About this mod
This mod provides various jackets, gloves, tactical gear, capes, and other accessories to complement my other mods that utilised the modified Vladimir's tank top.
- Permissions and credits
- Changelogs
This mod has been remade with the Creation Kit and the updated Blender plugin. It is incompatible with the older version. The old version should not be used as it was made with experimental tools and is likely to be broken.
Make a clean save before updating. Ensure all the loose files have been thoroughly deleted.
New features:
- New items (colonist poncho, sling bag, scarf, and neckerchief)
- Updated meshes and morphs
- Now supports all genders
- Changeable clothing skins
Removed features:
- Two items in the previous version, the Starborn cape and the jacket tied around the waist, required more work and will be reintroduced when ready.

Mod Description:
This mod adds a variety of accessories to complement my other mods that utilised the modified Vladimir's tank top. You can wear the tank top in various settings without breaking the dress codes.
This mod is tailored to be used together with the mods listed below:
- Enhanced Outfits - Tank Tops and Denims
- Enhanced Tank Top - Vladimir Sall's Outfit Remeshed (Female) and ENHANCE Outfit - Vladimir Sall's Outfit Remeshed (Male) (ideally with the optional jean replacement)
- Enhanced Outfits - Tank Tops and Miniskirts (although some accessories are not suitable, see below)
For female characters, some items are available in two fittings for the different body types (see item list below).
- The items ending with EP are for the "Enhance Plus" versions of my modded tank tops.
- The items without the EP are for the vanilla female tank top and the "Enhance" version of my modded tank tops.
You can use either version if you intend to use it for male characters.
All items come with various clothing perks. Gloves can be worn together with other items, but other items can only be worn together if they use separate clothing slots.
Item list, (perks), and clothing slots:
- City Poncho (+5% O2 recovery), Slots 11 and 12#*
- Colonist Poncho (+10 health), Slots 11 and 12#*
- Gloves (+5% reload speed), Slots 6 and 15
- Harness (Become 25% harder to detect), Slot 12#
- Hooded vest (+10 health), Slots 11 and 12#
- Scarf (+5% O2 recovery), Slot 11
- Neckerchief (+5% O2 recovery), Slot 11
- Sling bag (+5 carry capacity), Slot 12#
- Tactical vest (+5 health and O2), Slot 12#
- Voss Jacket (actions use -5% O2), Slots 11 and 12#*
Items with * are incompatible with my ZY5 Tank Tops and Miniskirts mod.
For females, items with # are available in default and Enhanced Plus versions to accommodate different body types.
All clothing items come with changeable skins. Modify them at a spacesuit workbench.
All items weigh 0.1, so you can carry all of them and change them whenever you want.
How to get the items:
- Craft it at the industrial workbench at the hefty cost of one fibre. Look for the entries starting with ZY6.
- Or, get the outfit by using the console command. It's easier to give yourself a bunch of fibres (player.additem 55AF 12) and craft all of them from the workbench. If you insist, you can search the IDs by typing:
help ZY6
TIPS
Once you have a stable-ish load order, I highly recommend this mod, which allows you to equip and unequip the items with customisable hotkeys.
INSTALLATION:
Download the main file via a mod manager.

CREDITS AND TOOLS
Starfield Geometry Bridge - Blender Plugin by SesamePaste et al.
NifSkope by Hexabits et al.
Creation Kit by Bethesda
Blender
Paint.net