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Slightly adjusted how close first-person autopilot stops near planets.
Re-implemented the Active Quest feature for setting an autopilot destination.
Fixed the gravity well vfx not disappearing when using autopilot with the Orbital Cell TP gameplay option enabled.
Added console command to manually stop the gravity well vfx for debugging just in case. cgf "RI_GlobalsScript.StopGravityWellVFX"
Removed some leftover code.
Version 4.0-Beta
Mod has been completely rewritten. If you're updating, uninstall the mod from your save before installing this version.
Added the ability to use autopilot while in the pilot seat. Requires Cassiopeia Papyrus Extender.
Added the ability to get up from and sit down in the pilot seat during autopilot without it disengaging. Requires Cassiopeia Papyrus Extender.
Added a sound effect that plays when exiting hyperspace in autopilot.
Added an additional 50X option to the autopilot multiplier gameplay option.
Autopilot can now be disengaged manually without having to sit in the pilot seat.
Autopilot destination can now be changed during an active autopilot journey.
Added the ability to modify the Grav Jump destination to arrive at the destination system's star. Can be enabled using a gameplay option. Off by default.
Added the ability to disable FarTravel only while in the pilot seat, removing the "Travel" option that appears underneath targeted planets in the ship HUD. Toggleable with a console command. cgf "RI_GlobalsScript.ToggleDisableFarTravelWhilePiloting"
Added the ability to have all of the primary planets in the player's current system be automatically marked when completing a Grav Jump or taking off to space if no quest is marked as active. Toggleable with a console command. cgf "RI_GlobalsScript.ToggleAutoMarkPrimaryPlanets"
Added a console command to remove marked planet(s). cgf "RI_GlobalsScript.RemoveMarkedLocations"
Added a console command to mark your system's primary planets. cgf "RI_GlobalsScript.MarkSystemPrimaryPlanetsOnHUD"
The Grav Jump "Button Press" animation will now play when "charging" supercruise. Was previously an optional console command setting.
The Grav Jump "Button Press" animation will now play when engaging autopilot in the menu from the pilot seat.
Modified the name and description of the Autopilot with Grav Jump gameplay option.
Scripts will now unregister for all events if plugin has been uninstalled.
Reduced load times in autopilot.
Removed the supercruise "Power Up" sound.
Removed the Sound Effects gameplay option.
Removed the Gravity Well VFX gameplay option.
Removed built-in compatibility with Fuel Consumption Unlocked and Ships need gas.
Removed the Debugging menu and gameplay option.
Removed the experimental features gameplay option. These features are now always enabled.
Removed many console commands.
Fixed a bug where autopilot would arrive too close to planets when Orbital TP was enabled.
Fixed a bug where the ship remote menu would stop appearing after scanning for landing sites.
Fixed a bug where the autopilot with grav jump feature wouldn't engage and would perform a normal jump instead for some players.
Fixed a bug where the Grav Jump button press animation for supercruise feature would perform a grav jump instead.
Fixed a bug where the autopilot time to arrival estimation would show the incorrect amount of minutes left.
Version 3.6.1
Fixed a bug where the Active Quest option in Set Autopilot Destination menu was non-functional.
Version 3.6
Added the ability to engage Autopilot by initiating a Grav Jump, thus allowing the autopilot destination to be set using the starmap or ship hud. Toggleable with a gameplay option.
Added the ability to use the Grav Jump button press animation to engage supercruise. Toggleable with a console command. Off by default.
Added the ability to land at a random landing site after arriving to a planet's orbit with autopilot in the controls menu.
Added the ability to choose a landing site to autopilot to after arriving to a planet's orbit with autopilot in the controls menu.
Added the ability to favorite recently selected landing sites in autopilot.
Mod now uses ModValue instead of SetValue which should eliminate any remaining possibility of ship actor values being set incorrectly.
Modified the open controls menu on sit gameplay option to include a new setting that will open the controls menu when pausing the game while in the pilot seat.
The Ship Controls menu can now appear in menus.
Removed the Grav Jump to Stars feature.
Removed the Show Stored Ship Values option and console command.
Removed the Delete stored ship values option and console command.
Improved the organization of the Favorites menu.
Fixed the Orbital Location TP feature loading too close to planets.
Script optimization.
Version 3.5.1
Autopilot will now fly significantly closer to planets when a new or existing landing area is set as the destination for increased immersion.
The set ship values debug option can no longer be used while supercruise is active.
Fixed a bug where sleeping/waiting during autopilot would not arrive at the destination instantly.
Fixed a rare bug where autopilot could run infinitely if the autopilot duration multiplier gameplay option was not set to the fast option.
Other minor autopilot improvements.
Version 3.5
Added the ability to mark favorited landing sites and quest locations to the hud.
Added the ability to mark all of the primary planets in the player's current star system to the hud.
Added an option in the ship controls menu to remove marked planet(s).
Added a gameplay option to toggle whether the debug option in the Ship Controls menu appears.
Added a gameplay option for enabling/disabling Supercruise entirely.
Added a console command to toggle whether the Supercruise level notifications appear when changing Supercruise level while boosting.
Added a console command for setting an Autopilot destination.
Added a console command for the set ship values debug feature.
Added a console command for the remote ship takeoff feature.
Added a console command for the remote ship landing feature.
Added a console command for adjusting the fuel consumed per second for a specific supercruise level if fuel consumption is enabled.
Added a console command for resetting the supercruise fuel consumption values back to default if fuel consumption is enabled.
Added an optional file that removes blur and flash effect from the Grav Jump VFX. Useful for those who have the Grav Jump VFX gameplay option enabled for Autopilot or simply want to remove those effects.
Added an experimental feature that allows landing sites to be saved to favorites. Off by default.
Added an experimental feature that will teleport the player's ship to a planet's orbital cell to allow space content to load once it gets close enough to the planet in Supercruise or Autopilot. Can be toggled on/off with a gameplay option. Off by default.
Added an experimental feature that allows locations from the player's active quest to be set as an Autopilot destination. Useful for mission board quests. Off by default.
Added an experimental feature that moves the player's ship to the system's star when grav jumping. Off by default. Toggleable with a console command.
Improved the organization of the mod's gameplay options.
Minor Autopilot improvements.
Changed the sound effect that plays when Supercruise is disengaged.
Removed the ship part power requirements for Autopilot.
Removed the Allow Intersystem Autopilot gameplay option. This feature is now always on.
The Ship Remote item is now also given to the player if they are already inside their ship when the mod is loaded for the first time.
Fixed a bug where the mod's planet detection would not re-engage in certain situations causing planets to not be rendered during supercruise until it is re-engaged.
Fixed a rare bug where boosting would not apply supercruise speeds after changing the homeship.
Fixed a bug that allowed autopilot to make the ship takeoff while the player was sitting in the pilot seat causing a softlock.
Fixed a bug that allowed supercruise to be used before the ship's default values were saved preventing ships from coming to a stop when disengaging boost and returning ships to their default values.
Fixed a bug that would set ship values to 0 when exiting the set ship values number selection menu without selecting any option.
Fixed a bug that would engage autopilot if the mod was waiting for the player to get up from the pilot seat if the destination was removed before standing up.
Script optimization.
Version 3.4
Added a gameplay option to set whether the Gravity Well FX plays during Autopilot.
Added ability to save Star Systems to favorites.
Added console command to toggle on/off Fuel Consumption if a compatible fuel mod is installed.
The mod should now properly handle switching homeships while sitting in the new ship's pilot seat.
Autopilot will now notify all Ship Power requirements at once instead of each individually.
Autopilot will now give an estimated time to destination.
Autopilot will now only engage if the player has enough fuel for the trip if Fuel Consumption is enabled.
Fixed a bug where Autopilot would run infinitely.
Fixed a bug where Autopilot would not stop instantly after sitting in the pilot seat.
Fixed a bug where Supercruise could still be used when out of fuel with Fuel Consumption Unlocked.
Fixed the Out of Fuel message not appearing when attempting to engage Autopilot without fuel with Fuel Consumption Unlocked.
Fixed soft-lock when engaging Autopilot if player is landed and in the pilot seat and gets up during takeoff.
Fixed a bug where the landing sites list would not be shown if the planet had more than 10 available.
Fixed a bug where a landing site could appear more than once in the landing site list.
Script optmization.
Version 3.3
Added ability to Autopilot to a new landing site.
Added ability to Autopilot to an existing landing site. Disabled by default in Gameplay Options. This feature is very experimental.
Added Built-in compatibility with Fuel Consumption Unlocked.
Supercruise boost recharge duration is now shorter when using Supercruise level 4 and below.
CreateLandingMarkerAndLand console command will no longer land directly at POIs.
Fixed crashing when selecting the non-default options in SKKFastStart.
Fixed Supercruise re-enabling after fast traveling to the surface.
Script performance optimization.
Version 3.2.2
Fixed Autopilot disengaging immediately.
Version 3.2.1
Fixed the "Land" option being non-functional.
Version 3.2
Added built-in compatibility with Ships Need Gas by ghostfc3s. See the compatibility section for more information.
Added automatic update detection.
Sleeping/Waiting during autopilot will now bring you to your destination instantly.
Improved menu navigation.
Fixed Autopilot not being cancelable when it is engaged while outside of your ship.
Fixed some menu options not re-appearing after reloading your save during autopilot.
Version 3.1
Added the ability to engage Autopilot while inside of a space interior (ship, spacestation) the ship is docked to. The ship will wait for you to before engaging autopilot. Prior to this version the ship would leave without you lol.
Added a new console command that will create a new landing area on the planet you're orbiting and land on it. You can find the syntax at the bottom of the description.
Improved menu navigation when selecting a location.
Fixed an issue where Supercruise would stop functioning upon changing the homeship.
Version 3.0.1
Fixed an issue where boosting would not apply the current Supercruise level speeds.
Version 3.0
This update requires a clean save.
Completely overhauled the Autopilot functionality and removed the functionality from the previous version.
Autopilot will now take you directly to a planet of your choosing. It can be Engaged while in Space or on the Surface of a Planet.
Added the ability to choose a Planet within your current system to Autopilot to or to Mark on your HUD.
Added the ability to save Planets to a "Favorites" menu to Autopilot to or to Mark on your HUD.
Added the ability to Mark a Planet on your HUD. This makes it easier to Supercruise to Planets and Grav Jump to Planets in other Star Systems.
Added dynamic Autopilot notifications.
Added a Gameplay Option to configure how long Autopilot can take to reach its destination.
Added a Gameplay Option to configure whether Autopilot can travel to Planets in other Star Systems.
Added built-in compatability with Immersive Landing Ramps by SkinnyPig2. If it is installed, an additional option will appear in the Ship Controls menu while on the surface of a planet to control your Landing Ramp. This reduces the need to carry multiple "Remote" items.
Fixed the mod performing a load to render in planets too early causing no planets to be rendered. This was usually the case with gas giants or planets with a lot of moons.
Fixed another case of Boost being locked to zero.
Fixed a bug where the Ship Controls menu would not appear when sitting in your pilot seat even when the Gameplay Option was enabled.
Removed the Enable and Disable Autopilot Console Commands as Autopilot now requires the player to choose a location to function.
Version 2.15
Setting your ships Boost Fuel with the "Set Ship Values" Debug option will now fill your boost automatically and be properly reflected in the mod's stored values.
Reverted the Activate/Deactivate Autopilot menu option behavior to prevent confusion.
Fixed Autopilot reverting ships to Non-Supercruise values when it should not.
Version 2.14
Added a new Debug option "Set Ship Values". This will let you manually set some of your Ship's actor values for personal preference or to "unbrick" ship's that may have been previously bugged by this mod (sorry). The Frontier's Default values will be shown in the menu for reference. I am still looking for the root cause of these issues.
Added a new Debug option "Show Stored Ship Default Values Data. This will allow you to see the values Astrogate has stored for when it needs to revert your ship to its default values. (Ex. When Disabling Supercruise).
Added a new Debug option "Show Current Ship Values". This will allow you to see your ship's current relevant actor values.
Added a new Debug option "Removed Stored Ship Data". This will allow you to remove Astrogate's stored Spaceship data.
Added a new Debug option "Reload Astrogate" that will Re-register its events and variables.
Added a new Debug option "Unload Astrogate for Uninstallation" that will unload all of it's events if you want to uninstall the mod. (Keep in mind Mod installation is not officially supported)
Added a notification when using Distance Autopilot that will notify you of the distance you've traveled every 15 seconds.
Added a decimal option to the Number Selection menu.
Added new Console Commands for most of the new Debug options. You can find them at the bottom of the description.
When installing the mod for the first time, it will now require you to sit in a Pilot Seat to begin functioning. There is an in-game notification for this as well.
Fixed the mod performing an unnecessary short-load when Fast Traveling to another planet in the same Solar System while in Space.
Decreased the delay when adjusting the Supercruise level when not boosting for better responsiveness.
Fixed another case of Autopilot not functioning.
Fixed Autopilot not fully stopping.
Script optimizations.
Version 2.13
Fixed Autopilot not engaging.
Removed Planet Detection Notification.
Fixed Automatic Takeoff not functioning when used immediately after installing the mod.
Version 2.12
Removed SFBGS0007.esm parent from ESM. Thanks to @EagleFour for informing me that it is not needed. Fixed Autopilot not engaging at Supercruise levels below 5. The Activate Autopilot when Standing option will no longer deactivate when Autopilot is disengaged. This will help reduce how often you need to open the Ship Controls menu to engage Autopilot.
Version 2.11
Please uninstall the mod before updating to this version. Rewrote parts of and significantly optimized the scripts. The mod as a whole should perform more consistently. Moved the settings to the Gameplay Options in the pause menu. Mod will now properly handle when the player changes or modifies their Homeship. Mod will now properly handle when it is installed to a save where the player is already sitting in their pilot seat. Adjusting the Supercruise level while boosting will now immediately take effect. This makes approaching Space POIs much easier. Ship will now slowly accelerate for a few seconds when enabling Autopilot with Supercruise Level 5 or above for a cinematic effect and to give better visual feedback to the player. Added new "Takeoff and Land here" option to the menu when landed. Mod will now enable Supercruise if Grav Drive power is not zero after fast traveling or taking off to orbit. Grav Jumping will now cancel Supercruise charge. Experimental sounds will now stop if necessary. Fixed boost being seemingly infinite when Supercruise is not engaged. Fixed ship not stopping properly when in Supercruise. Fixed ship being unable to accelerate/boost being stuck at zero. Fixed ship trying to accelerate when Engine Power is off when disengaging Supercruise.
Version 2.10
Seperated the Debugging Options into its own Menu. Removed Planet Detection Notifications when it is Activated/Deactivated by the mod itself. Improved the Update Script. Fixed crashing during prologue.
Version 2.9
Fixed issue causing a Soft Lock when performing a Grav Jump. Hopefully fixed issue causing ships locking speed to zero/not fully stopping and locking boost fuel to zero. (Was difficult to reproduce, will keep an eye on it) Fixed bug that would skip the Grav Drive "Powering up" delay when disabling Shield in a specific way.
Version 2.8
Interplanetary Travel Functionality introduced in v2.5 is now known as Planet Detection in the settings, and is now always running during Space Travel. Renamed Toggle Interplanetary Travel to Toggle Planet Detection and moved it to the settings menu for Debugging as it now does not need to be used. Planet Detection can now detect whether a planet needs to be "loaded" and will act accordingly. Removed the Autopilot Charge requirement/feature. Autopilot now engages when the player gets up from the Pilot Seat if it is enabled. Autopilot will no longer disengage when detecting Stars. Reworked and re-implemented Distance Based Autopilot from an older version of the mod (experimental). Distance Autopilot only works with Supercruise level 6 and above. If Distance Based Autopilot is enabled, the Menu when opened remotely will now show how far you've traveled. Shields must now be disengaged to Enable Supercruise to help balance ship combat. Supercruise now takes a few seconds to activate if shields were powered since the last time Supercruise was enabled to help balance ship combat. Supercruise levels have been spread and increased to 12. For reference, level 3 is what used to be level 1, and level 11 is what used to be level 6. This means level 12 is a new faster speed and levels 1 & 2 are new slower speeds. These new slower speeds make approaching Space POIs much easier. Supercruise is no longer disengaged when Autopilot is disengaged. Added an option to the settings menu to enable some sound effects I was playing around with. (Experimental) Removed the Adjust Supercruise option when opening the menu remotely while Autopilot is active. The mod will now reload its Quest when updating to this version and all future versions. This should remove the requirement of removing the mod from an existing save for all future updates. Adjusted the functionality and Syntax of many Console Commands. Fixed issue with the landing sequence being interrupted/looping when Planet Detection is enabled. Optimized Code.
Version 2.7
If you're updating from version 2.5 or below, please uninstall it from your save before updating otherwise the mod might misbehave.
Fixed issue with ship being unable to accelerate or boost without adjusting Engine Power after Disengaging Supercruise. Hopefully fixed issues with Increase/Decrease Supercruise and SetSupercruise Commands saying Grav Drive is not Powerful enough. (This was difficult to reproduce so I will keep an eye on it) Adjusting Supercruise level while using Supercruise Boost will now reach make your ship reach its new Top Speed instantly and no longer disengaged Supercruise Boost. The Autopilot option in the Menu will no longer cause the menu to re-open. Fixed Autopilot Disengaging when getting up from pilot seat if Interplanetary Travel was engaged. Fixed ToggleInterplanetaryTravel Command being non-functional.
Version 2.6
Supercruise is now 100% tied to Grav Drive Power. Grav Drive Power is now used to enable/adjust/disable Supercruise. This also means if your Grav Drive has less than 6 power slots, you will not be able to access all Supercruise Levels. Re-Implemented Dynamic Notifications from previous versions of the mod. Adjusting Supercruise Level while using Supercruise boost will no longer cancel your boost. Fixed bug with Ship not remotely taking off if player has not sat in the pilot seat since installing the mod or changing ships. Removed the Supercruise option from the Menu. Fixed issue with Boost Fuel not returning to normal when disengaging Supercruise.
Version 2.5
Removed Intersystem Autopilot mode as it is no longer needed. Added a Toggleable Interplanetary Travel option to the menu that automatically loads planets when getting close even when autopilot is not being used. Moved the ability to disable Autopilot from the Engine Power to the Grav Drive Power as it was causing issues. Menu will no longer open automatically when sitting in pilot seat while ship is landed if the "Open Menu on sit" setting is enabled. Removed Intersystem Autopilot Console Command as it is no longer needed and adjusted the syntax for the Autopilot Command. Added a Reload World Console Command. Added a Toggle Interplanetary Travel Console Command. Fixed issue with boost not stopping when disabling Supercruise by removing power from Grav Drive.
Version 2.4
Files are now packed into an Archive. Fixed issue with Notifications not displaying.
Version 2.3
Supercruise is now tied to Grav Drive Power. Grav Drive must have power to engage Supercruise. Supercruise can now be Disengaged by removing all power from your Grav Drive. Autopilot is now tied to Engine Power. Your Engines must have power to engage Autopilot. Autopilot can now be Disengaged by removing all power from your Engines. Added a 3 second cooldown to Supercruise for increased immersion. Supercruise Levels 5 & 6 will now reach top speed after 4 seconds when not charging Autopilot. Some menu options will now be hidden depending on whether Autopilot or Supercruise is engaged for Simplicity. The mod will now acquire your ship's default values when sitting down in your pilot seat. This should fix compatibility issues with mods such as Ship Combat Revised. The mod will now properly detect when you switch ships. Fixed issue where ships could drift for a very long time when attempting to return to normal speeds while using high Supercruise levels. Optimized code.
Version 2.2
No more Grav Jumps! Grav Jumps are no longer required to load planets outside of your current system. Instead a very brief loading screen will do the job. It is highly recommended to use the Black Loading Screen Remover mod below to make this practically seamless. Checkout the updated demonstration below. Replaced Debug Grav Jump option from settings menu with a Reload World option. Removed Grav Jump command. Bug Fixes.
Version 2.1
Fixed ship speed not returning to normal when manually disengaging Autopilot while using Supercruise. Menu will no longer re-open when selecting Deactivate Autopilot.
Version 2.0
Rebuilt ESM from scratch and Recompiled Scripts using the CK. Reworked the mod to no longer require Console Commands. Reworked Supercruise to now use the Ship Boost to emulate an effect similar to No Man's Sky. Reworked Autopilot so that it now has to be "charged" when used with Supercruise. The Ship Remote can now be used while in your ship in space with limited functionality based on whether your sitting in your pilot seat or Autopilot is active. Added a settings menu to the mod. Added an option to the settings menu to make the menu automatically appear when sitting in your pilot seat. The Menu will now reopen when selecting some specific options to allow users who are not using console commands to use the mod more efficiently. You can also use the Tab or B button on controller to completely exit the menu. The mod will now obtain your ship's default values(speed, speed multiplier, boost fuel etc.) and will no longer override them when returning to normal speeds. Added a new Automatic Takeoff option to the menu when on the surface of a planet. Removed Distance Based Autopilot. Adjusted some of the commands, you may need to reconfigure your keybinds.
Version 1.5
Hopefully fixed the mod being non-functional for some users. Standard Autopilot should now stop your ship closer to planets even when changing the Supercruise level during the journey. Added a new command to set a specific Supercruise level. You can find it in the list at the bottom of the description.
Version 1.4
Changed ESM back to a Full Master since Medium Masters are currently not recommended. Bug fixes.
Version 1.3
Updated for Starfield 1.12.30. ESM is now a Medium Master. Standard Autopilot should now stop your ship closer to planets if using Supercruise level 3 or higher. Decreased how long it takes for Intersystem Autopilot acceleration to achieve full speed. Bug Fixes.
Version 1.2
Distance Autopilot mode will now provide an Estimated Time to Destination at the beginning and throughout the journey. Fixed Distance Autopilot mode not being able to be manually stopped. Fixed Distance Autopilot mode with Supercruise Level 3 being non-functional. Fixed an infinite loop that can occur when manually initiating a Grav Jump during Intersystem Autopilot.
Version 1.1
Reworked much of the code for better performance and bug fixes. Added new Distance based Autopilot mode. Binding the command no longer requires a quest formID thanks to suggestion by MeridianoRus.
Interplanetary Travel Travel to other planets in a Star System. The planets will automatically load/render once you get close enough. You can pair this with Black Loading Screen Remover to make this appear practically seamless.
Supercruise Choose from a selection of Supercruise modes to travel through the Galaxy at a speed of your choice. Also allows your ship to come to a complete stop no matter how fast you're going.
Autopilot
Travel to a Planet's orbit or surface without having to be in the pilot seat. Planets can also be saved to a "Favorites" list for convenience. Autopilot can be deactivated by sitting in your pilot seat.
Mark Planets to your Ship HUD Mark a Planet of your choosing to your Ship HUD so that you can easily Grav Jump or Supercruise there. The Planet can be selected from your "Favorites" or from of a list of the Planets in your Star System.
Surface Landing and Takeoffs Remotely make your ship Takeoff and Land while on a planet's surface using a Remote Control. Additionally, you can make your Spaceship takeoff automatically when entering it.
Configuration You can configure Astrogate's behavior in the Gameplay Options menu.
Supercruise To use Supercruise, remove all Power from your Shield and add Power to your Grav Drive. After a few seconds, Supercruise will engage. Once Supercruise is engaged, use your ship's boost. Each Grav Drive Power Slot corresponds to a Supercruise Level up to 12. Disengaging your ship's boost will make your ship come to a complete stop. While Supercruise is engaged, your ship's boost fuel and recharge will change to suit your new speed. Once disengaged, your ship's boost will return to normal.Supercruise can be disengaged by removing all Power from your Grav Drive or adding Power to your Shield.
Autopilot To use Autopilot, equip the "Ship Controls" item that is added to your inventory to open the menu and select "Set Autopilot Destination". Once a destination is set, select the "Engage Autopilot" option. You can also sleep/wait to arrive at your destination instantly. Marking a Planet on your Ship HUD To mark a planet on your Ship HUD, equip the "Ship Controls" item that is added to your inventory while sitting in your pilot seat to open the menu and select "Mark Location(s) on HUD". Then select a location from your current Star System or your Favorites.
All Console Commands: Open Menu: cgf "ShipControlsGlobal.ShowShipControls"
Unload Astrogate for Un-installation(Not required for uninstall but is recommended): cgf "ShipControlsGlobal.UnloadScript"
Debug Console Commands:
cgf "ShipControlsGlobal.TogglePlanetDetection" - Toggle Planet Detection (Debug) cgf "ShipControlsGlobal.ReloadWorld" - Reload World/Load Planets (Debug) cgf "ShipControlsGlobal.PrintCurrentShipValues" - Show Current Ship Default Values (Debug) cgf "ShipControlsGlobal.ShowSetShipValuesMenu" - Set your Ship's values (Debug) cgf "ShipControlsGlobal.ReinitializeScript" - Reload Astrogate (Debug)
Disclaimer:
This mod attempts to add some functionality that was clearly never intended to be in the game, therefore you may encounter minor issues that are out of my control.