Starfield
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  • Using txt presets

    WARNING: Console commands may disable achievements if you don't have mods that prevent this behavior.
    Txt presets are an easy way of applying specific morphs to a body without changing other appearance and details - like face, hairstyle, etc. All it affects is the body morphs, so, the body shape.

    How to use txt presets?

    Move txt preset to the game folder, not data.
    Open console in the game.
    Select an npc/player, ensure correct id of the selected actor in the console.
    Execute this, replacing presetname with the preset name without .txt extension:
    bat presetname
    Body preset should be applied correctly.

    What are .txt presets?
    Nothing new: txt preset is a regular file with console commands that are executed upon wri...

  • Morphs

    Morphs are actually so-called shape keys.
    This means that for such a key, all vertex points of a 3D model have a starting point and an end point.
    What ends up looking like a morph movement is just the path of the vertexes from their start to their end point.

    Here you can see that for the waist width:
    ...

  • Texture painting

    With texture painting, drawing is done directly on the 3D model and the whole thing is saved as a 2D graphic.
    With the right tool, you can "stamp" real photos of people onto the 3D model:



    As a 2D image it looks like this:



    Different shots of a person are used for different angles of the individual body regions:



    The whole thing requires a lot of work, but the effort is usually worth it....

  • Starfield Perks BAT: Unlock All Perks Effortlessly

    Automate perk granting in Starfield with this BAT file. Unlock all perks seamlessly for enhanced gameplay....

  • SF Civis Guards Banter Fix new in

    Long story interminable:

    New in version 1.11:
    1. Fix for issue #940
    2. 90% less likely of "having a Terrormorph as pet" dialogue line in The Key.
    3. Some pirates will probably change their suits with some clothing inside The Key.
    4. Minor fix for some inconsistency in Tracker Agents clothing.

    New in version 1.1:
    1. Booth will no longer wear his gas mask inside Cydonia. Use console commands resurrect then evp or resetai if he is still wearing it.
    2. Haddie Gustavsson (CY) is now Haddie Gustavsdottir since is declared "Female" in the GECK. For more info on the subject, loogle for Icelandic patronymic naming system.
    3. You can interact now with Hopetown security lady in front of Best Defense gun shop.
    4. You can happily ...

  • Reserved Mailbox Ids

    Player (StarSim)0
    Core (StarSim))1
    GateSystem (StarSim))2
    JobSystem (StarSim))3
    SimulationSystem (StarSim))4
    UnitysChosen313...

  • 3.1.0 Release - New Weapons inspired by McCovican

    After a long, very involved conversation with McCovican, we agreed it was wise to include his personal patched weapon ideas directly into the DarkStar Astrodynamics mod. With his inspiration, and permission, I introduce you to the Devastator Burst-Ballistic weapon, the Disintegrator Automatic Particle weapon, and the Peacekeeper Burst-EM weapon. These things are... amazing. Totally worth swapping them onto your ship.

    All three are available in NG+ and Pre-NG playthroughs, at the same scaling and unlocks as the existing weapons and from the same vendors.

    As with the other weapons, the NG+ versions also include EM damage where not obvious, and convert the critical effects to Starborn criticals.

    Check the images included on this mod page for more details on...

  • New in SF Civis Vendors More Credits Gradually Increased

    Interminable long story.

    New in version 1.51:
    1. Talia O'Shea will no longer follow you if you want to open the red door in her clinic (The Well).
    2. Removed modifications done to Tracker Alliance Agents - not related to the purpose of this mod.

    New in version 1.5:
    1. Starting with level 30 vendors will have x15 more Credits to barter.
    2. Madame Sauvage and Dietrich Sieghart (NE) will no longer follow you in their shops like those creepy psychic NPCs in Oblivion even if you were
    fully cloaked. If they're still following you, use console commands evp or resetai on them.
    3. Ship Service Technicians will no longer wonder that much if you landed with Starborn ship (less likely 80 -> 90%).
    Some of their Hello lines were rando...

  • Changing Sclera Type

    To change the sclera type of the eyes, copy the commands below into the console. The first command is for the left eye and the second command
    for the right eye. Each command must be entered separately, otherwise it won't work.

    Default
    Female
    14.cf "actor.ChangeHeadPart" "000640B8"
    14.cf "actor.ChangeHeadPart" "00012202"
    Male
    14.cf "actor.ChangeHeadPart" "00062F07"
    14.cf "actor.ChangeHeadPart" "0024A023"Jaundice
    Female
    14.cf "actor.ChangeHeadPart" "0003DDFE"
    14.cf "actor.ChangeHeadPart" "0003DE00"
    Male
    14.cf "actor.ChangeHeadPart" "00062F07"
    14.cf "actor.ChangeHeadPart" "0024A023"Bloodshot
    Female
    14.cf "actor.ChangeHeadPart" "00024CF7"
    14.cf "actor.ChangeHeadPart" "0003DDFF"
    Ma...

  • Super 17 Skills Plus Level 60 Character

    This bat file creates a level 60 Starfield character with the skills that I consider essential for general play, quality of life, and crafting/outpost/ship building, plus 1 million credits. I specify level 60 to unlock all non-quest ship parts. I recommend pairing it with the SKK fast start game mods....

  • Phase 6 - Aesthetics

    Andromeda Home Page
    Phase 0 - The Setup
    Phase 1 - The Foundation
    Phase 2 - Quality of Life
    Phase 3 - Gameplay
    Phase 4 - Content Expansion
    Phase 5 - Realism and Survival
    Phase 6 - Aesthetics



    Consider phase 6 as a bonus phase or the final touch to your modded game, these mods can transform the visual aspect of Starfield. From high-resolution textures to new lighting models, they enhance the game’s graphics, making your exploration of space a visually stunning experience. The game already looks great, but it can always be better. The list contained in phase 6 can be added on to any other guide to make your game world a prettier place.

    Required Mods:
    Phase 1:
    Phase 2:
    Phase 3: ...

  • Phase 5 - Realism and Survival

    Andromeda Home Page
    Phase 0 - The Setup
    Phase 1 - The Foundation
    Phase 2 - Quality of Life
    Phase 3 - Gameplay
    Phase 4 - Content Expansion
    Phase 5 - Realism and Survival
    Phase 6 - Aesthetics



    For those who want a challenge, these mods make the game more immersive and demanding. You might need to manage your oxygen levels, deal with the physical effects of space travel, or ensure your spaceship is properly maintained to survive the harshness of space. It's been 6 months, you're at NG+ 37 and want a new challenge, you'll want to complete phase 5. This game can punish you in ways you haven't even thought of.

    Required Mods:
    Phase 1:
    Phase 2:
    Phase 3:
    Phase 4:

    ...

  • Phase 4 - Content Expansion

    Andromeda Home Page
    Phase 0 - The Setup
    Phase 1 - The Foundation
    Phase 2 - Quality of Life
    Phase 3 - Gameplay
    Phase 4 - Content Expansion
    Phase 5 - Realism and Survival
    Phase 6 - Aesthetics



    Here, the universe of Starfield grows. Mods can add new planets to explore, factions to interact with, or questlines to follow. These mods are often created by talented community members and can provide hours of additional gameplay. You've got a stable game, you've got a fun game, what's next? Finish phase 4 and make it bigger by adding content that was cut from the game or that nobody even thought to include in the original.

    Required Mods:
    Phase 1:
    Phase 2:
    Phase 3:

    Note: If...

  • Phase 3 - Gameplay

    Andromeda Home Page
    Phase 0 - The Setup
    Phase 1 - The Foundation
    Phase 2 - Quality of Life
    Phase 3 - Gameplay
    Phase 4 - Content Expansion
    Phase 5 - Realism and Survival
    Phase 6 - Aesthetics



    This section is about tailoring the game to your playstyle. Mods can range from those that make minor tweaks to enemy AI, to those that overhaul entire systems like combat or crafting, making the game either more accessible or more challenging according to your preference. Once you get into Phase 3, you've stopped caring about Bethesda's vision and just want to make the game better. This is what a Bethesda game could be if they let modders at it for 6 months prior to release.

    Required Mods:
    Phase 1:
    P...

  • Phase 2 - Quality of Life

    Andromeda Home Page
    Phase 0 - The Setup
    Phase 1 - The Foundation
    Phase 2 - Quality of Life
    Phase 3 - Gameplay
    Phase 4 - Content Expansion
    Phase 5 - Realism and Survival
    Phase 6 - Aesthetics



    These mods focus on improving the player’s interaction with the game. They might introduce a more intuitive menu system, reduce grinding by adjusting resource requirements, or automate mundane tasks to let players focus on the fun parts of the game. Phase 2 will give you a True Vanilla Plus experience.

    Guide to mod colors and notes:
    Required: Something will break if you don't install this.
    Recommended: Not quite required, but I've built Andromeda around this mod.
    New: Usually a new mod added in this ...

  • Phase 1 - The Foundation

    Andromeda Home Page
    Phase 0 - The Setup
    Phase 1 - The Foundation
    Phase 2 - Quality of Life
    Phase 3 - Gameplay
    Phase 4 - Content Expansion
    Phase 5 - Realism and Survival
    Phase 6 - Aesthetics



    Essential mods that serve as the bedrock of a stable modding experience. They fix bugs and enhance game stability, ensuring a stable base for further modding. Finishing Phase 1 will give you a completely stable base game that you can add your own mods to.

    Guide to mod colors and notes:
    Required: Something will break if you don't install this.
    Recommended: Not quite required, but I've built Andromeda around this mod.
    New: Usually a new mod added in this update, but since this is 001, everything is new. ...

  • Phase 0 - The Setup

    Andromeda Home Page
    Phase 0 - The Setup
    Phase 1 - The Foundation
    Phase 2 - Quality of Life
    Phase 3 - Gameplay
    Phase 4 - Content Expansion
    Phase 5 - Realism and Survival
    Phase 6 - Aesthetics


    This initial phase is crucial for a smooth modding experience. It involves creating a clean game state and setting up Mod Organizer 2 for easy installation and management of mods. Whether you use Andromeda or not, this phase will get you ready to build any mod list you want without forcing you into any one direction.

    1. Update your video drivers

    2. Install Starfield from Steam or Update Starfield to the latest version (1.9.71)

    3. Launch Starfield for the first time

    4. Install Mod Organ...

  • Guide - Adding a new filter category or Converting your own workbench into a new category

    Please read the patch creation guide before proceeding

    Part 0: Is custom filter category really needed?
    Ask this question before you start.
    Good use cases:
    -You have a lot of recipes, say crafting of all misc items, that will spam any existing categories
    -You have many recipes not suited for any 10 categories in this framework, say you added recipes for IKEA furniture kits that can be assembled on site
    -You have many similar recipes that must be distinguished via category, say you added star wars armor crafting for both imperial and rebels
    -You already have a standalone workbench and all recipes attached to it, say you patched your mod for New Workbench Essential Framework
    -You are making a collection
    Rebuttal:
    -Unless you a...

  • Guide - Creating a patch with RTFP

    Part 0: What is RTFP?
    It's a SFSE/ASI plugin that enables runtime record patching.
    -It's esm-less, meaning you don't need to worry about 255 plugin limit and dependencies.
    -It's fast, it can patch 300,000 records in 0.5 seconds (yes this crazy mod added 100k weapon mods)
    -It's smart, meaning a patch will be skipped if the plugin to patch is not loaded
    -It's on-demand, meaning you can include your RTFP patch in your mod file and have it lay dormant until the user install RTFP

    Please read the guides from RTFP. You'll need to read at lease Part 1 and 2 to understand some concepts in this article.
    Also, lines started with a # will not be processed, use them as comments



    Part 1: Preps
    0. Download the patch template un...

  • ARMOR RESISTANCES

    SPACESUITS:
    Bounty Hunter – 88 (160)
    Constellation – 60 (130)
    Cydonia – 56 (125)
    Deep Mining – 56 (125)
    Deep Recon – 74 (145)
    Deepcore – 56 (125)
    Deepseeker – 74 (145)
    Deimos – 56 (125)
    Ecliptic – 60 (130)
    Explorer – 74 (145)
    Ground Crew – 56 (125)
    Mercenary – 88 (160)
    Navigator – 56 (125)
    Pirate Assault – 56 (125)
    Pirate Charger – 56 (125)
    Pirate Corsair – 60 (130)
    Pirate Sniper – 56 (125)
    Ranger – 88 (160)
    Shocktroop – 88 (160)
    Space Trucker – 56 (125)
    Star Roamer – 56 (125)
    Trackers Alliance – 88 (160)
    UC AntiXeno – 88 (160)
    UC Armored – 88 (160)
    UC Combat – 79 (150)
    UC Marine – 65 ...