This mod will allow you to: quick inventory and wait/follow for companions, crew&friends, quick loot books, lock doors, quick trade via hotkey, quick open terminal doors, and quick unlock doors and containers...
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Author notes
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File credits
Bethesda Nexus Team xEdit Ovid and team for Champollion and Capprica Special thanks to SKK50 for pioneer work
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Changelogs
Version 0.0.9.3.2
- reverted changes from version 0.9.3...digilocking and unlocking needs to have the digilock equipped and drawn
- fixed doors with keys can't be opened
Version 0.0.9.3
- fixed broken digilock state
- in order to quick unlock you no longer need to have a digilock equipped
- removed being able to lock containers...this needs further testing
Version 0.0.9
- inv list: the hunter
- trade list: alara katrango
- container can now be locked with the digipick
- added a quick unlock function to the door interactor and digilock equipped, with complete xp gain, level and crime check. quick unlock will cost 2, 4, 6, 8 digipicks based on difficulty level, and half the amount if you have the security perk
Version 0.0.8.18
- trade list: delilah stuart, matias durant
- inventory list: friendly emissary
- fixed book not correctly added to formlist when just activating
Version 0.0.8.14
- fixed security doors not properly working with quick terminal opener
- added locked fail check to quick terminal opener
- renamed "open door" to "open linked door" on quick terminal opener
- inventory list: officer markannen, raffael pre crew member(entangled)
- add SQ_Group_VendorFaction_Default faction as condition to trader perk to address provisioners etc.
- you can open terminal doors with one keypress now
- add 5 minute timer to address the still persistent and disfucntional OnPlayerLoadGame() event
- packed all loose files into .ba2 archive
- add option to add perks via console use this without quotes: "cqf xx00082A AddInteractPerk"
Version 0.0.6.85
- add jaylen price and survivalists to inventory list
- add hatchet to trade list
Version 0.0.6.82
- fixed wrong property class on quest actor
- inv list: dr. percival
- trade list: lou saveedra, jake, rosa newill, franchesca moore, fast hoang
Version 0.0.6.75
- wait/follow is now correctly working on current companion only
- wait/follow will now also work for other followers, like those from quests etc.
- add all traders from new homestead to list
- add another missing trader to the list(NA)
Version 0.0.6.5
- add emma cox to inventory list
- fixed interactor perk not always considering all actors to interact with
- add quick wait&follow command for companions
- add another failsafe to AP function because of the unreliability of OnPlayerLoadGame
- add player alias script in an attempt to fix the unfixable
- changed all instances of PlayerRef to Game.GetPlayer() because of more inconsistencies from past games
Version 0.0.5.9
- add 4 missing constellation members to inventory list
- add Piasley Hopkins random encounter trader to trader list
Version 0.0.5.4
add two missing traders in new atlantis to list
Version 0.0.5.2
- add individual actor list to condition against the inventory interactor, members: cora, sona
- add noel and vladimir to trade interactor list
Version 0.0.4.1
add missing crimson fleet vendors to list
Version 0.0.4
- "finalized" the quick trade list...hopefully catchecd them all
- smaller fixes and limits to iventory interactor
Version 0.0.3
- added various more traders to the quick trade formlist
- you can no longer access the inventory of companions/crew members that are not part of your crew/or friends
- when activating books and adding to your inventory, the book will now be labeled as (read)...this is the same feature as in my newly released "Show Read Books" mod
Version 0.0.2
- open inventory no longer runs on actors that are not companions or crew
- fixed not being able to assign items to actors in inventory aka giving them stuff and make them use it
- fixed door interaction to lock the door not working
- add function to loot books without the menu opening
- added a super special weapon "tool" named Digilock, used to , well, lock doors...you will need this equipped and drawn to lock doors
- add early function to quick trade...for now only amoli bava in NA is supported...to due testing reasons...well, actually i'm just to lazy to fill the formlist today...you're welcome
Version 0.0.1
initial release
General World Interactor
I'm aware of CK and the latest update. but I do not actively play nor do I mod the game. I can't tell when I'll be back. Until then you are free to update the plugin of any of my mods to how you see fit. No need to ask or credit. I'll be around eventually!
If you are upgrading to any version on an existing savegame, you need to use the open inventory on one of your companions one time, to take changes into affect. This needs to happen due to a wide array of inconsistencies to past games in script behaviour.
If all fails wait for about 5 minutes and the perks will auto add. If it still fails to add the perks use this console command without quotes, where as xx stands for the location in your load order of the plugin:"cqf xx00082A AddInteractPerk" What this?
The final goal is to unifie both mods, and every other mod I ever build in Skyrim in Fallout 4 that has interaction menus, into one general eas of access world interactor mod. An by eas of access I mean easy for me to develope, use and patch. The mod currently has the following features:
- quick open inventory of companions and crew members - quick looting books without menu/read/take prompt - new weapon "tool": Digilock, craftable at industrial workbenches, you can use it to lock doors when equipped and drawn - books will have a label(read) on the activation prompt, if you activate them first time, and can be normally read with second option - quick trading: virtually all traders are covered now, including exotic vendors you'd meet at poi's etc. - quick wait/follow for companions - quick open terminal doors that are not unlocked - quick unlock of containers and doors with the Digilock equipped and drawn
But why?
Because I like gameplay interactions and menu free QoL access to various things.
How do I lock doors?
Craft the "Digilock" at the industrial workbench, equip it, have it drawn, approach a door, voila.
Done with currently experimental xEdit, so mind the risk!
According to the developers of Mo2 -> drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:
1. download Plugin enabler and install per instructions 2. add this to your load order .txt file(without quotes) "GWI_GeneralWorldInteractor.esm" 3. move the file inside the .zip to your Starfield/Data folder 4. blatantly ignore anything said about MyGames in the past 5. done