in the future."
"Some of the screenshots may list different variations of the suit, that's is because some of the screenshots taken include armor sets made during mod development and those stats may have been adjusted." One should trust the mod description over the screenshots presented to list what the mod contains."
"Yes the normal suit modifications are also included."
God stats have been removed
"If you have armors currently with god stats you will need to recraft them as the stats will hilariously stay." They will retain the prior stats and will need to be sold and re-crafted.
Some the attachments have been added as apparel, I'll add the rest later
Display katanas
Display Holster
Rattan Hat
Flak Vest
Jacket
"Both the flak vest and jacket fit most of the normal outfits, however some may clip."
along with these new armor sets, I've included a few new attachments and armor addons:
Adds a ton of visor textures.
Rattan Hat
Shogun Helmet
Plated Hoods
Operators Hat
Operators Skull
Wings (Meant for display / cool look)
Modular Shoulder plates
Modular leg plates
Many many different variations of cape (Standard, Full, poncho, strip, back, front / back, Kama, cape)
Modular Jackets (These cover most armor well - there is two versions that are sized to fix specific armors)
Modular armors (Separated for mix and match freedom)
Display weapons that attach to any spacesuit
Modular Starborn Helmets / visors (Separated for mix and match freedom)
The haz-op helmet only has one texture, "honestly I forgot it was there." I'll fix that in the future."
I've also made the vanilla Starborn armors craftable and linked them with my custom skins along with the vanilla skins.
"No, this does not mean they replace, change or add anything to the existing vanilla starborn armors." "these are new craftable armors unrelated to the vanilla sets but have the same exact stats, value, etc that allow for my skins to fit with vanilla armors without changing the base game armors."
"No, this mod should not conflict with the TN armor mods, because these are all added items. nothing in this mod changes anything to base game items."
This mod also adds a new melee weapon "Yes, you can equip the off-hand katana and duel wield"
"The armor that say "Modular armor" that is missing it's arms is meant to be missing the arms. Its modular, that means it goes with the jacket that has arms. I did this so you can mix and match skins from the jack and the armor. "
All of the armors "the main armors" come with a boostpack even though they aren't listed as having one, therefore you can add a second boostpack to each armor.
The game seems to have a problem with stacking boost pack stats not sure why.
Some things will clip, this is unavoidable depending on what you want to mix and match.
"As of now, the game seems to have a problem with loading a super abundant number of skins, this appears to be an engine problem. Some skins may fail to load in the menu screen or in game to fix this all you need to do is equip and unequip or just walk through a door or save and reload your game and the textures should reappear just fine. "
This mod uses an esm. It will require SFSE
Installation:
Use vortex:
If a mod has an ESM file you will need to enable the ESM "USE THE PLUGIN ENABLER LINK and FOLLOW THE DIRECTIONS ON THEIR MOD PAGE TO LEARN HOW TO ENABLE AN ESM" otherwise the drag and drop method will not work.
If Vortex doesn't work, drag and drop the mesh folder into your Documents/Mygames/Starfield/ or steamapps/common/starfield/data. And then be sure to activate/enable the esm
If you are still having issues I recommend following it up with a plugin enabler
(plugin enabler)
https://www.nexusmods.com/starfield/mods/4157
If you use the mod from the link above be sure to follow the directions included on that mods page.
Don't forget to keep everything updated and enable your custom.ini
If the model doesn't show up in-game, more than likely:
You've updated your game or custom folder and it's changed it's ability to load mods
Baka whatever updated or any of the other major game-changing experimental mods that rewrite major system functions have updated.
The installation location or method of installation is incorrect.
The mod is missing packed files. "If you open the folder and see that all of the files are there then you can rule this out."
As these mods are replacer mods and replace the hard files of existing assets, that means the game physically cannot avoid loading these models and textures. These are overrides. Provided they are in the proper location, your inicustom enabler is working properly to enable mods, and the game is loading from the proper location there should not be an issue. If there is check your game's installation / what you've installed and what is listed above. the only other way you wouldn't see a model or texture is if it was not included in the package entirely.
Enjoy!
Don't forget to endorse if you like this mod... that lets an author know to do more of that thing and feel validated over their hard work <3 Comments and support go a really long way towards showing a modder modding is worth it.