About this mod
Craft adhesive by demineralizing bones and hide, and cook them on your chem station with water.
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs
Not enough things to hold on? Think turning ducktape into proper adhesive is a no go? You want to do it properly like only Todd or Germans can? Commit a planet's personal extinction event on a daily base, and don't know what to do with all the bones and hide? Well, look no further, I have created stuff for you that isn't solute, doesn't solve, or repels in any regard. It's more high tech than UHU, more adhere than an asteroid at your six, and you can cook it in your very own methlab. Search no more, I present to you: GLUE!
But but but, we're living in an abundant space future!?
Nonsense. Just because Beth throws loot at us like the Starborn constantly won a lottery, it doesn't mean Humans are on a cheap Exodus. In fact adhesive always was, and still is, one of the least affordable, and at the same time most used resource component in Bethesdas Universe. So I see no reason why not to revive the ancient old technology of turning animal remnants into things that stick.
Eeeewwwhhh that smells disgusting!
Appearantly you never smelled cooked Issinglas.
How do I craft it and why?
Easy. Chem Station -> Water+Chlorine+Bone -> Glue. I googled and it said you want to demineralize, and de-fat bones/hides, and then cook em in water, hence the Chlorine and also balance reasons. Actually I already did that in real life, and you only need bone, water, and some kind of surfacant. The heat of fire will do the rest for you.
Are there limits?
Yes, I excluded all bone/hide variants that had naming like "Toxin", "Aromatic", or "Acid" inside. And naturally I excluded those bones and hides that are already labeled as adhesive. I maybe going to add them if there's enough demand. Also, since we do not have categories in the workbenches, you'll need to scroll a bit.
How to install?
Done with currently experimental xEdit, so mind the risk.
Mo2 drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:
1. download Plugin enabler and install per instructions
2. add this to your load order .txt file(without quotes) "*AA_AdhesiveRecipe.esm"
3. move the file inside the .zip to your Starfield/Data folder
4. blatantly ignore anything said about MyGames
5. done
How was it done?
Simple copy paste of existing cobj's and editing to my request.
But why?
Because I have a history of allowing users to import "historical" stuff that just works.
I want to report a bug!
Use the comment section.