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DW420

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dw420

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About this mod

Vanilla Ship Weapon recipe etc fixes ,
Vanilla Ship weapon name tweaks/decluttering,
Standalone 1 power unit versions of the vanilla ship weapon systems.
+ few extras.

Permissions and credits
Changelogs
This is intended to compliment DW420 - Needs More Engine but can be used independently.

This mod adds standalone one power unit versions of the vanilla weapon systems that have their stats scaled down accordingly.
They can be found wherever one can buy the vanilla counterpart...at the same levels as them.

Is this a 1 to 1 from vanilla ?
Not exactly, some numbers have been rounded up or down to avoid ships ending up with decimal totals.

Anything else we should know?
- Crew rating is left at 0.5 for all  ---> 12 x 0.5 = 6 crew capacity.
- HP are rounded down to the nearest whole number but so is Mass.
- Anything but kinetic damage does not accept decimals. That means that getting through an opponents shield will take somewhat longer.
- Payload weapons (EM & Missiles) deliver their damage via ammunition ...Ammo contains form after form with reflections, reflections cannot* be edited atm...for those type of systems the RoF has been adjusted for now.

*truth be told, they can be edited out...but its a bitch to do manually. It will be done.. Soon™ 
 DONE

I still like turtles. 
Mostly cause I can't be asked to think of another stale meme.


DW420-NeedsMoreWeapon-Main.esm------------------------------------------------Required
Contents:
Custom Keywords required by the other .esms



Vanilla form overrides:
Constructible Objects :

Added price variation to Starborn weapon ranks.
Added missing recipe for Ballistic Solutions MKE-9 Auto Turret.
Added missing recipe for Horizon Devastator 1501 Missile Launcher.

FormID Lists:
ShipModuleRecipeCategories to introduce 6 custom categories.
Added missing Ballistic Solutions MKE-9 AT turret set entry

Generic Base Forms:
Almost every weapon in the game has been renamed to a more simplified version.

e.g. 
Reza 10 PHz Pulse Laser Turret  ---> Reza P10UV-TA Laser <-- The name includes UV as indicated by its weapon form. 
Reza 10 PHz UV Pulse Laser ---> Reza P10UV-A Laser
Reza 10 PHz UV Laser---> Reza P10UV Laser

-TA = Auto Turret
-T = Turret
-A = Auto/Pulse/Rapid Fire etc etc.

Any model names that signified these have had their names edited.

e.g.
PBO-30 Auto Electron Beam ---> PB30-A Electron Beam

- Added missing "experimental" keywords to Scorch-S 80mw variants 
- Corrected Starborn Supernova Weapon form assignment 

Weapons:
- Added missing "turret" keyword to turrets that were missing them.
- Added missing "energy weapon" keywords to lasers and particle weapons that were missing them.
- Added missing "missile" keyword to launchers that were missing them.
- Corrected PBO-40 name
- Included Community patch adjustments to ammo etc.

FOR AN UP TO DATE LIST OF THE CHANGES, SEE CHANGELOG. 


DW420-NeedsMoreWeapon-AllinOne.esm-----------------------------------------Optional 
DO NOT COMBINE WITH OTHER OPTIONAL .ESMs. 
Contents:
1PU versions of all vanilla weaponry.
2PU versions of all vanilla turrets.
3 custom turrets with 2PU versions.

-----------------------------------------NMW categories Menu Sort order info
e.g.
1.110102 
Weapon type.ManufacturerSeriesModelVariant

Install instructions:
Drop DW420-NeedsMoreWeapon-Main.esm & the optional ESMs of your choice in your Data folder.

Plugins.txt / Load order Info:
You might want to set DW420-NeedsMoreWeapon-Main.esm near the top of your plugins.txt list,  so other mods take priority over any conflicting records. 

The optional ESM files contain custom entries only and require DW420-NeedsMoreWeapon-Main.esm to be loaded before them.

My other Starfield mods :
https://www.nexusmods.com/users/98563?tab=user+files&BH=0