About this mod
Save up and spend your credits to obtain additional Skill Points - reduce the level grind and put those credits to good use! Now also supports spending Quantum Essence.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
- Donations
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Most of my mods are completely free for use, but if you like you can donate via:
Main Features
Visit certain NPCs and you'll have an additional activation you can press to bring up a menu and purchase additional skill points.
This is the 'R' key by default on PC, but it will show you on-screen.
Features:
- Grants you an immersive way to utilise your hard-earned credits for meaningful gains
- Grants an immersive way to spend Quantum Essence for meaningful gains
- Visit certain Kiosks or NPCs to buy your Skill Points though training
- Cost starts at 5,000, then 10,000, 20,000, 30,000, etc increasing by 10,000 after each purchase to a maximum of 150,000 per skill point. NG+ cost will jump to 60,000 after the first purchase for some balance. There are some basic multipliers to change the cost in the Setting Menu
- Time (approx 4hrs) also passes with each skill point purchase "training"
- Quantum Essence from the main story can also be spent - see below for details
- Settings Menu buttons can be accessed by crouching/sneaking when you interact to open the Training Menu
NPCs you can buy/train from:
- Exam Proctor Samuelson in the UC Vanguard training centre, New Atlantis
- Simulator controls terminal inside the UC Vanguard training simulator, New Atlantis
- Alex Shadid, The Rock, Akila City
- Shinya Voss, The Key (Crimson Fleet)
- Veena Kalra - R&D, Ryugen, Neon
- (I'm open to further suggestions)
Kiosk locations:
- UC Vanguard Training & Exam Centre in New Atlantis
- Freestar Rangers HQ upstairs - inside "The Rock" building in Akila City
- Crimson Fleet - Delgado's Office at the top of the Operations Centre, The Key
Quantum Essence (main story):
Quantum Essence gained later in the main story can also be spent to acquire Skill Points.
Visit the Lodge and look for the "Quantum Focusser" on the dresser in your room - cost is 10 Quantum Essence by default. If you haven't got any, or haven't progressed far enough in the main story it will not do anything and thus avoid spoilers
This Mod Does not:
- Does not change your character's level or XP
- Does not train or rank-up individual skills - it simply adds a Skill Point to spend as if you leveled-up
- Does not change anything relating to skills or their unlocking requirements
- Does not edit any game records and thus should not clash with any other mod
Installation/Upgrade
Just install with your favourite Mod Organiser
Mod support now enabled in the base game, no other requirements.
Those who manually installed (why?) previous versions will need to delete the SP4C_ files in the Data\Scripts folder when updating to latest.
Compatibility
Objects have added to The Lodge, UC exam room, Freestar Ranger GQ and Crimson Fleet Operations Room - any mod that place objects in the same place will look funny, but this is highly unlikely to occur at this stage.
I've updated the above Cells' flags to match the Community Patch.
Should work happily alongside any other mods as it does not modify any other game forms.
Basically there should be no technical clashes or issues, only visual weirdness if another mod tries to place stuff in the same locations I have.
Uninstallation
Should be pretty safe to remove if need be, but any Skill Points purchased will remain.
My Other Mods / Creations
Check these out:
Deluxe Dynamic Boostpacks (Bethesda.net)
Shade's Added Skills
Shades Bonus Backgrounds and Traits (Immersively add multiple Backgrounds and more Traits)
Shade's Immersive Looting (strip and loot equipped armor)
Shade's Ship Stealing (Authorize Restricted Ships)
Shade's Skill Points for Credits (or Essence)
Shade's Stealth Takedowns
Simple Dynamic Boostpacks