About this mod
A Starsector ship, faction, and weapon mod from the domain-era.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs

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Tartiflette's Unknown Skies
Sundog's Starship Legends
SirHartley's Industrial Evolution and Grand Colonies
Timid's Better Colonies
REMINDER: All the ships are imperfectly" kitbashed, and "slightly" unbalanced.
Year C+87, the First AI War is occuring in the Persean Sector, Hyperion Systems was already an established corporation working in the shadows and wealth of the Hegemony. While war is happening in the sector, three high ranking officials of the company decided to leave the company and the Hegemony to seek better lives and to create their own government, same as the Persean League's goals.
Now, they are a mighty and well established splinter group of the Hegemony and the Hyperion Systems Corporation, and also defended their position in the sector. (Though they left the pirate moon city on their star system.)
Ships and Wings

Designed in the later stages of the post-domain era as a response to the waves of [REDACTED] ships invading the inner colonies and its peripheries. With its large triangle shaped design and large size and fighter and bomber bays, it will decimate all it encounters.

Naos-class Battlecruiser
The Naos-class Supercruiser was one of the original capital-class ships designed by Hyperion Systems back at the Human Domain-era. It was one of the original ships that was sent as a seedship to colonize other planets via the multi-generational ship. Though, through the years it was slowly redesigned as a Capital-class battleship.

Orionis-class Phased Battlecruiser
This ship is one of the original phase-based ships to be designed back at the Human Domain-era. It was originally designed as an experiment, a X-class ship dedicated for studiying phase technology. It was almost lost when the collapse happened, but it was then jump gated by the commander of the ship to the Persean System as a way to escape the problems in the Sol System. It ended up into Hyperion Systems' Persean Sector's orbital laboratories and was re-designed as a phased battleship and manufactured.

Perseus-class Supercarrier
The original capital carriers designed by Hyperion Systems for the Human Domain Space Forces. It has six hangar bays designed to carry advanced space-based combat, and to drop a large army to a planet.

Scuti-class Combat Phased Superfreighter
It is one of the original freighter ship designed by Hyperion Systems' rivals Arcjet Corporation. This was one of the primary freight used by the Human Domain's primary military freight service, but then quickly lost when the collapse happened.

Arcturus-class Combat Phased Supertanker
A re-design or a refit of the venerable Prometheus-class heavy tanker, it was conceived by some of the Hegemony's Freight Union to increase the delivery of fuel across the Persean Sector against the original Prometheus. With additional defences of course.

Izar-class Combat Phased Troopcarrier
The successor of the Carinae-class Troop Transport, it is a re-design of the Starliner-class Civilian Transport, redesigned for military troop transport and deployment to planets. Hyperion Systems was chosen to re-design the Starliner-class to a military variant by the Hegemony.

Alycone-class Cruiser
An old cruiser design, originally designed back at the middle of the Human Domain-era. It was originally manufactured by Hyperion Systems Earth Branch, but the blueprints were quickly shipped to other branches before the collapse happened.

Becrux-class Phased Cruiser
This phased cruiser was idealized by the Hyperion Systems Persean Sector Jangala Branch back just after the collapse of the Human Domain occurred. This ship was the primary defence of the Hyperion Systems Persean Sector for defending it's trade secrets to the growing problem of anarchy in the system.

Carinae-class Destroyer
Originally designed as a light-to-medium freighter back at the Human Domain-era, it was one of Hyperion Systems' original ships and it was converted into a crew transport just before the collapse. Now it is redesigned as a destroyer of some kind.

Sirius-class Phased Destroyer
The Sirius-class phase destroyer was originally a non-phased destroyer designed by the Tri-Tachyon Corporation in the middle of the Human Domain-era. It was then shelved but when the collapse happened the original blueprints were lost in one of the systems near the Persean Sector. It was recovered by Hyperion Systems in one of Persean Sector's gates in an old, abandoned, and damaged Betelgeuse-class Superfreighter originally owned by the 113th Militarized Freight Group that was killed-in-action by swarms of pirates and looters at the Persean Sector as the try to re-activate a gate to another system.

Eridani-class Frigate
A late Human Domain-era frigate that was originally deployed as a way to counter the defeat in the Battle for Earth. It was then quickly re-manufactured by Hyperion Systems right after the collapse for additional protection of interests.

Cassiopeia-class Phased Frigate
This ship is one of the original frigates of the Human Domain Planet Bombardment Fleet, one of this ship is originally used for destroying one large area of a planet from its large, dish-like weapon that was replaced internally with a Thermal Pulse Cannon.

Achernar-class Phased Bomber
An old, but dependable, and highly capable bomber. Using its quad Atropos torpedoes that is capable of damaging even the most highly armored, and hull amount. Designed by Hyperion Systems for the Naos-class Battlecruiser as a heavy offensive fighter.

Mintaka-class Phased Interceptor
A fast and nimble interceptor designed to wipe all enemy bombers, fighters, interceptors, and assault wings. It can also be used to destroy light-to-medium armored targets with its heavy autocannons. Designed to defend any fleet, station, or planet.

Cygnus Autocannon
This point defence system is designed as a middle-point successor to the venerable Dual Light Machine Guns and the Dual Light Autocannons, it is designed as both a point defence system and a faster firing autocannon that can both obliterate incoming missiles and fighters, as well as smaller ships and their shields.

Mini Minotaur Cannon
A smaller caliber, faster firing version of the Minotaur Cannon that can still shred shields and lighter armor and hulls of ships. It might be a less powerful version of the Minotaur Cannon, but it still packs a punch.

Minotaur Cannon
[tr][td]A later Hyperion Systems weapon system design for punching through shields, armor, and hulls, it was designed as a orbital defence weapon system to defend planetary systems from pirates and possibly other invaders.

Polaris Projector
[tr][td]A mass-produced, reversed engineered, less powerful, but cheaper version of the Reality Disruptor from a [REDACTED] found to be drifting near a [REDACTED] in an old Domain-era system. When the Hyperion Systems [REDACTED], they saw the potential of such weapons to be used in the fight against piracy and the Luddic Path, and the potential for trade ships to defend themselves against smaller pirate crafts.

Sagittarius MRM
[tr][td]Built from the designs of the Harpoon missile after the collapse, this was designed to be the successor of the Harpoon MRM with the capability to deal EMP damage to knock shields out faster.
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Faction: Hyperion Confederacy Ships
Capital-class:




Cruiser-class:




Destroyer-class:



Frigate-class:


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Known Bugs:
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Credits:
Made with Trylobot and Deathfly's Ship Editor.
Coded using Oracle's Java Development Kit (JDK) with the use of Apache and Oracle Netbeans IDE.

Hyperion Systems by NinjaSiren is licensed under a
Creative Commons Attribution-Non Commercial-Share Alike 4.0 International License.
Any derivative work must also comply with Starsector's EULA.