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JaeDL - Starborn Royalty Knights

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JaeDL

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Aliens have a chance to attack human-controlled PoIs and Outposts. Requires More Enemies.

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Requires More Enemies or 2x+ Enemies. Only tested with More Enemies (1.5x version).
https://www.nexusmods.com/starfield/mods/6030?tab=description

Should also work with 2x or other Enemies Increasers, or none, but I haven't tested.

Please leave me a post confirming it working with whatever enemy mod you use :)

Aliens attack some human-controlled PoIs and Outposts. Most often they will be Terrormorphs, specifically the mind control variant from the campaign.

I've had this in my load order for a while, and it seems like the most fun and surprising alien attacks out of any I managed. 

This is a beta because while it works well for me, I'm not sure how it plays on Vanilla leveled lists, or if it is compatible with other versions of the 2x Enemies mod or standalone. Theoretically, it should replace the NPCs if they are there, or add them if they are not.

Posting in beta because it's very fun and I have numerous mods I want to get done, and I'm sitting on too many things making sure they're 100% perfect. =)

I can change which aliens spawn, increase the #, etc, in future versions. I'll also customize the aliens stats/speeds/size as needed. Hence, the beta =) If you have an experience you think could be improved, let me know the alien you came across.

Don't uninstall while Terrormorph voices are playing, or they will persist.


It's taking way too long for me to come across all of these encounters in my own game.


If you would like to ruin the fun, here's how it works:
It's probably cooler if you just let yourself be immersed by the aliens wanting to murder and devour humans.

More Enemies has always had the extra robot that spawns, seemingly always placed at the first robot spawn of the dungeon, which is usually near the beginning. It doesn't attack because it is linked to the robot contained in the canister still. Ljorder kindly offered versions that patched these robots out for people.

I like fighting robots and spent way too long trying to patch the robots to work.

I have a number of aliens-spawn-places mods in progress, so in a fit of frustration, I replaced those robots with aliens.

Totally forgot I did it.

And, so far, this has been one of the most seamless and cool implementations of alien attacks I've gotten to work. The hand-places spawns originally intended for robots by ljorder66 seem just about perfect for this function.