About this mod
This is the whole shebang. This mod unlocks Class M parts, balances their mass and hull, fixes errors in their entries, and fixes the snap points on the hull and structure objects! This is the one stop shop for making Class M ships in Starfield.
- Requirements
- Permissions and credits
- Donations
- Unlocks Class M piloting at Rank 4 of piloting.
- Unlocks the ability to purchase Class M parts with Piloting level 4, and Ship Command rank 1.
- Increases the number of crew members unlocked by the Ship Command perk by x4.
- The mass and hull of the various M Class habs and structure has been increased and balanced.
- M Class engines are strong enough to handle the increased mass, AND add Landing gear strength, so you won't need a metric buttload of landing gear for it.
- Unlocked the M class particle weapons and made them functional on an M class ship (see screenshots).
- M Class Cargo, Fuel, reactor, and grav drives have all been rebalanced for their M class roles.
- The snap points on M class hab and structure pieces have been fixed so they will snap with other parts.
- Global variables have been set (in case any other M class parts are added in, or added by other mods).
- Game settings like the module limit and ship size restrictions have been vastly increased to accommodate the larger ship sizes.
- ...and many more small bug fixes along the way.
What the mod does NOT contain:
- No new M class parts.
- Camera fix for massive junk in the trunk not included.
- Won't make your computer stop crying in the ship builder. (These ships are gonna kill your FPS.)
- Does NOT make the M class parts colorable if they were not already. (I don't have the .nif know how to do that.)
- Does NOT give M Class habs interiors, but you CAN use a trick to place normal habs inside of them as shown in the example pictures.
If you want to build interiors for your M class habs, there is a trick to it. You will need an INI setting, and to use the existing habs. I will have an article and video out showing how to do this.
Now with Starborn Guardian Building:
- You can now edit your Starborn Guardian ships.
- The Non-Modular category has been replaced with "Starborn" as a category, where you'll find all of the guardian ships, as well as the guardian weapons as you unlock them through NG+ playthroughs.
- The Starborn Guardian ships have over 30 new snap nodes on them where you can customize the look of the guardian ship, attach different weapons, or any number of changes.
- There's 8 special snap nodes where you can attach special "Starborn ________ Computer" modules. These can be found at (or near) the bottom of each category. These dummy objects make the ship builder stop complaining about missing parts. (There's one of these modules in Bay, Cockpit, Docker, Engine, Fuel, Grav Drive, and Reactor, as well as one in Cargo that is optional.)
- It is inadvisable to attach -real- dockers, cockpits, or landing bays to the guardian ships, but you could.
- Give the Starborn Guardian internal decorations, now with patches for some other mods which do so!
- Once you're done, you should be able to fly your customized ship like any other.
Exciting news! VitaminK45 has created a mod that will let you fully color your M class parts, called Class M Recolor! It is highly recommended!
Some of the parts used in the example builds come from DerreTech, the Firefly VTOL Engines, and I extensively use Doorway Placeholders on the interiors..
Installation:
- Unzip the archive and put TNClassM.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
- Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.
Starborn Guardian Ship Building Tutorial:
Both videos are hosted on ThatStrangeSoul's Youtube. I do streams with her on her Twitch channel, and Starfield streams solo as well. If you want to support our efforts, check us out at Youtube or Twitch.
My Other Mods:
TN's Ship Modifications All In One
TN's Class M Ship Building
TN's Space Mining and Salvage
TN's Hab Shells
TN's Supplemental Thrusters
TN's Hab Tweaks
TN's Useful Ship Structure
TN's Expanded Cargo Holds
TN's Supplemental Reactors
TN's Supplemental Cockpits
TN's Weapon To Module Snapping
TN's Separated Categories
TN's Aid and Ammo Crafting
TN's Melee Weapon Modifications
TN's Power Tools
TN's Plasma Laredo
TN's Modular Starborn Suits
TN's Outpost Storage
TN's Realistic Oxygen Meter
TN's Textile Perk Restored
Paid Creations:
TN's Out in the Blackness
TN's Targeting HUD