0 of 0

File information

Last updated

Original upload

Created by

xtcrefugee

Uploaded by

xtcrefugee

Virus scan

Safe to use

About this mod

A small Creation Kit mod that alters two vendors to allow them to buy contraband and stolen goods, and increases their credits to the same level as a trade authority vendor. Also fixes a crime faction bug with the NG+ "You?" follower. Does not count towards the regular plugin limit.

Permissions and credits
Changelogs
UPDATE - VERSION 2
This mod has now been completely remade in the Creation Kit. The main benefit of this is that the mod is now a "small" plugin, similar to the old ESL plugins from previous Bethesda games. That means it no longer counts towards your file limit for normal plugins, in fact you can have over 4,000 active small plugins! I also made a little change just to celebrate the launch of the CK, Monika now has her own Trade Authority sign in her shop. 


BACKGROUND/LORE
So you decided to side with SysDef* and wipe out the Crimson Fleet. Good for you! But now you've only got two vendors left in unpatrolled space who will buy your contraband. And one of those is a barmaid, for some reason. I hope those harvested organs aren't going in the sandwiches.

But as one door closes, another opens. Monika Blum at the Eleos Retreat has been doing so well in her rehab that the trade authority have been in contact with Eleos and have offered to make her a provisional agent. She still sells mostly what she did before, it is a retreat for felons after all, but now she has the authority to buy anything the trade authority does and has the funds to match.

Meanwhile 
Daisuke Levitz on the ECS Constant is now getting a steady stream of customers, many stopping off on their way to Paradiso. He isn't exactly sure what these strange little cases are that some of his clientele have with them, but they sure do sell for a lot when a buyer comes around. And it's all for the benefit of the Constant's crew, so what's the harm? Business is good!

* Siding with SysDef is purely optional of course, maybe you're a pirate and you just want another two contraband vendors!


DESCRIPTION
Monika Blum at the Eleos Retreat (on Ixyll II) can now buy stolen and contraband items and has increased credits. If you've previously met her in-game she'll still be in her civilian clothes, if you enter the following console command it should reset her appearance and put her in the trade authority uniform: 0000AF93.resurrect
Monika has now also put up a Trade Authority sign in her shop, to celebrate the launch of the Creation Kit!

Daisuke Levitz is on the ECS Constant (I hope you didn't blow it up!) or in Paradiso (Porrima II) depending on your choices, and can now also buy stolen and contraband items and has increased credits.


BONUS FIX FOR NG+ FOLLOWER CRIME FACTION
This didn't really deserve its own mod so I've just included it in this one. There's a bug with the new game plus alt universe "You?" follower (the player's duplicate) where they were assigned the UC crime faction instead of either a personal crime faction or no crime faction like most other followers. This results in some rather silly and half broken behaviour when your follower sees you steal from a UC NPC, they'll confiscate your stolen items and call security, but you can't actually be arrested unless someone else sees you stealing too. Normally you could just remove this faction with a console command, you can with other elite crew like Lyle Brewer and Adoring Fan who likewise have general crime factions. But unlike other followers, "You?" gets reinitialized by a script every time their model is unloaded, which results in their factions being reset each time. The fix is to just remove the UC crime faction from "You?" in this plugin, then they act like every other follower when you steal and it won't matter if they get reinitialized. This fix is only included in the Nexus version of this mod, not the version on Creations.


INSTRUCTIONS
Use a mod manager, or manually install. Now that official mod support has arrived for Starfield, plugins.txt works natively and plugins can be managed from within the game. You no longer need to use the mod to enable plugins.txt or use sTestFile. Please look up how to get plugin esm mods working properly with Starfield before you post a comment saying this mod doesn't work; it does.


CREDITS
Version 1 made with xEdit/SF1Edit 4.1.5f by ElminsterAU
Version 2 remade from scratch in the Creation Kit and cleaned/tweaked with xEdit