Brings FatMan to the game. Massive explosions. Standalone. Custom Weapon model/custom 2 new ammo types, 2 custom projectiles. Everything is craftable at Industrial Workbench! One missile is straight, one missile has an "arc". Enjoy!
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You are not allowed to use this mod and paste it as your own. Or combine this mod with my other weapon mods and upload them as "all in one".
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This is a Fatman iteration I made. Brings 2 NEW weapons to the game. one weapon will fire straight, one weapon will fire at an "arc". Massive explosions. Standalone. Custom Weapon model custom 2 new ammo types 2 custom projectiles. Everything is craftable at Industrial Workbench! Enjoy!
Installation: 1. Download with your choice. Manual or mod manager. 2. Place ESM inside Starfield steam data folder. 3. Weapons Meshes need to go into: Documents\My Games\Starfield\Data\meshes\weapons\arcwelder 4. Effects meshes go into: Documents\My Games\Starfield\Data\meshes\effects\shipweapons 5. If you dont have these folders you need to create them. 6. Activate Inquisitor_FatMan_Mod.esm inside plugins.txt inside appdata.
If you cannot see ammo or projectile, you didnt place nif files correctly!
Last 3 months I am modding Starfield on a regular basis. I do all kinds of mods. From new buildings to new perks, new ship weapons, tons of new content to the game. If you want to support me, and you love my work, you can donate here on my Paypal.