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BeyondTheHorizonUploaded by
daniel1506Virus scan
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About this mod
Star Wars mod Reboot. Introducing Galactic Empire, New Republic and more factions into the game.
- Requirements
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Off-site requirements
Mod name Notes GraphicsLib - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit
Ship sprite artworks:
FFractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake and EAW Rise of the Mandalorian team.
Inspiration from the Star Wars mod created by LazyWizard and ShadowFox and Fringe Defense Syndicate by Johnny Cocas.
LazyWizard for making LazyLib.
Dark.Revenant for GraphicsLib.
Tartiflette for making MagicLib.
Vayra for the unique bounty framework.
YoungJihad and acky1 for gathering Star Wars portraits.
Inspiration from the Star Wars mod created by LazyWizard and ShadowFox.
Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans.
Voice lines sfx from Star Wars Empire at War are properties of Petroglyph Games and LucasArts.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version v1.1.0
- Update mod for Starsector 0.98a
- Reduce refit time for wings with long refit time
- Add Mando's N1 Starfighter, Luthen Rael's Fondor Haulcraft with weapons and AI co-pilot hullmod, TIE Avenger from Andor S2 for starfighter submod
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Version v1.0.4a
- Fix Broadside-class Cruiser loadout from fighter concussion missile to assault concussion missile
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Version v1.0.4
- Add Broadside-class Cruiser
- Add color in the names of turbolaser weapons
- Fix no description item in codex
- Fix ISD crew requirement equals max crew
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Version v1.0.3a
- Fix station version of Death Star I always destroyed in campaign
- Fix not able to upgrade Star Wars space station when you have the blueprint but your reputation with respective faction is low
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Version v1.0.3
- Add Crimson Command Victory-II SD, Corvus Raider-class corvette, FarStar CR90 corvette and TIE/fc Starfighter (Credits to DecimaMASAdmiral for the ideas, sprites and stats of the ships which I edited a little)
- Add TIE/fc Sensors hullmod that increases sensor range in combat and increases auto-fire accuracy of nearby friendly, basically an AWACS TIE.
- Change the ships used by Crimson Command unique bounty to Crimson Command Victory-II SD
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Version v1.0.0a
- Hotfix: Fix Death Star I not correctly shown after update from Imperial Dockyard.
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Version v0.9.10a
- Fix crash when getting M12L bomber blueprint
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Version v0.9.10
- Add Conqueror-class Star Destroyer, Cumulus-class Corsair
- Add new portraits
- Add Secutor-class to the Galactic Republic
- Extend the cooldown of deploy probe droid shipsystem from the 60s to 120s and the success rate of capturing hostile objective from 60% to 50%
- Fix missing slashes for commissioned crews hullmod descriptions
- Fix case letter issue for portrait file
- Add Lusankya fleet unique bounty
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Version v0.1.0
- Star Wars 2020 Beta Version 1.0
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Version 1.0.2
- Fix TIE Interdictor no landing on ship
- Reduce the sprite size of C9979
- Reduce fire range of turbolaser weapons
- Add dedicated targeting core or integrated targeting unit to most cruiser, destroyer and frigate size ship variants so AI will have similar fire range to player
- Add iconic starfighters of each faction to the Pilotable Starfighter sub-mod
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Version 1.0.1
- Add Death Star I ship version
- Add planet menu option to switch Death Star between ship or station (only able to station at planet with Imperial Shipyards orbital station, story points and weapons on ship version will be refunded)
- Add Death Star I unique bounty
- Nerf weapons, buffed version of weapons.csv back is included in the mod data/weapons folder, you can rename it to use the buffed weapons
- Fix Death Star I industry illustration become red
- Fix EAW voice notification may crash when enemy is defeated
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Version 0.9.9
- Add Terror and Knight Hammer Executor-class SSD, TIE/sk x1 Striker.
- Knight Hammer was created by DecimaMASAdmiral, and modified by me
- Commissioned Crews mod is now compatible and has a unique hullmod for each faction.
- Add com relay for each Star Wars sector, random core world supported.
- Fix the weapon mount bug of Mediator.
- Fix gravity well generator may not deactivate for AI ship.
- Reduce the hangers of each capital shipyard section from 5 to 4.
- Unique bounties United Warlord Fleet and Imdaar Alpha Defense Fleet.
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Version 0.9.8
- Add Lusankya Executor-class SSD, Onager-class Star Destroyer, Imperial Escort Carrier and Chiss Air Straeker
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Version 0.9.7
- Add Light, Heavy, Capital Shipyards Industry
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Version 0.9.6
- Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter
- Starfighter speed reduction to prevent overshot and speed-related issues
- Star Wars star systems are now compatible with Nexerelin random core world and faction disable function but the planets within will spawn inhabited/random faction habited
- Add Star Wars Andor character portraits
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Version 0.9.5
- Add MC85 Star Cruiser, MG-100 StarFortress SF-17
- Correctly support Nexerelin faction disable function (but star wars planets will not generate in random core world setting)
- Fix TIE/se Bomber missing hitbox
- Built-in Deflector Shield hullmod to every ships (Patreon Poll result)
- Starfighter speed re-stats and change number of fighters in wing of some fighters (Patreon Poll result)
- Plasma cannon and ion blast cannon projectile rework
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Version 0.9.4
- Add Modular Taskforce Cruiser, BTS-A2 H-wing Long-Range Strike Bomber
- Fix Jedi Commander increasing ship CR after peak
- First Order unique bounties
- Pilotable Starfighter sub-mod v0.0.1 (require Arma Armatura mod)
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Version 0.9.3
- Add Endurance-class Fleet Carrier, Proliqsi-class Interdictor, Muqaraea-class Corvette, Bes'uliik Starfighter, Kyr'galaar Starfighter
- Add deflector shield on-hit ripple effect
- Deflector Shield Hullmod recode and add a regenerate timer
- Change some carriers to 'combat carrier', eg. Secutor-class
- Fix faction prefix missing for some Golan shield gate station
- Fix some starting fleets missing when creating Nexerelin start
- Fix some ships missing default autofit variant
- Require GraphicsLib
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Version 0.9.2
- Add Mega-class Star Dreadnought and Zann Consortium Space Station
- New portraits (Big thanks to YoungJihad for gathering the portraits)
- Fix CTD entering Ord Mantell
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Version 0.9.0
- New factions: First Order and Chiss Ascendancy (More ships will be added next week)
- 8 new star systems
- Star Wars star systems and planets redone (systems location are in scale to Star Wars galaxy map)
- Deflect Shield Hullmod new mechanism (Shield will overload but have a recharge time longer than overload time)
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Version 0.8.5
- Add Mandator IV-class Siege Dreadnought, Resurgent-class Star Destroyer, IPV-2C Republic Stealth Corvette, First Order fighters
- Add Republic high-value bounties
- Fix Cabur-class starfighter missing hitbox
- Fix Medium Tractor Beam voice line glitch
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Version 0.8.1
- Add Bulwark Mk.1 to 3 Battleship, Teroch-class Mandalorian Cruiser, Ajuur-class Heavy Cruiser, 10 starfighters including Scimitar, N1 series starfighters
- More portraits
- Fix IPV-1 System Patrol Craft 0 OP
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Version 0.8.0b
- Fix Nexerelin random core world CTD
- Fix Deflector Shield Hullmod market CTD
- Buff for Aggressor-class Plasma/Ion Cannon
- Add IPV-1 System Patrol Craft
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Version 0.8.0
- New factions: Mandalorian, Zann Consortium, Black Sun
- Starfighter and weapons stats rework
- New Shipsystem: Shield Leecher and Point Defense Laser System
- New Hullmod: Beskar Armor Plating and Redundant Shield Generators
- Deflector Shield Code rework plus custom AI script
- New Ships: Eclipse II Dreadnought, Vengeance-class Dreadnought, Viscount-class and Viscount Prototype(rework)
- Added Golan II Space Defense SpaceGun
- New Republic and CIS High Value Bounties
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Version 0.7.10
- Add Subjugator-class, diamond-class, MC20 frigate, NTB-630 Naval Bomber
- Add Tractor Beam Projector Shipsystem
- Fix Medium Tractor Beam Emitter Shipsystem for AI ships not working properly
- Request Reinforcement Shipsystem doesn't cost deployment point now
- Reduce KDD Tri Turbolaser OP cost to 10
- Proclamator class size set to cruiser and OP adjustment due to KDD Tri Turbolaser reduced OP cost
- Executor deployment cost reduction
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Version 0.7.6
- Add Praetor-class Battlecruiser, Proclamator-class Star Frigate, Recusant-class Light Destroyer, Gamma-class Assault Shuttle
- Add Deploy Probe Droid, Medium Tractor Beam Shipsystem
- Add Escape Pod Hullmod
- Buff dreadnought tier ships a little
- Reduce fighter bound polygons for better fps performance
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Version 0.7.5
- Add Legacy class Star Destroyer, Sabaoth Destroyer, Republic and CIS Transport ships
- Thermal Shield and Battle Meditation Shipsystem
- Sound files volume reduction
- Concentrate fire shipsystem damage bonus reduction
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Version 0.7.3
- Replenishment ships for New Republic, Galactic Republic and Separatist
- Stations upgrade CTD fix
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Version 0.7.2
- Add Consular-class Space Cruiser
- Add CIS Tier-2 Starfighters
- Viscount Xg-1 Starwing fix
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Version 0.7.1
- TIE Phantom bug fix
- Mon Calamari Heavy Cruiser bug fix
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Version 0.7.0
- Update to game version 0.95
- Star Wars space stations implement to campaign
- Fighters resize
- Republic and CIS factions (Portraits and more ships will be added in up-coming updates)
- Number of fixes
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Version 0.6.2
- Add VT-49 Decimator, Mon Calamari Heavy Carrier
- Add proton bomb to some boomers to replace ion torpedo
- Fix Gell Well Generator AI crash, add missile interdiction feature
- Industrial revolution reverse engineering compatible
- New portraits(Thanks acky1 for gathering portraits)
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Version 0.6.0
- Fix supplies consumption of Assault frigate MK.I
- Gravity Well Generator Shipsystem
- Add Interdictor Class Star Destroyer
- Empire Boss Bounty (require Vayra's Sector)
- Weapon damage reduction
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Version 0.5.0
- New weapons and weapons rework
- Added Imperial Venator, Liberator, Tartan and Carrack class
- Added Missile Boat and GAT-12 Skipray Blastboat
- Request reinforcement shipsystem
- Friendly Hunt special ability for combat support fighters
- Fix some ships are not being used or not showing up on market
- Fix market sizes not matching with population sizes for Star Wars planets
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Version 0.4.0
- Add Alpha-class Xg-1 Star Wing.
- Add ion torpedo for bomber.
- Add resupply fighter ability to U-wing and Tie Reaper.
- Add Advanced targeting computer hullmod. (Built in for most frigates, make frigate highly effective against fighters)
- Add more Star Wars portraits.
- Add fighter wing OP costs.
- Ships OP adjustment.
- Fix not able to vent when shield is active.
- Fix missiles not firing.
- Weapons stats adjustment.
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Version 0.3.1
- Fix the new shield for flux stacks up faster than normal shield does.
- Increase the fire rate of ion cannons.
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Version 0.3.0
- New Shield System.
- Rework the Deflector Shield hullmod.
- Improve the survivability of starfighters and slightly buffing PD laser.
- Increase weapons range and change ion cannons damage type to kinetic.
- Resize the ships with wrong scale.
- Decrease ship's turn rate and turn acceleration.
- New sprite for Quasar Fire Class Carrier.
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A Star Wars mod for the game Starsector.
Currently on Beta Stage, feedback and suggestions are highly appreciated.
Starsector Official Forum Page: https://fractalsoftworks.com/forum/index.php?topic=19084.0
Patreon Page (remember to check if there's any poll if you have time): https://www.patreon.com/user?u=78072949
Mod requirement:
LazyLib, GraphicLib and MagicLib is required if you are playing v0.3.0 or above.
Features:
9 factions: Galactic Empire, New Republic, Galactic Republic, Confederacy of Independent Systems, Zann Consortium, Black Sun, Mandalorian, Chiss Ascendancy and First Order.
4+ new systems: Coruscant Prime, Chandrila, Kamino, Raxus and more.
Over 100 ships and 50 fighters, Star Wars space stations.
Unique shield system and shipsystems.
New hullmods and planet type.
Pilotable Starfighter sub-mod (require Arma Armature mod)
Star Wars Portraits.
Commissioned Crews mod supported.
Compatible with Nexerelin.
Credit:
Ship sprite artworks:
Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the Mandalorians team.
DecimaMASAdmiral for Lusankya Executor-class SSD and Knight Hammer Executor-class SSD.
YoungJihad and acky1 for gathering Star Wars portraits.
LazyWizard for LazyLib.
Dark.Revenant for GraphicsLib.
Tartiflette for MagicLib.
shoi for Arma Armature.
Timid for Commissioned Crews.
Inspiration from the Star Wars mod created by LazyWizard and ShadowFox.
Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans.
Voice line sfx from Star Wars Empire at War are property of Petroglyph Games and LucasArts.
All models, music and sound are property of and all rights reserved by STAR WARS © & ™ LUCASFILM LTD.