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youngneil1

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youngneil1

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About this mod

Outleveling the massive content too quickly? Bored by having to loot all these weapons, armors, junk items, etc. so you can sell them? Too much time wasted in inventory and waiting for vendors? Outposts and crafting feel useless? Getting too powerful too quickly even on very hard?

Try Longplayer - two simple changes, built to last.

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Permissions and credits
Longplayer aims to be a gameplay overhaul as simple and transparent as possible - meant to remain stable regardless of Starfield being evolved by patches and DLC.

It changes only two singular parameters: sell-to-vendor-price is set to 0 (no credits from selling any kind of loot item) and exp gain is set to only 15% (effectively  - due to the nature of the exp curve - you will have only a third of the level you would have without the mod, eg instead of lvl 21 you will be level 7 in Longplayer).

The effects of these two isolated changes are manifold:

  • Doing many sidequests and exploring planets does stay interesting as you are unlikely to outlevel their content (well, 3-times as unlikely at least).
  • No need to waste so much time looting all those uninteresting weapons, armors, packs, helmets, junk stuff - only loot what you can really use. Feels very liberating, shutting down that tedious min-maxing-loot-hoarding urge. This makes the game much quicker and fluent to play.
  • Carry Weight limits are much easier to keep in check and the time spent in your and vendors' inventories is massively reduced.
  • Self suffiency by crafting and outpost building becomes much more important, strengthening these gameplay elements.
  • Mission boards are much more interesting as they are one of the very few sources for credits (in addition to credit sticks as loot and credit quest rewards).
  • The difficulty of the game increases quite a lot as it takes much longer to eg improve your ship. Buying medpacks en masse or ammunition heaploads becomes much more difficult, too. Powerful vendor weapons or armors are something to truely save credits for.
Made for those who love to smell them roses, despise cleaning up their room and never say no to a good challenge. See you in the Field!

Installation
1. Unzip the contents of the mod download (three text files) into the same folder that your Starfield.exe is located in
2. In your Starfield.ini in the very same folder add this line under the [General] section: sStartingConsoleCommand=bat LongplayerBatch
3. Optional/just in case: Add sStartingConsoleCommand=bat LongplayerBatch also to the [General] section of your StarfieldCustom.ini (usually found under User/UserName/Documents/MyGames/Starfield, at least in case of a Steam install on a Windows 11 system)

How it is done
The mod calls a batch file (.txt) at start of game, which in turn refers to two settings files (.txt) that set 1) all sell-to-merchant values to zero with the command "setgs fVendorSellPriceMult 0.0" and 2) exp gain to only 15% with the command "setgs  fXPModBase 0.15".

Credits

Many thanks to EduardoNicacio who masterfully described the method used here in the comments section for Moonling's Increased Contrabrand Prices mod. And to BarryMcChicken for the very helpful Starfield Leveling Curve - Google Tabellen.

Note
My No Money No Burden at Starfield Nexus - Mods and Community (nexusmods.com) mod does the isolated sell-to-vendor-price part. Or go full monty with Knife to Gunfight at Starfield Nexus - Mods and Community (nexusmods.com). Or have a look at my latest approach: Scarcity at Starfield Nexus - Mods and Community (nexusmods.com) which limits ammunition, but does keep the exp and hp gains intact.