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Urania

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URANIA333

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About this mod

enjoy stealth! take out enemies one by one if you want ( impossible without this mod ), and if you are very careful, even stay undetected ( also impossible without this mod),

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Added  a version for CCR "Console Command Runner"
,
as suggested by joeblow06


UPDATE 5

I rebalanced everything again, and version 5 feels the best so far to me, you can almost be a "ghost", for example: 
if you wear small armor without backpack and helmet, you actually feel lighter, and going melee or silenced pistol  by taking time to carefully eliminate everyone one by one, or two at the same time if you are fast enough ( heavy gear and armor are noisier to move around with, but still doable), it feels like Splinter Cell. At the same time I managed to keep enemies very perceptive and challenging


UPDATE 4

 I updated the mod again, added new lighting parameters,  better balanced now between day/night, interior/exterior and light/shadow areas


UPDATE 3
Fixed the HUGE noise difference  made by equipped gear, for example: by wearing light clothing only or full heavy armored suit with backpack and helmet, for example, the first being totally silent and the second incredibly noisy, now it's balanced, but I set heavy armors and gear to be very noisy to sneak around with anyway, especially in interior areas, as it should be, because it weighs like 7 times more, so..






ENJOY, AND ENDORSE THE MOD IF YOU LIKE IT





my fog remover mod FOG REMOVER BY URANIA at Starfield Nexus - Mods and Community (nexusmods.com)






Starfield is not an amazing game, unfortunately, and after the horrible stealth system in Fallout 4, I expected a lot better here, but it's not better....

I want the stealth to be "challenging hard", and not "frustrating hard" like here... because enemies WILL ALWAYS SPOT YOU, no matter how careful you are, and they are way too perceptive, and  they will communicate your position telepathically (and instantly) to all enemies in the outpost, and it's overall all messed up ...

I made a mod to fix stealth in Fallout 4 ( STEALTH AND DETECTION SYSTEM at Fallout 4 Nexus - Mods and community (nexusmods.com) ) so I thought I just copy paste those settings here and we are good to go, but no.... they don't work in the same way at all....


So I had to rebalance all the values from scratch, which is a lot of  testing,  restarting the game hundred of times, and totally BLINDLY too, because I'm not the developer..... and judging by the wrong enemy detection and reactions, probably  even Bethesda don't know very well  how their stealth parameters actually works

This means
the mod is still WORK IN PROGRESS, it might be a bit on the easy side, idk, so if something feels weird, give me time, I will fix it



DESCRIPTION



I  EDITED  THE   STEALTH  SYSTEM   TO  GIVE  A  MORE  REALISTIC  (and slightly easier, obviously)   NON  FRUSTRATING  GAMEPLAY,  WHILE  KEEPING  THE  ENEMY   DETECTION   AS   SENSITIVE  AS  POSSIBLE


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The mod is balanced for a character early game with "0" or "1" stealth level max, more than that and stealth "could be" a bit too easy, but I haven't tried yet
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HOW IT WORKS
///////   Now you can take out enemies one by one, if done carefully enough, unless they are very close to each other, in that case you need to eliminate them very fast, to not alert the others around
/////   You need to be careful about the noise you make, especially closer to enemies ( for example: if you move the controller stick too fast when close behind an enemy, he will alert himself, also if you kill him while moving too fast there is a bigger chance others spot you ) .
/////  The heavier the armor, gear and stuff you equip and carry, the noisier you will be
/////   Moving from dark area to dark area is fundamental, because under the lights they can spot you way easier.
/////   I balanced the distance they can see their friends dead bodies you leave on the floor, before it was almost  impossible to hide a body.
//////   I lowered the enemy cone lateral vision, because it was 190, which means they could spot you everywhere, also they usually have helmets so they shouldn't be able to see much laterally anyway. 

CUSTOMIZATION
<>   If you think enemies should SEE you more easily, and further,  you can increase this value "fSneakVisualBaseValue -15" , but more than -5 and sneaking around becomes impossible, and  if you go past zero, like 15 or 30, they will then see you through objects and even through  walls and  entire  buildings  too...

<>   If you think enemies should HEAR you more easily then increase this value "fSneakEquippedWeightBase 12", but if you put a  too high value they will then hear you even when you are not moving at all.  

<>  If you want more difference in noise between equipped gear, increase this  "setgs fSneakEquippedWeightMult 0.5", it will make heavier gear a lot noisier when equipped, like space suit, backpack, helmet and heavy stuff

<>    If you think enemies should have a wider cone of vision then increase this   "fDetectionViewCone 140" 
(this  only change their lateral vision FOV, not the straight visual distance they can see, that one is "fSneakVisualBaseValue").  I am aware  probably  140 is not enough, but if you go too high here they will easily see behind themselves, especially  some creatures

<>   Increasing this "fSneakDistanceAttenuationExponent 7" will make the distance from you and enemies having bigger impact on your detection (visual and sound), so they would detect you easier  the closer you get to them, and less easier the further away you are. On the other hand, putting the value to 0 makes them  detect you when you are far in the distance the same as if you are very close in front of  them

 <>   Increasing this  "fSneakExteriorDistanceMult 1.6" will make enemies more perceptive in exterior areas, use this to balance exterior stealth difficulty

<>   Increasing this "fDeadReactionDistance 15"  will make enemies able to see  their friends dead bodies you leave on the floor from further distance, and alert themselves because of that, 15 seems like around 25 or 30 meters distance in game to me, tested it a lot, and it feels right to me, more than that and they spot bodies that are too far to be distinguishable as dead bodies, I think

There are countless other stealth related parameters from Fallout and Skyrim, but need lot of time to test them again in Starfield

HOW TO INSTALL

Extract the mod folder, put the txt file inside your Starfield main folder(the same folder where the Starfield.exe is).
Then go to "C:\Users\your user name\Documents\My Games\Starfield"  and write these lines inside your "StarfieldCustom.ini" file ( if you don't have it, just create one) :    

[General]
s Starting Console Command=bat urania         .  . .(type      s Starting Console Command=bat    without spaces, then add a space before urania.
I had to add spaces here because otherwise it won't save the text right, don't know why)


and save

also inside "StarfieldCustom.ini" file you should also already have these lines: 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=



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